GamingFan1997
Smash Journeyman
- Joined
- Mar 12, 2023
- Messages
- 330
This thread was inspired by the Revised Brawl thread by
Pupp135
and the Alternate Melee and Ultimate threads by
Perkilator
. I wanted to create a similar project, but on a grander scale: an alternate version of the entire Smash Bros. series, from 64 all the way up to Ultimate!
Here are the basics of this thread:
(Roster image by ShadicMCGS , using ConnorRentz's Roster Builder)
(Stage selection image by ShadicMCGS , using ConnorRentz's Roster Builder)
(Item selection image by ShadicMCGS )
(Pokémon selection image by ShadicMCGS )
Super Smash Bros. Melee (Gamecube):
(Roster image by ShadicMCGS )
Bold indicates unlockable fighters
Italics indicates newcomers
Home Stages:
Super Smash Bros. Brawl (Wii):
Super Smash Bros. (3DS/Wii U):
Super Smash Bros. Ultimate (Switch):
Job #1: Submit a fighter roster for Super Smash Bros. (N64)
For this job, submit your preferred roster for the very first Smash Bros. game! Please be sure to explain why you chose your selection of fighters, which fighters are default and which ones are unlockable (in both 64 and Melee), and how much additional development time your roster may require, as well as any moveset adjustments you'd make. For an example, here's mine:
Zelda, being a completely original fighter, would take about a month or two of extra development time. Her moveset would be a more powerful version of her Melee moveset (similar to Kirby's and Ness's movesets in 64), though to compensate for the lack of side specials in Smash 64, Din's Fire would instead be her neutral special while Naryu's Love becomes her Down Special (naturally, this means no Sheik transformation in 64).
Marth would function as a semi-clone of Link in 64, but would be retooled from Melee onward to function like he normally does in the Smash Bros. series (he still keeps his unique special moves and his iconic sword tip sweet-spot in 64, of course).
Every fighter listed here would be on Melee's base roster except for Luigi and Marth, who'd be unlocked under similar circumstances to the real-life Melee (though in Marth's case, he'd have Jigglypuff's unlock condition instead).
Here are the basics of this thread:
- This project will remake Smash 64, Melee, Brawl, Sm4sh (3DS/Wii U), and Ultimate.
- The release dates and amount of development time for these games will remain relatively the same, with each individual game allowed at most 1 year of extra development time.
- Adding additional content beyond what was already present in each game at launch will use up more development time, while removing content will help save up on development time.
- The release dates and amount of development time for these games will remain relatively the same, with each individual game allowed at most 1 year of extra development time.
- The primary focus will be on the roster, movesets, stages, items, and game modes.
- Clone/Echo fighters take up less development time than fighters with original movesets, with semi-clones somewhere in between.
- Similarly, porting old movesets, stages, and items takes up less development time than adding new ones.
- Movesets will be designed with the games released or in development at the time of each fighter's Smash debut in mind, but can be updated to reflect their appearances in games after their Smash debut.
- Clone/Echo fighters take up less development time than fighters with original movesets, with semi-clones somewhere in between.
- Classic Mode, Vs. Mode and Training Mode will be added as default modes for all games, with All-Star Mode being added to all games from Melee onward.
- Battlefield and Final Destination will be added as stages by default to all games (though in Smash 64, Battlefield will be named "Duel Zone").
- Since these stages were already in Smash 64 (though they couldn't be played in Vs. Mode or Training Mode), they will not require additional development time for that game.
- Everyone is here! is still a thing in Ultimate, so any fighter added to the roster of the previous Smash Bros. games will be added to Ultimate's roster by default.
- Additionally, all fighters added to the original Smash Bros. roster will also be added to Melee's roster by default.
