Hungry Headcrab
Smash Ace
Well, 3.0 has been out for a little bit now. Anyone feel like discussing the Samus match-up?
What I've gotten out of it so far is just that Samus has a lot of tools to camp Ganondorf effectively. Missiles and charge shot are obviously brutal from a distance, and her zair and nair are good at warding off approaches/Flame Chokes quickly. Wiz Kick is a good tool in this match-up, as it plows through homing missiles and clanks with the rest of Samus's arsenal, including a fully charged nB. You can still get shot in the face, but it's still a somewhat safe option if you use it smartly.
Once you get a hold of her, it's difficult to actually combo with your d-throw. She's floaty, and her nair can ward off anything really good out of the throw. We might be better off just trying to throw her off stage for edgeguarding, but that's it's own issue entirely.
In my experience, with all of those bomb-jumping/tether shenanigans, you have to go deep to stop Samus from recovering. DEEP. Samus is heavy enough that even a fair off-stage is somewhat difficult to kill with, though dair is obviously still effective but more difficult to execute. You can time it right off of the tether to get a good spike, but Screw Attack is there to bail her out if they're playing properly. It is possible to get a dair on Samus during Screw Attack, but the timing is tricky because the hitboxes on that move are bonkers. At the very least, you should be able to trade hits, which is good enough as far as a dair is concerned.
Anyone have anything else?
What I've gotten out of it so far is just that Samus has a lot of tools to camp Ganondorf effectively. Missiles and charge shot are obviously brutal from a distance, and her zair and nair are good at warding off approaches/Flame Chokes quickly. Wiz Kick is a good tool in this match-up, as it plows through homing missiles and clanks with the rest of Samus's arsenal, including a fully charged nB. You can still get shot in the face, but it's still a somewhat safe option if you use it smartly.
Once you get a hold of her, it's difficult to actually combo with your d-throw. She's floaty, and her nair can ward off anything really good out of the throw. We might be better off just trying to throw her off stage for edgeguarding, but that's it's own issue entirely.
In my experience, with all of those bomb-jumping/tether shenanigans, you have to go deep to stop Samus from recovering. DEEP. Samus is heavy enough that even a fair off-stage is somewhat difficult to kill with, though dair is obviously still effective but more difficult to execute. You can time it right off of the tether to get a good spike, but Screw Attack is there to bail her out if they're playing properly. It is possible to get a dair on Samus during Screw Attack, but the timing is tricky because the hitboxes on that move are bonkers. At the very least, you should be able to trade hits, which is good enough as far as a dair is concerned.
Anyone have anything else?