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Why isn't Pit any higher? It has great distance and can slide below to grab.
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It has no hitbox whatsoever, it's very easy to miss the sweetspot, and it has very few angles. It goes insanely far, yes. But it's fairly easy to hit him out of it and he has very few mixup options.Why isn't Pit any higher? It has great distance and can slide below to grab.
I can agree but then I don't completely agree. Ness's doublejump is surprisingly good. It's so good that it rivals Greninja's doublejump in height gained & he's SS tier, but Ness' doublejump has that floaty rise to it, so he could use a doublejump with an aerial upon that rise. And of course Ness' PK Thunder can be interrupted or could be flat out edge-guarded by the right character abusing his recovery pattern. Without challenging PK Thunder though, it's relatively alright plus again, his doublejump combined with his air speed fall speed & his self-protecting U-air from below is quite decent.Ness is too high, lots of characters below him that have much better recoveries.
I can feel for you, but it won't likely get suggested. I've been discussing here previously about Shulk having multiple spots on the rankings simply for his Monado arts since they do radically change his recovery traits. I'm just now suggesting to have a change on the rankings in favor of Shulk having just one spot rather than two. Luigi getting two spots just because he'd have a doublejump reserved or not seems very "meh" to me. I mean, I understand where you're coming from & why you're suggesting it, but you either go ham on mashing B button like I do for deactivating & cycling to Jump offstage in Shield, or you just pray for RNJesus Misfire. A Luigi player that attends the locals that I go to pulls off jumpless Cyclone when he needs to, & I secretly give him kudos for it, so yeah.I stand by the opinion that 's recovery needs to be reassessed in a way that either takes his recovery without a second jump into proper account, or for him to have a second spot on the ranking to cover such a situation. Luigi's cyclone with his second jump is a somewhat predictable, but difficult to gimp recovery that covers a lot of distance, but without his second jump (which is already so easy to get rid of regardless of character), you'd find yourself wishing you would have even 's recovery. Though it is hypothetically possible to gain height and recover with the cyclone sans a second jump, it is so difficult that one can not reasonably expect anyone to accomplish it. In fact, as far as I know, only two Luigi players are known to be able to do it.
An attempt to second jump onto the stage interrupted by somebody's tilt attack, even at 0% in some instances and you're unlikely to recover ('s dtilt and I crie evrytim). In fact, even 's side B could have made the recovery in some of those situations.
Perhaps. His UpB mechanic is now similar to ROB, but his is still quite good even if the Villager isn't consistent with their teching wall jumps. So where would you rank Villager now then? Bottom of SS? Somewhere in S tier?With Villager's nerfs, I think his recovery ranking should go down.
A difference here is accessibility and consistency; Shulk's recovery has both. Any half-decent Shulk player can be proficient at managing the monado arts, and a simple button press sends them the same distance each time until the art expires. On the flip side, Luigi's jumpless cyclone is extremely difficult for most Luigi mains (even some of the best Luigi players in a region). A very skilled player does not necessarily have a considerably easier time with the jumpless cyclone, it is difficult to do over and over again to benefit recovery consistently, and it is not accessible to a noticeable portion of proficient Luigi players.I can feel for you, but it won't likely get suggested. I've been discussing here previously about Shulk having multiple spots on the rankings simply for his Monado arts since they do radically change his recovery traits. I'm just now suggesting to have a change on the rankings in favor of Shulk having just one spot rather than two. Luigi getting two spots just because he'd have a doublejump reserved or not seems very "meh" to me. I mean, I understand where you're coming from & why you're suggesting it, but you either go ham on mashing B button like I do for deactivating & cycling to Jump offstage in Shield, or you just pray for RNJesus Misfire. A Luigi player that attends the locals that I go to pulls off jumpless Cyclone when he needs to, & I secretly give him kudos for it, so yeah.
The Luigi boards have discussed extensively about this, to the point that whole threads have been dedicated to this issue. Tricks like in the videos you've linked have been suggested many times, though mileage has dramatically varied, with most people still unable to recover with it at all.So alleviating the jumpless cyclone issue wouldn't work if you tried what's being done in this & this video? Still though it's tiring to do it consistently. It can be discussed later, but the rankings has a lot of characters in the "wrong" rankings & I'd rather focus on characters that are easier pinpointing their true placing instead of making more icon placements atm.