shanus
Smash Hero
- Joined
- Nov 17, 2005
- Messages
- 6,055
Figured this probably concerns every project back here.
As we all know, either on the last frame of jump start or first frame of jump (I think its jump start), there is a frame where NO input is accepted impeding the ability to do perfect timed aerials, etc.
This is a major concern and something that should be fixed.
Can someone with frame advance test the following?
In JumpSquat in PSA
Change Action: 33, req=animation end
Add Req, Button Press: 0
Add Req, In Air
Change Action: 0C, req=Animation end
Add req= Button pres: 2
Add req=In Air
Add req: Compare LA-Basic[1]<IC-Basic[219]
Chance Action: 21, req=Animation End
Add req=Button press: 3
Add req= In Air
If this does work, then I'll type up all the coding for specials, too.
As we all know, either on the last frame of jump start or first frame of jump (I think its jump start), there is a frame where NO input is accepted impeding the ability to do perfect timed aerials, etc.
This is a major concern and something that should be fixed.
Can someone with frame advance test the following?
In JumpSquat in PSA
Change Action: 33, req=animation end
Add Req, Button Press: 0
Add Req, In Air
Change Action: 0C, req=Animation end
Add req= Button pres: 2
Add req=In Air
Add req: Compare LA-Basic[1]<IC-Basic[219]
Chance Action: 21, req=Animation End
Add req=Button press: 3
Add req= In Air
If this does work, then I'll type up all the coding for specials, too.