SpottedCerberus
Smash Journeyman
- Joined
- Mar 24, 2015
- Messages
- 325
I think you're overestimating Falco's recovery. (Also, Fox's but less so.) His up b doesn't cover the distance that Fox's does. It's easier to just follow him off-stage and hit him during the charge time, while still making it back. A character with a kamikaze dair spike (although I've only done it with ZSS and Sheik) can even hit the spacies out of their up-bs after they start moving, and still make it back to the stage because the damage incurred cancels their dair but the spike still takes effect. I'm almost certain that it also has less priority. Furthermore, it's very easy to knock Falco out of his side-b. I've KO'd him out of it with Mega Man's up-smash.
WFT's recovery isn't amazing, but it's better than the others in her tier. (DK has basically no vertical recovery. It's bad.) She can cover a lot of distance at a pretty surprising speed. Plus, she has more meteors than any character in the game with the possible exception of DK. (I think they have the same amount, or she just has 1 less.) I guess the meteors don't help her that much while she's actually in the process of recovering, but still. Her ledge game is pretty great too, if we're counting that.
I don't think you can really base his ranking on the jumpless cyclone. Maybe you're right and it should be ranked by what the character is capable of, even if it isn't easy, but I find the jumpless cyclone to be impossible. And I'm not the only one. Most Weegee's can't do it at all. I just physically cannot mash the buttons fast enough to gain any height without that second jump. Guys like Boss make Luigi's recovery look incredible, but it usually isn't at all. Also, he's a lot more gimpable than people think. For some reason, nobody tries to edge-guard him all that hard. It isn't that difficult to screw up his recovery.
Pac-Man can recover from basically anywhere. And he has super-armor on his side-b. It's possible to take away his trampoline by jumping on it if he needs that final jump, but he never really should. The trampoline is a last resort, and it's actually more difficult than it looks to steal the final jump anyway. Also he has a wall-jump which he can do twice by wall-jumping then side-b then wall jumping again. Always a plus.
Her up-b covers some nice distance, but I've always found it to be pretty awkward. It doesn't move that fast and it has no hit-box.
I don't think her recovery is all that safe. Meta Knight, for instance, can just nair as she teleports to the ledge to stage spike her. There's also a window where you can knock her out of the start-up. It isn't bad, but it isn't s-tier either. The hitbox is crazy strong, but I've found it to be much more useful offensively (d-throw into Farore's wind into Farore's Wind re-appearance is one of the most satisfying kills in the game) than for recovery. The range is rather short.
He's practically un-gimpable and can recover from just about anywhere. I think he belongs in S+. Remember that his down-b teleport can ignore edge-guarding. Also, it's possible to stage spike with his side-b and still sweetspot the ledge.
The super-armor is always good, but I seem to recall the distance he can recover from sorely lacking. His mid-air jumps don't get him much height, and his up-b doesn't either.
Why is Link above Toon Link? The smaller hurtbox, lessened fall-speed, and increased air-speed do wonders, in my experience. He has less range, but I think his aerial game is better anyways. I don't know if their zairs are different.
Not as safe as it seems. I once, as Meta Knight, nair'd her out of her up-b's start-up. But she was still within recovery distance, so she up-b'd again to the ledge where I was waiting. And I hit her with another nair and stage-spiked her before she could snap to the ledge. Maybe that Palutena was just bad, but there's no getting around the fact that she's still vulnerable. It's possible to hit her, even if she teleports right to the ledge. It's worth noting that all teleports have this weakness. Once you get the timing down, it's not hard to exploit.
Maybe a bit high considering his low air speed and large hurtbox? I'm not certain about this though.
Her horizontal recovery has crazy distance and little vulnerability, and the danger of getting spiked by down-b is real, but is her vertical recovery S+ worthy? Her recovery is great over-all, but maybe a bit overrated here.
I think giving Shulk separate entries depending on which Monado art he's using is like giving Wario separate entries depending on whether or not he has his bike handy, or giving Lucario separate entries depending on his aura. It makes things more confusing. The monado arts are a part of his character. And jump just requires you to press b once, unless you're already using an art or you just used jump. Same thing for Kirby, I think.
