One Tilt
Smash Apprentice
- Joined
- Nov 28, 2014
- Messages
- 155
Moving things down would keep someHow about SS Tier? If you wanna quote it something like "Uncommon SS Tier", then maybe that fits, heh idk, it seems like it would be less effort than the 'move everyone down' thing.
I know, right? Worse than LM... just insane that such is a thing...I disagree with Luigi's placement here...
His Cyclone rises him crazy height and nice horizontal distance by itself. His air speed isn't really a problem since Green Missile covers most of horizontal distance Luigi need, and the point of Luigi Cyclone is to rise. The extra horizontal distance is pretty nifty too. So his recovery goes like this. Green Missile (Charge it) -> Double jumped Luigi Cyclone (If you aren't getting roughly 1.33x to 1.5x height of SJP, then I believe you are doing something wrong) -> SJP. He is also hard to gimp. Unless you gimp Luigi Cyclone, he will come back. And gimping Luigi Cyclone itself is a problem. Considering on how high and fast it rises, and it has quite huge hitbox.
He also has Fireballs for safety, and his SJP provides him invunerability when rising, making it perfect to grab ledges from below. His vertical, horizontal, and diagonal all above average IMO. I don't see why Luigi is placed in C tier: Where clear flaws often hinders one's recovery. He can also go high or low if he want to, and he is still not helpless unless he does his SJP. His mixups can also get him away from stagespikes or whatnot.
I doubt if he is below Marth/Lucina, as he has options to defend himself. You get caught in the Cyclone and it can potentially soft spike you. You get caught in Green Missile and you'll be send flying. Plus, he can choose to not to use his Cyclone, going for a SJP right below the ledge, which I'd say helps for his safety. That is all complaint I have. Argue with me if you find something off, but I believe this is true. Oh, and lol to tier below LM. There is somebody who has worse recovery than LM himself! Never knew about this, thanks!
I actually agree with all your points on Luigi-- I've been testing him so extensively that now I'm actually picking him up as my secondary over Yoshi (because my secondary apparently must change weekly...), and his recovery feels quite a bit more decent than I'd gotten from just testing in a vacuum. My current mental placement feels somewhere between B- and C+. Horizontal recovery is worse than Brawler **22, but vertical surpasses. Still not feeling to rival Falco, though, who also has great horizontal, but with better vertical and similar safety (Luigi's side B is vulnerable, while Falco's vulnerable in his up B, so they're 'even-ish'). B- or C+ seem a much better fit... I'm leaning towards B- with Ness in C+, but it's hard to judge which of them belongs where when I've not played enough of Ness to get a sense of his recovery's intricacies firsthand.
Doc's down B is, at best, enough to bring his vertical reach up to about Mario's. Both have wall jumps, which has me considering them worth ignoring. That said... I'm finding it hard to argue for Doc, tbh... The strongest points I've got to cite are that LM can't drift any distance after up B and that his side B's nerf is very painful... as is his air presence in general. I'm pondering putting them in the same tier to show that the distance between them is minimal, though LM passing DMMD entirely still feels a bit... iffy. With LM no longer being the worst, though, I can't even stick with the 'of course LM deserves a tier dedicated to his suck' reasoning, now...I've said all this.
Also I'd like to appeal for Little Mac being better at recovering than Doctor Mario. Crazy, I know. But hear me out. From almost any point near the side blast zones, if Little Mac is sent diagonally, his jump + side B can usually recover. He's also got a walljump, and his up B is realy hard to edguard, as it goes through the stage's edges. If he's high up and just needs to land on the stage, he can neutral B to put himself in super armor, and most aerials don't have the power to break through that, especially at later stages. His best mixup though, is the counter. The counter not only boosts Little Mac forward, but also stops any gimping attempt. The best part is, no matter what, if your opponent tries to gimp you, even if you miss after the counter, Little Mac WILL still move forward. Horizontally, Little Mac can recover much better than Doc, since Doc only has pills and up B (as well as down B, but his isn't nearly as good as Luigi's)