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Yeah some of us lack basic algebra skills.I think the OP should just say
1char= 8
2char=10
3char=12
4char=14
5char=16
6char=18
(and no character can have more than 8!)
It's ok. I'm a math tutor and I ask my kids how they solve problems so I can check their answers without knowing wtf they are doing.Yeah some of us lack basic algebra skills.
Did everyone ignore this post? The data is all in excel and 1 smart formula fixes this problem. Why bother with making corrections when plenty of people aren't going to come back to re-vote?Calculations are nothing, I have all the data in Excel, which does everything for me.
I'm not the best at data management, so I just need something that is reasonable to give a view of how much people use characters.
Where is the dislike button.Nah because once you realize the character can't win you'll ave a different main
quite disgracefulFat &
Donkey Kong- 6
Falco- 4
i need an alternate to deal with projectile campersquite disgraceful
Not that I'm a big player by any means butNHK (smash nobody lmao)
Peach: 4
Ness: 3
Squirtle: 3
How soThis system makes very little sense to me.
Wario - 5
Sheik - 5
I didn't say it upset me, I just don't get this weighting system. Seems arbitrary.How so
I can't imagine how anyone could be upset with what the system does.
I'll be blunt:How so
I can't imagine how anyone could be upset with what the system does.
Whether it is a problem depends on what you want to measure. Say, you define the popularity of any given character as the chance that a randomly chosen player would use that character in a match. Then just averaging across all responses in the old system gives you an ok estimate*, but the new system doesn't.Do you not see the tremendous weight given by single-main players to their characters as a problem? Adding fractional parts and wholes of a static pool and comparing the numbers in a way that leads people to believe that some characters are more popular than they are looks like a problem to me.
This does not work, because the new system intentionally tries to increase the numbers for secondaries and decrease those for primaries. You could just go ahead and make them into percentages, but you would get lower numbers for characters that are mained often and higher numbers for other characters than you would had the same people posted their data in the old format. E.g. you could now add each of the characters you like to play for fun at 2 without changing the numbers of the characters you actually use, etc..For the record, you can convert back to the old system easily, or any system by converting the scores given into percentages. You may not get round numbers, but that hardly seems relevant.
This actually gathers totally differnt data. The old system is something akin to the "How probable are you to use a character?" I mentioned above*, the system you propose here asks instead "How much do you like to play every individual character?".The "easy" alternative to the main problem I had with the old system would be to let people rank their own characters out of 10 apiece. Which would be even more heavily skewed towards multi-main players. To me, both "easy" solutions (my hypothetical and the original system) are bad solutions considering the way the data are presented.
So, by that definition, the only thing that matters to how popular something is, is the number of people that like/support it and the amount they like it hardly matters. Which, if we're only tracking the popularity of Mains then any point system can measure popularity as you just take the character with the most points and that's 1 vote towards that character. If we want the popularity of a character in general, I personally feel that frequency covers that, but if we're going by the definition, you could just simply count the number of people that play that character, and completely disregard any sort of weighted system like the point systems.Oxford English Dictionary said:
The thing with dictionary definitions is that they won't change what people mean with what they say and only help understand them if you've either got no idea wath the word is supposed to mean or they are strictly followed by that very person in that specific or all instances of usage. This is why you usually define any words you want to be understood the right way before using them.However, by the dictionary definition, neither system is measuring popularity.
ToKink-Link5
Charizard 8 (main)
Ness 2
My updated submission:
Problem0
Sonic - 8
Fox - 2
Actually, mine didn't change under the new system! Oh well, it probably needs to be recorded again anyways.
Also, I notice a slight flaw with the 8+2x system. By giving your secondaries a score of 1, you can inflate the worth of your main beyond a person maining exclusively that character.
In example
Solo Main
Fox - 8
I play lots of people!
Fox - 12
Marth - 1
Falco - 1
C. Falcon - 1
Peach - 1