Takamaru. (Warning, long post ahead!)
Chance: 60%
I was sitting here for quite some time stuck thinking about what is going to happen with this character specifically. Takamaru is a character, near and dear enough to Sakurai himself, that he has
barely missed the playable boat twice in the nearly 20 year long duration of the Super Smash Bros. series' length in two of its most watershed entries despite his previous obscurity. Sakurai's conservative approach with this character is fair -- The Mysterious Murasame Castle is a single game released in the murky fledgling era of Nintendo as a video game maker in one region to a relatively smaller success story versus its immediate contemporaries in
Metroid,
Kid Icarus and Mysterious Murasame Castle's sister game, a little often under looked thing called
The Legend of Zelda.
Sarcasm aside, everything seemed simultaneously working towards his appearance in Smash 4 but also not quite there just yet. Numerous small nods to the franchise would become exposed to the public starting with his appearance in one of the Wii's unlocalized titles in Captain Rainbow. This oddball title was also the first signs of life for the current day Little Mac as he shared a scenario within the title as well. Many then came to the conclusion that this was one of a few stepping stones to making more "forgotten potential" prominent within the Nintendo Gaming Universe. Takamaru's cameos wouldn't stop there as he would shortly get an entire playable scenario within Samurai Warriors 3 for the Wii and a mini game named in his favor for the Wii U's NintendoLand (Takamaru's Ninja Castle). Then came the big one -- the first official international release of The Mysterious Murasame Castle would take place in August 2014 for the Nintendo 3DS with an announcement and demonstration from Treehouse Live at SDCC... Only to be immediately followed up by Takamaru's announcement as a entrant to the Smash 4 assist trophy selection. Sakurai relented but in doing so, opened the gates to a new era of curiosity about what this character was when he openly admitted on public record for the first time ever that Takamaru was a character that was still swimming about in the back of his head for the playable roster, much to his Japanese VA's shock and polite disappointment. Fast forward a bit and we would have the Smash Ballot which promised any number of fanciful things regarding the seemingly first ever internationally polled character wish. While Takamaru would not make the cut there, a curious thing happened there as well. Within the same direct announcing the final wave of DLC character and bonus material made for Smash 4, an international announcement of a Takamaru themed Mii swordfighter costume was made. Why was something like this given to a character who by all rights was already doing his job of representing himself in Assist Trophy roles? Why did he only share this distinction (AT or otherwise already present-but-not-playable character with a new Mii costume) with Ashley from WarioWare, a character whose AT confirmation actively sent people to pour on waves of dissatisfaction in that decision? Was this a sign of acknowledgement? Was this something tailored towards fans for their output during the Smash Ballot?
Who knows?
At this time, with Smash for Switch seeming to be a genuine new effort, I honestly only feel as though it's a coin flip between whether or not Sakurai implements Takamaru or relents for a third time citing the character's lack of game appearances yet again. At the same time, Takamaru faces fewer strong or "obvious" level front runners in the retro pack while also occupying a niche that still has yet to be filled (more on that below) and carrying a history as one of Nintendo's "Famicom Four" or 1986 releases that piggy backed off of one another's game design. At this time, he has his strongest chance barring a playable appearance in a new title which is why I am skewing a tad higher than coin flip (50%) like I initially planned to.
Want: 100%
I literally cannot detail to you all how much I want this. Takamaru is literally my aesthetic. I want you to imagine the most delicious looking cake you have ever had or could possibly have. You see layers upon layers of amazingly polished frosting designs, cookie crumbles, fudge, ice cream, whatever you're into. You take a slice of that cake and eat it, only to find out there is no actual cake under all that wonderful external presentation and layering. That's what Smash has felt like without this particular player character archetype. Smash 4 was a game that felt so rich and dense in content, so full of characters that have meant so much to me in gaming and full of just fun characters on a basic play style level but without the glue, without the one play style I have wanted since about 2003-4 (ever since Rurouni Kenshin first put a much younger me on to how exciting and thrilling both mechanically and aesthetically this sword play could be) to become realized in the series, I just couldn't help but feel a bit down about things. Smash has under gone so many radical changes from its quaint 1999 origins but this one niche -- a slash and sheathe katana wielding swords person -- is still wholly vacant. Even more upsetting is that the two characters most ready to be utilized for this role were bound by the saddest circumstances to only be assist trophies at best (Takamaru and Lyn). What's even worse in the case of Takamaru is that not only does he just bring the aesthetic and the sword play, he brings with him a bag of tools and tricks from his base 1986 release that
easily distinguishes himself from the cast of playable sword fighters and potentially ties him with some stuff we've seen in more modern game characters' arsenals. He brings with him wonderful character themes that range from
the serene to
the sweeping to
the playful to
the bombastic and heart pumping. He brings the potential for a wholly new or mostly new set of stage aesthetics playing off the period he is inspired by.
A lot of people see the character and downplay him for being "an ordinary samurai/guy" as he is a simple design that omits the bombast or the fantastical of other more hotly anticipated or requested characters for a quaint and humble look and honestly? That's kind of a big strength of the character for me, especially when his fighting style is where the majority of his personality and the raw visual excitement should come from. Playing MMC, you can already see the argument for him being a very technical zoner with an exceptionally strong close combat style. That isn't even considering his ability to become intangible, amazing sprinting speed with the right equipment, various projectiles, and command over lightning. To put out a simple comparison for modern gaming's sake, Takamaru is the Dante to Lyn's Vergil.
TL;DR I'm extremely passionate about this character. This is my "that character" for Smash 5. I just hope Sakurai feels reassured enough to do the thing this time.
Nomination: Let's talk about an under looked oddball with a design that needs to live on in something better than where she came from.
Monita (NintendoLand) x 5