Blankiturayman
Smash Journeyman
- Joined
- Sep 17, 2014
- Messages
- 459
Okay, I thought the purge was already done, and IIRC I have some extra noms so I'll use them to save Zero instead. I already edited my original post to include that.
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Obviously I can't speak for the rest of Ryza's supporters, but I think you're overestimating what I think of her chances. While it is incorrect to say that Atelier has no impact at all-It popularized alchemy in JRPGs, became famous in Japan due to how much the older games stood out from most RPGs of the time, and becoming more popular than ever in recent years, I am well aware that Reisalin "Ryza" Stout from Atelier Ryza: Ever Darkness & the Secret Hideout, the 21st mainline game in Koie-Tecmo's Atelier series ultimately isn't all that likely for Smash.5. Ryza
Look, I'm all for discussing the underdogs. But people really pick poor underdogs. Atelier is just a very poor candidate for Smash, it's an incredibly niche series, bordering on obscure, that has no real impact or influence to speak of. The only reason we're discussing her is because of the fake leak and the game's presence on the Japanese Partner Direct (nevermind that the sheer fact that they only featured the game in Japan speaks volumes about their belief on the IP's commercial prospects in the West). I do think she's kinda becoming a new KOS-MOS, in some regards.
...Isn't Japan, y'know, the country with one of the biggest gaming industries in the world, dominated the scene for three generations straight, and I dunno, is where the owner of Smash is located, alongside all but one of the companies responsible for playable third-parties?2. Sakura Shinguji
Look, third party characters in Smash, by and large, have had some kind of historical merit to them. Some bigger than others, sure, Mr. JRPG has a better claim to fame than Mr. my games were also pretty successful in the 90s even if nobody could afford the Neo Geo. But still, our only big exception is "almost owned by Nintendo" Bayonetta. What's Sakura Wars' impact in the gaming industry? None of the games sold gangbusters, due to few localizations. The games aren't known as milestone titles in their genre, didn't set standards that others would later follow, they aren't on any Best Of lists. I know SharkLord's typing right now that the series has spawned plenty of anime and manga and whatnot, but having a big media franchise in Japan doesn't impress me; we're talking about the guys that spawned some of the biggest anime ever out of glorified Tamagotchi and hentai VNs. Honestly, I can't see myself buying into a franchise's merits when they only exist in Japan; Japan's such a small part of the world and the gaming audience, a game that only appeals to them is, by definition, niche.
Japan ****ing adores Sakura Wars. It's one of Sega's juggernauts there. The first game sold out within mere hours of it's release, critics and fans alike shower the games with praise, and it's won multiple awards. It's been called "The greatest series of games that never made it to the Stateside," it won four awards at the Japan Game Awards, Grand Award included, etc. The Sakura Wars games and the franchise as a whole are huge in Japan, and to dismiss the franchise's merits just because it's mainly concentrated in Japan is just plain ignorance. It's just...What's Sakura Wars' impact in the gaming industry? None of the games sold gangbusters, due to few localizations. The games aren't known as milestone titles in their genre, didn't set standards that others would later follow, they aren't on any Best Of lists.
To put it bluntly, this comes off as pretty arrogant. "I am epic gamerman; If I don't know this game yet then it doesn't matter!" ...Or maybe we all still have stuff to learn? The gaming scene is so utterly massive you'd have to be something like Wikipedia given human form to understand every major video game series. If you're "that clueless" like you say, perhaps you should, I dunno, do some research and see what all the hubbub is about?Overrated
Reimu - Honestly, I just don't get it. I've known Touhou is a thing for ages (thanks in large part to MUGEN), but I would have never guessed that it was a franchise with enough reach to source a fan-favorite choice for Smash DLC. I didn't even know the name "Reimu" before Ultimate speculation, and while I don't know the details, I get the impression her reach is in large part due to leaks. Maybe I'm just really out of the loop, but I like to think I have a decent awareness of the larger video game scene, and if I'm this clueless about why a character/franchise would be even considered for Smash, I'm willing to bet it's because they wouldn't be.
It's not always ignorance. Even if you disregard international sales, the average Sakura Wars game's sales are notably worse than the average Dragon Quest game's. It's simply able to get the treatment it receives because Japan's culture is less go-big-or-go-home than the West.Japan ****ing adores Sakura Wars. It's one of Sega's juggernauts there. The first game sold out within mere hours of it's release, critics and fans alike shower the games with praise, and it's won multiple awards. It's been called "The greatest series of games that never made it to the Stateside," it won four awards at the Japan Game Awards, Grand Award included, etc. The Sakura Wars games and the franchise as a whole are huge in Japan, and to dismiss the franchise's merits just because it's mainly concentrated in Japan is just plain ignorance. It's just...