(Roster image by ShadicMCGS , using ConnorRentz's Roster Builder)
Mario | Donkey Kong | Link | Samus | Yoshi | Kirby | Fox | Pikachu |
Luigi | Bowser | Marth | Mewtwo | King Dedede | Ness | Captain Falcon | Meowth |
Luigi: Clear 1P Game as Mario
Bowser: Clear 1P Game as Donkey Kong
Marth: Clear 1P Game as Link
Mewtwo: Clear 1P Game as Samus
King Dedede: Clear 1P Game as Yoshi
Ness: Clear 1P Game as Kirby
Captain Falcon: Clear 1P Game as Fox
Meowth: Clear 1P Game as Pikachu
Bowser: Clear 1P Game as Donkey Kong
Marth: Clear 1P Game as Link
Mewtwo: Clear 1P Game as Samus
King Dedede: Clear 1P Game as Yoshi
Ness: Clear 1P Game as Kirby
Captain Falcon: Clear 1P Game as Fox
Meowth: Clear 1P Game as Pikachu
(Stage selection image by ShadicMCGS , using ConnorRentz's Roster Builder)
Metal Cavern | Mushroom Kingdom | Kongo Jungle | Super Happy Tree | Green Greens | Onett |
Archanea | Hyrule Castle | Saffron City | Brinstar | Great Fox | Big Blue |
Duel Zone | | | Final Destination |
Archanea: Clear 1P Game with all fighters
Big Blue: Clear 1P Game as Captain Falcon within 20 minutes
Metal Cavern: Clear 1P Game on Very Hard difficulty
Onett: Unlock all fighters
Big Blue: Clear 1P Game as Captain Falcon within 20 minutes
Metal Cavern: Clear 1P Game on Very Hard difficulty
Onett: Unlock all fighters
(Item selection image by ShadicMCGS )
- Barrel
- Beam Sword
- Bob-omb
- Bumper
- Capsule
- Fan
- Fire Flower
- Green Shell
- Hammer
- Heart Container
- Home-Run Bat
- Maxim Tomato
- Motion-Sensor Bomb
- Pokéball
- Ray Gun
- Red Shell
- Star Rod
- Starman
- Mr. Saturn
- Peanut Gun
Mr. Saturn: Unlock Ness
Peanut Gun: Clear 1P Game with four characters
Peanut Gun: Clear 1P Game with four characters
(Pokémon selection image by ShadicMCGS )
- Bulbasaur
- Charizard
- Blastoise
- Beedrill
- Clefairy
- Jigglypuff
- Onix
- Electrode
- Hitmonlee
- Koffing
- Chansey
- Goldeen
- Starmie
- Eevee
- Snorlax
- Mew
- 1P Mode
- 1P Game (Classic Mode)
- Training
- Target Test
- Race to the Finish
- Vs. Mode
- Options
- Data
Super Smash Bros. Melee (Gamecube):
(Roster image by ShadicMCGS )
Wario | Mario | Luigi | Bowser | Peach | Yoshi | Donkey Kong | Diddy Kong | Captain Falcon |
Falco | Fox | Kirby | King Dedede | Ridley | Samus | Link | Zelda/Sheik | Ganondorf |
Scizor | Meowth | Pikachu | Mewtwo | Ness | Marth | Ayumi | Ice Climbers | Mr. Game & Watch |
Italics indicates newcomers
Home Stages:
- Bob-omb Battlefield (Mushroom Kingdom) - Mario's stage
- Luigi's Mansion (Mushroom Kingdom) - Luigi's stage
- Princess Peach's Castle (Mushroom Kingdom) - Peach's stage
- Bowser's Castle (Dark Land) - Bowser's stage
- Kongo Falls (DK Island) - Donkey Kong's stage
- Monkey Mines (DK Island) - Diddy Kong's stage
- Great Bay (Termina) - Link's stage
- Temple (Hyrule) - Zelda's stage
- Gerudo Valley (Hyrule) - Ganondorf's stage
- Kraid's Lair (Planet Zebes) - Samus's stage
- Norfair (Planet Zebes) - Ridley's stage
- Yoshi's Story (Yoshi's Island) - Yoshi's stage
- Fountain of Dreams (Planet Popstar) - Kirby's stage
- Dedede Arena (Mt. Dedede) - King Dedede's stage
- Corneria (Lylat System) - Fox's stage
- Venom (Lylat System) - Falco's stage