Also, don't you think you put too many characters in the S tier? I mean, there are a lot of characters with crazy recoveries in this game, but you should try to scale it back a bit. We don't really need 3 S tiers; it devalues the rating.
WFT's recovery isn't amazing, but it's better than the others in her tier. (DK has basically no vertical recovery. It's bad.) She can cover a lot of distance at a pretty surprising speed. Plus, she has more meteors than any character in the game with the possible exception of DK. (I think they have the same amount, or she just has 1 less.) I guess the meteors don't help her that much while she's actually in the process of recovering, but still. Her ledge game is pretty great too, if we're counting that.
I don't think you can really base his ranking on the jumpless cyclone. Maybe you're right and it should be ranked by what the character is capable of, even if it isn't easy, but I find the jumpless cyclone to be impossible. And I'm not the only one. Most Weegee's can't do it at all. I just physically cannot mash the buttons fast enough to gain any height without that second jump. Guys like Boss make Luigi's recovery look incredible, but it usually isn't at all. Also, he's a lot more gimpable than people think. For some reason, nobody tries to edge-guard him all that hard. It isn't that difficult to screw up his recovery.
Pac-Man can recover from basically anywhere. And he has super-armor on his side-b. It's possible to take away his trampoline by jumping on it if he needs that final jump, but he never really should. The trampoline is a last resort, and it's actually more difficult than it looks to steal the final jump anyway. Also he has a wall-jump which he can do twice by wall-jumping then side-b then wall jumping again. Always a plus.
Her up-b covers some nice distance, but I've always found it to be pretty awkward. It doesn't move that fast and it has no hit-box.
I don't think her recovery is all that safe. Meta Knight, for instance, can just nair as she teleports to the ledge to stage spike her. There's also a window where you can knock her out of the start-up. It isn't bad, but it isn't s-tier either. The hitbox is crazy strong, but I've found it to be much more useful offensively (d-throw into Farore's wind into Farore's Wind re-appearance is one of the most satisfying kills in the game) than for recovery. The range is rather short.
He's practically un-gimpable and can recover from just about anywhere. I think he belongs in S+. Remember that his down-b teleport can ignore edge-guarding. Also, it's possible to stage spike with his side-b and still sweetspot the ledge.
The super-armor is always good, but I seem to recall the distance he can recover from sorely lacking. His mid-air jumps don't get him much height, and his up-b doesn't either.
Why is Link above Toon Link? The smaller hurtbox, lessened fall-speed, and increased air-speed do wonders, in my experience. He has less range, but I think his aerial game is better anyways. I don't know if their zairs are different.
Not as safe as it seems. I once, as Meta Knight, nair'd her out of her up-b's start-up. But she was still within recovery distance, so she up-b'd again to the ledge where I was waiting. And I hit her with another nair and stage-spiked her before she could snap to the ledge. Maybe that Palutena was just bad, but there's no getting around the fact that she's still vulnerable. It's possible to hit her, even if she teleports right to the ledge. It's worth noting that all teleports have this weakness. Once you get the timing down, it's not hard to exploit.
Maybe a bit high considering his low air speed and large hurtbox? I'm not certain about this though.
Her horizontal recovery has crazy distance and little vulnerability, and the danger of getting spiked by down-b is real, but is her vertical recovery S+ worthy? Her recovery is great over-all, but maybe a bit overrated here.
I think giving Shulk separate entries depending on which Monado art he's using is like giving Wario separate entries depending on whether or not he has his bike handy, or giving Lucario separate entries depending on his aura. It makes things more confusing. The monado arts are a part of his character. And jump just requires you to press b once, unless you're already using an art or you just used jump. Same thing for Kirby, I think.
Also, don't you think you put too many characters in the S tier? I mean, there are a lot of characters with crazy recoveries in this game, but you should try to scale it back a bit. We don't really need 3 S tiers; it devalues the rating.
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