ithrowthings
Smash Lord
When I play brawl it seems to me that I try to predict which moves my opponent will use and try to have something ready either before or after that move to punish it. After going to a multitude of tournaments and talking to many different players of many different skills, It appears that different players can think about the game in entirely different ways.
After playing with the same few people many many times, you begin to see certain situations that pop up quite frequently. One situation was as follows.
My friend approaches with a run and I shield early. He sees the shield and runs past me and pivot grabs.
Typical situation, but it got me thinking. Why is it that he can see me shielding for too long and react accordingly (pivot grab) but I cannot react accordingly to his pivot grab? Then it dawned on me. In the famous words of my own main... I was too slow. When he sees me put up my shield a little too early, he can react in time to grab me instead of an attack.
I believe my friend's playstyle leans towards his better than average reaction time. I believe there are also many players out there that rely more heavily on reaction time than others. I want to see what situations can be helped with a faster reaction time and possible ways of improving reaction time.
I propose that players take a reaction time test and post their results and findings. Don't try to "cheat" and anticipate the timer or retake the test a whole bunch until you get a good result. Simply take the test 5 or so times and take your average speed. Hopefully if enough people post, we will begin to see a pattern with playstyles/tournament results or some other sort of helpful information.
When I took the test my reaction time was 210 ms, only 5 ms faster than the average human. I tried to emulate playing "friendlies" or "not serious/tired" and my time average about 350 ms. I believe if I drank a bunch of coffee and focused very intensely I could get an average of 180 ms.
There are 61 frames per second in SSBB. This translates to 1 frame every 16.4 milliseconds. That means it takes the average human 13 frames to be able to react. This makes sense to me because let's say my friend tries to hit me with an f-smash while I'm just standing there. I'll most likely be able to react in time because that attack takes 25 frames. However, if I'm fighting DDD his f-tilt and u-tilt both take 12 frames. If DDD just walks right up to me and does an f-tilt, I most likely won't be able to react in time. If you were to create a clone of me that has the same knowledge of the game but a faster reaction time, he would most likely be able to perfect shield DDD's f-tilt and u-tilt giving him a severe advantage.
So pretty much if you have some extra time go to
http://www.humanbenchmark.com/tests/reactiontime/index.php
and post your reaction time here. Also post what type of player you think you are (aggressive/defense, reactionary/ set-ups and "reading" opponents) Also, if you have been to tournaments, post what place you take on average or something along those lines.
After playing with the same few people many many times, you begin to see certain situations that pop up quite frequently. One situation was as follows.
My friend approaches with a run and I shield early. He sees the shield and runs past me and pivot grabs.
Typical situation, but it got me thinking. Why is it that he can see me shielding for too long and react accordingly (pivot grab) but I cannot react accordingly to his pivot grab? Then it dawned on me. In the famous words of my own main... I was too slow. When he sees me put up my shield a little too early, he can react in time to grab me instead of an attack.
I believe my friend's playstyle leans towards his better than average reaction time. I believe there are also many players out there that rely more heavily on reaction time than others. I want to see what situations can be helped with a faster reaction time and possible ways of improving reaction time.
I propose that players take a reaction time test and post their results and findings. Don't try to "cheat" and anticipate the timer or retake the test a whole bunch until you get a good result. Simply take the test 5 or so times and take your average speed. Hopefully if enough people post, we will begin to see a pattern with playstyles/tournament results or some other sort of helpful information.
When I took the test my reaction time was 210 ms, only 5 ms faster than the average human. I tried to emulate playing "friendlies" or "not serious/tired" and my time average about 350 ms. I believe if I drank a bunch of coffee and focused very intensely I could get an average of 180 ms.
There are 61 frames per second in SSBB. This translates to 1 frame every 16.4 milliseconds. That means it takes the average human 13 frames to be able to react. This makes sense to me because let's say my friend tries to hit me with an f-smash while I'm just standing there. I'll most likely be able to react in time because that attack takes 25 frames. However, if I'm fighting DDD his f-tilt and u-tilt both take 12 frames. If DDD just walks right up to me and does an f-tilt, I most likely won't be able to react in time. If you were to create a clone of me that has the same knowledge of the game but a faster reaction time, he would most likely be able to perfect shield DDD's f-tilt and u-tilt giving him a severe advantage.
So pretty much if you have some extra time go to
http://www.humanbenchmark.com/tests/reactiontime/index.php
and post your reaction time here. Also post what type of player you think you are (aggressive/defense, reactionary/ set-ups and "reading" opponents) Also, if you have been to tournaments, post what place you take on average or something along those lines.