- Pokemon Stadium (Kanto) - Pikachu's stage
- Meowth's Party (Johto) - Meowth's stage
- Cerulean Cave (Kanto) - Mewtwo's stage
- Sprout Tower (Johto) - Scizor's stage
- Castle Siege (Archanea) - Marth's stage
- Fourside (Eagleland) - Ness's stage
- Mute City (F-Zero Grand Prix) - Captain Falcon's stage
- Wario's Castle (Kitchen Island) - Wario's stage
- Summit (Infinite Glacier) - Ice Climbers' stage
- Ushimitsu High School (Japan) - Ayumi's stage
- Flat Zone (Superflat World) - Mr. Game & Watch's stage
- Excitebike Course (Excite Arena)
- Gameboy (Nintendo)
- Battlefield
- Final Destination
- Mushroom Kingdom (Mushroom Kingdom)
- Hyrule Castle (Hyrule)
- Super Happy Tree (Yoshi's Island)
- Onett (Eagleland)
- Big Blue (F-Zero Grand Prix)
- Metal Cavern
- Food
- Maxim Tomato
- Heart Container
- Warp Star
- Ray Gun
- Super Scope
- Fire Flower
- Lip's Stick
- Star Rod
- Beam Sword
- Home-Run Bat
- Fan
- Hammer
- Green Shell
- Red Shell
- Flipper
- Freezie
- Mr. Saturn
- Pokéball
- Bob-omb
- Proximity Mine
- Super Mushroom
- Poison Mushroom
- Starman
- Parasol
- Screw Attack
- Metal Box
- Bunny Hood
- Cloaking Device
- Barrel Cannon
- Party Ball
- Peanut Gun
- Barrel
- Capsule
- Crate
- Assist Trophy
- Smart Bomb
- Pitfall
- Venusaur
- Charizard
- Blastoise
- Clefairy
- Electrode
- Weezing
- Chansey
- Goldeen
- Staryu
- Ditto
- Snorlax
- Articuno
- Zapdos
- Moltres
- Mew
- Chikorita
- Cyndaquil
- Bellossom
- Togepi
- Marill
- Unown
- Wobbufett
- Gligar
- Heracross
- Sneasel
- Porygon2
- Raikou
- Entei
- Suicune
- Lugia
- Ho-oh
- Celebi
- Lakitu & Spinies (Super Mario)
- Klaptrap (Donkey Kong Country)
- Skull Kid (Legend of Zelda)
- Metroid (Metroid)
- Chef Kawasaki (Kirby)
- Andross (Star Fox)
- Tiki (Fire Emblem)
- Starman (Mother)
- Samurai Goroh (F-Zero)
- Polar Bear (Ice Climber)
- 1-P Mode
- Regular Match
- Classic Mode
- All-Star Mode
- Event Match
- Stadium
- Break the Targets
- Crystal Smash
- Trophy Snag
- Home-Run Contest
- Race to the Finish
- Multi-Man Melee
- 100-Man Melee
- 3-Minute Melee
- Endless Melee
- Cruel Melee
- Training
- Regular Match
- Vs. Mode
- Melee
- Time
- Stock
- Coin
- Bonus
- Tournament Melee
- Special Melee
- Camera Mode
- Stamina Mode
- Super Sudden Death
- Giant Melee
- Tiny Melee
- Invisible Melee
- Fixed-Camera Mode
- Single-Button Mode
- Lightning Melee
- Slo-Mo Melee
- Tag Melee
- Turbo Melee
- Volleyball
- Vs. All-Star
- Custom Rules
- Name Entry
- Melee
- Trophies
- Gallery
- Lottery
- Collection
- Options
- Rumble
- Sound
- Screen Display
- Language
- Data
- Snapshots
- Movies
- How To Play
- Special Movie
- Records
- Sound Test
- Erase Data
Super Smash Bros. Brawl (Wii):
- Mario
- Donkey Kong
- Link
- Samus
- Yoshi
- Kirby
- Fox
- Pikachu
- Luigi
- Bowser
- King Dedede
- Captain Falcon
- Peach
- Zelda/Sheik
- Ice Climbers
- Wario
- Diddy Kong
- Ganondorf
- Ridley
- Mr. Game & Watch
- Pit
- Lyn
- Isaac
- Sami
- Snake
- Sonic
- Banjo & Kazooie
- King K. Rool
- Pokémon Trainer
- Totodile
- Grovyle
- Charizard
- Ike
- Pikmin & Olimar
- Chibi-Robo
- Meta Knight
- Wolf
- Lucas
- Midna & Wolf Link
- Lucario
- Ashley
- R.O.B.
