Forgot about this thread. Posting revised thoughts on the DK match up.
It's basically a matter of DK being equal to or better than us at just about everything. He has the big hit boxes and power just like we do, but he has the better recovery, a decent OoS option (up B), the grab reach we wish we had, and most importantly, much better mobility and speed. His punish game is way better unless we still have huge untapped potential. The only real advantage we have is side B, and in the match up, DK's tech roll doesn't go far enough (unlike say Link or Zelda) for side B tech chasing to be a risky option. Dash dance away + side B makes Ganon go back far enough to avoid pretty much any attack DK will do in neutral, and create a huge opportunity for a great punish. Other than that though, DK is pretty much a better Ganondorf lol.
Edge guarding can be a little tricky. If he recovers high, the default options are uair or sometimes fair, but a really good one is ledge jump bair. If he goes horizontally to the ledge, reverse uair, fair, and dair are pretty good. If he tries to sweetspot from below, I'm thinking either dair or double jump wizkick.
With both a superior neutral and punish game, I don't think a good Ganon player should ever beat a good DK, but hopefully I'm wrong.
Stages are tricky, I'm not really sure if Ganon has any favorable stages. While you would want a small stage to limit DK's mobility, it makes it that much easier for DK to hit you and kill you early as well. Platforms are nice for escaping DK combos, but platforms can also be nice for some well spaced cargo throw combos. Stage list legality varies depending on location, but definitely have these in your ban list: skyworld, norfair, skyloft, and fd. The platforms in skyworld, norfair, and skyloft are just the right height for DK to do crazy cargo throw combos. FD gives you maximum mileage out of your chaingrab (which you can do to 40-50%), but DK gets way more mileage out of the lack of platforms than you do.
It's basically a matter of DK being equal to or better than us at just about everything. He has the big hit boxes and power just like we do, but he has the better recovery, a decent OoS option (up B), the grab reach we wish we had, and most importantly, much better mobility and speed. His punish game is way better unless we still have huge untapped potential. The only real advantage we have is side B, and in the match up, DK's tech roll doesn't go far enough (unlike say Link or Zelda) for side B tech chasing to be a risky option. Dash dance away + side B makes Ganon go back far enough to avoid pretty much any attack DK will do in neutral, and create a huge opportunity for a great punish. Other than that though, DK is pretty much a better Ganondorf lol.
Edge guarding can be a little tricky. If he recovers high, the default options are uair or sometimes fair, but a really good one is ledge jump bair. If he goes horizontally to the ledge, reverse uair, fair, and dair are pretty good. If he tries to sweetspot from below, I'm thinking either dair or double jump wizkick.
With both a superior neutral and punish game, I don't think a good Ganon player should ever beat a good DK, but hopefully I'm wrong.
Stages are tricky, I'm not really sure if Ganon has any favorable stages. While you would want a small stage to limit DK's mobility, it makes it that much easier for DK to hit you and kill you early as well. Platforms are nice for escaping DK combos, but platforms can also be nice for some well spaced cargo throw combos. Stage list legality varies depending on location, but definitely have these in your ban list: skyworld, norfair, skyloft, and fd. The platforms in skyworld, norfair, and skyloft are just the right height for DK to do crazy cargo throw combos. FD gives you maximum mileage out of your chaingrab (which you can do to 40-50%), but DK gets way more mileage out of the lack of platforms than you do.
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