Electric Tuba
Smash Journeyman
That's his "parry", right? I hate that term, but that's what the Yoshis call the first couple frames of the shield when they're grab invincible.
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PK Fire is way easier to deal with once you start smash DI'ing down and buffering a roll. A lot of Ness mains use PK fire as a crutch at lower levels of play and will instinctively go for the grab once they see it hit.Can we talk about the Ness matchup a little? One of my regular training buddies mains Ness and even though I'm far more technical than him we seem to go about even. He doesn't use very much Ness tech at all (just now learning to djc and wavebounce PK Fire) but even so PK Fire seems to be like the bane of Ganon. I have to space and approach very carefully because if I get hit or caught in shield by PK Fire he can normally get a grab to tech chase out of it. Even after practicing smash DI-ing out of the fire, getting hit by it often leads to either a grab, another PK Fire, or a homerun bat. At higher percents, he can just PK Fire me and backthrow for kill. Aside from "Don't get hit," are there any tactics I can use against him? I tend to take him to a lot of platformed stages with close blastzones so that I can move better and KO him earlier, but on stages like Smashville and FD he gives me a hell of a time.
From what I can tell, Ganon does have a few things going for him. Trading with Ness' PK Rocket/PK Thunder 2 is dangerous, but Ganon is able to punish Ness hard if he comes in too close to the stage. Frequently, Ness recovers close and then Magnet stalls before rocketing back to the stage. If he spaces this incorrectly, you can just jump out and either Fair, Bair, or reverse U-air for the kill. If you're doing this you do need to make sure that Ness doesn't have a jump left. If he does, he'll likely just jump over you and D-air you to your doom. Even though this move is a meteor it comes out shockingly fast, and even if you do cancel it Ness might be able to hit you with a PK Fire while you're off stage or on ledge, which is a terrible position for Ganon. Both characters seem to edge-guard each other pretty well, actually. The other thing to look out for if you're recovering as Ganon is Ness hanging a yo-yo over the edge to catch you when you try to sweetspot. If you can anticipate this its rare that he'll be able to gimp you to death with it, but if you don't expect it you can get bopped pretty quickly.
Also, I'm not sure if I'm just not executing it correctly, but I can't seem to chaingrab Ness for ****.
That's most of what I've seen from playing my friend in this matchup, but again we're both pretty scrub-tier right now so I'm not sure how much of this is relevant. I'm hoping that the Ganon mains out of Texas might have some advice considering that Awestin is in that region?
Waitin general, ness owns ganon. we're just too big and immobile to get away from his pkfire easily. then, if you get hit (which is hard not to do...) you're big so sdi-ing out isn't simple, either. the trick that some characters can use to deal with pkfire by dashing/burst mobility-ing underneath him on a full jump to go for an aerial/usmash isn't so great for ganon, just due to how hard it is to exist in that zone.
His tail is disjointedbut on the other hand he has no disjoint on his moves
Not completely, but a LARGE portion of his tail doesn't have a hurtbox. It still outranges damn near everything, thoughHis tail is disjointed
Far more disjointed than it should be. If it's going to have disjoints it should only be the tip so it requires proper spacing. Currently even spacing as bad as attempting to park a Hummer in between two Smart cars parked in the same space will leave you no need to worry about trading. That should hopefully be changed, along with some other stuff.Not completely, but a LARGE portion of his tail doesn't have a hurtbox. It still outranges damn near everything, though
oh god Ganon
This matchup is actually hard for me because it makes me think about the game instead of doing braindead grab combos lol
Ganon can be combo'd into oblivion, but as it is with most characters fighting Ganon, any hit will rack up a bunch of damage. Pretty sure his fair outranges Oli's everything (except side-b), too.
The juggles are real though. Ganon's got stomps, but he's combo-food.
Ganondorf is actually easy though. He's slow, has bad recovery, and is combo fodder for Olimar.
Hit him off stage and his stock is gone. He's just a slow Captain Falcon after all.
Yeah, you have to respect him still. He is strong, and you will get bopped if you're careless.
If you're sort of far away from him, he literally has like 3 options to approach you. Dash-Attack, Down-B, and SH > F-Air. All of which are fairly easy to see coming. Olimar can stuff two of these, and the other one is so easy to see coming, you can just get out of the way and punish him.
If he forces you offstage be careful of his late UAir hitbox that semi spikes you. I'd recommend keeping your distance, forcing him to approach and stuffing him. From there he is combo fodder and if you force him offstage a well spaced FAir or BAir should finish him.
Additionally (correct me if I'm wrong) but aren't White Pikmin immune to darkness/poison damage? If that's the case that's pretty hilarious. Might be me going insane though.
I thought it was a bad matchup, but Ivy mains I've talked to (not many) say ganon wins it easy. I'm not sure. You can negate their projectiles pretty easily because of the low damage, and I've been told you have the damage to go through bair? Can someone clarify this?I think one of the more frustrating MUs for Ganondorf is Ivysaur and its godawfully annoying hitboxes, especially its Bair. Every time I play against it, I have to wait for that one moment where it makes a mistake and then go for as hard a punish as I can humanly muster. Any ideas?
Ivysaur mains wouldn't even need their projectiles. The vines are the things that make the MU a pain... At least for me.I thought it was a bad matchup, but Ivy mains I've talked to (not many) say ganon wins it easy. I'm not sure. You can negate their projectiles pretty easily because of the low damage, and I've been told you have the damage to go through bair? Can someone clarify this?
What? Skyworld is totes good.Skyworld's platform layout is terrible for Ganon imo. The side platforms are kinda just...out there, way off centre, can't really get much utility off them (except for wavelanding offstage for edgeguards I suppose). As a result the top platform is also too inaccessible for it to be of much use to us. I also have a hard time wavelanding on those platforms cause they're kinda ambiguous...that's led to more than a few SDs.