- Battlefield
- Final Destination
- Delfino Plaza
- Mario Galaxy
- Rainbow Road
- Dr. Mario
- Gangplank Galleon
- Bramble Blast
- Bridge of Eldin
- Vaati's Lair
- Crateria
- Yoshi's Island
- Halberd
- City Trial
- Forever Train
- Sky Pillar
- Distortion World
- Dragon's Gate
- New Pork City
- Port Town Aero Dive
- WarioWare
- Base
- Venus Lighthouse
- Skyworld
- Forest of Hope
- Desk
- Spiral Mountain
- Smashville
- Wilderness
- Pictochat
- Night Walk
- Pinata Island
- Shadow Moses Island
- Dracula's Castle
- Green Hill
- Monkey Jungle
- Princess Peach's Castle
- Monkey Mines
- Temple
- Norfair
- Yoshi's Story
- Fountain of Dreams
- Corneria
- Pokémon Stadium
- Castle Siege
- Onett
- Summit
- Excitebike Course
- Classic Mode
- All-Star Mode
- Vs. Mode
- Training Mode
Super Smash Bros. (3DS/Wii U):
- Toon Link
- Villager
- Battlefield
- Final Destination
- Classic Mode
- All-Star Mode
- Vs. Mode
- Training Mode
Super Smash Bros. Ultimate (Switch):
64 | Melee | Brawl | Sm4sh | Ultimate |
---|---|---|---|---|
1. Mario 2. Donkey Kong 3. Link 4. Samus 5. Yoshi 6. Kirby 7. Fox 8. Pikachu 9. Luigi 10. Bowser 11. Marth 12. Mewtwo 13. King Dedede 14. Ness 15. Captain Falcon 16. Meowth | 17. Peach 18. Zelda 19. Sheik 20. Scizor 21. Ice Climbers 22. Wario 23. Diddy Kong 24. Falco 25. Ganondorf 26. Ridley 27. Ayumi 28. Mr. Game & Watch | 29. Pit 30. Isaac 31. Lyn 32. Sami 33. Snake 34. Sonic 35. Banjo & Kazooie 36. King K. Rool 37-39. Pokémon Trainer 37. Totodile 38. Grovyle 39. Charizard 40. Ike41. Pikmin & Olimar 42. Chibi-Robo 43. Meta Knight 44. Wolf 45. Lucas 46. Midna & Wolf Link 47. Lucario 48. Ashley 49. R.O.B. | 50. Toon Link 51. Villager |
- Battlefield
- Final Destination
- Classic Mode
- All-Star Mode
- Vs. Mode
- Training Mode
Job #1: Submit a fighter roster for Super Smash Bros. (N64)
For this job, submit your preferred roster for the very first Smash Bros. game! Please be sure to explain why you chose your selection of fighters, which fighters are default and which ones are unlockable (in both 64 and Melee), and how much additional development time your roster may require, as well as any moveset adjustments you'd make. For an example, here's mine:
- Mario
- Donkey Kong
- Link
- Samus
- Yoshi
- Kirby
- Fox
- Pikachu
- Luigi (Hidden)
- Ness (Unlockable)
- Captain Falcon (Unlockable)
- Zelda (Unlockable)
- Marth (Unlockable)
Zelda, being a completely original fighter, would take about a month or two of extra development time. Her moveset would be a more powerful version of her Melee moveset (similar to Kirby's and Ness's movesets in 64), though to compensate for the lack of side specials in Smash 64, Din's Fire would instead be her neutral special while Naryu's Love becomes her Down Special (naturally, this means no Sheik transformation in 64).
Marth would function as a semi-clone of Link in 64, but would be retooled from Melee onward to function like he normally does in the Smash Bros. series (he still keeps his unique special moves and his iconic sword tip sweet-spot in 64, of course).
Every fighter listed here would be on Melee's base roster except for Luigi and Marth, who'd be unlocked under similar circumstances to the real-life Melee (though in Marth's case, he'd have Jigglypuff's unlock condition instead).
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