We have Touhou games on the Switch with physical releases. If Nintendo actually cared about that, Touhou would never get on Nintendo platforms to begin withI’m probably going to make some enemies but I think Touhou has a terrible chance because its creator doesn’t hold his IP close to him. The whole draw of Touhou from what I hear is that everything is remixed (music, character, storylines etc.) by fans with the blessing of the creator into what ever they want. This is a death sentence when it comes to large company crossovers. I can’t see Nintendo, who guards their IPs so closely, doing a Touhou crossover with all of their IPs in Smash. I am ignorant when it comes to Touhou so I can change my mind on this but right now I can’t see past that obstacle.
I don't see how having a clear path to the rights would loop back around to being a death sentence. Just only use content from the official games; We have 30 of them spread out over the course of 20+ years. It's not like Touhou hasn't taken part in a large company crossover before, anyways. It's officially crossod over with Hello Kitty (The second most profitable brand in the world, mind you), and also this happened:I’m probably going to make some enemies but I think Touhou has a terrible chance because its creator doesn’t hold his IP close to him. The whole draw of Touhou from what I hear is that everything is remixed (music, character, storylines etc.) by fans into what ever they want. This is a death sentence when it comes to large company crossovers. I can’t see Nintendo, who guards their IPs so closely, doing a Touhou crossover with all of their IPs in Smash. I am ignorant when it comes to Touhou so I can change my mind on this but right now I can’t see past that obstacle.
I hope the Taiko RPG games retain their crossovers for the west cause having Kirby and Marisa Kirisame fight Gore Magala is too cool for words pic.twitter.com/7NsRT55kWX
— Neco-Tan HAS ASCENDED TO BUTTERFLY APP (@TannerOfDaNorth) August 26, 2020
It's not just sale, though. He asked for cultural impact and Best Of lists, and I gave him multiple instances of critical acclaim and awards. Just because the acclaim is concentrated in Japan doesn't mean the influence doesn't count.It's not always ignorance. Even if you disregard international sales, the average Sakura Wars game's sales are notably worse than the average Dragon Quest game's. It's simply able to get the treatment it receives because Japan's culture is less go-big-or-go-home than the West.
Allowing something on your system and crossing over with it is two different things but as SharkLord has pointed out Touhou did have a crossover with Kirby via Taiko.We have Touhou games on the Switch with physical releases. If Nintendo actually cared about that, Touhou would never get on Nintendo platforms to begin with
If we got Touhou music in the game, would Nintendo copyright strike it on YouTube? That’s not the only reason why those two ways of thinking are incompatible. Nintendo does not encourage the same remixing with their characters and I feel like they are opening themselves up if they decide to cross over with Touhou in a big way. I can see Touhou getting a spirit but not a playable character. I’m not a lawyer so I can’t tell you all the small troubles it can bring but I do think that there are more aside from this.I don't see how having a clear path to the rights would loop back around to being a death sentence. Just only use content from the official games; We have 30 of them spread out over the course of 20+ years. It's not like Touhou hasn't taken part in a large company crossover before, anyways. It's officially crossod over with Hello Kitty (The second most profitable brand in the world, mind you), and also this happened:
Touhou HAS been in major, OFFICIAL crossovers before, so it's not like it's impossible.
I don't think that's how it works. Nintendo wouldn't own the Touhou music beyond maybe the Smash remixes. The original versions are still ZUN's and ZUN is completely fine with people remixing the original versions, so unless Nintendo actually buys out the Touhou IP I think the remixes are fine. It helps that half the time the covers use an entirely different name for the cover (For example, one cover of Pure Furies was titled. Colors of the Moon). As far as I know only the Smash remixes would get the boot, if any at all.Allowing something on your system and crossing over with it is two different things but as SharkLord has pointed out Touhou did have a crossover with Kirby via Taiko.
If we got Toulou music in the game, would Nintendo copyright strike it on YouTube? That’s not the only reason why those two ways of thinking are incompatible. Nintendo does not encourage the same remixing with their characters and I feel like they are opening themselves up if they decide to cross over with Touhou in a big way. I can see Touhou getting a spirit but not a playable character. I’m not a lawyer so I can’t tell you all the small troubles it can bring but I do think that there are more aside from this.
I'd say this is a non-issue, we already saw with Terry in the last FP that characters don't necessarily have to appeal to every potential person globally. Of course, not to say Terry and in turn SNK are extremely niche, but he's not a huge global-appealing character either. I get your point though, the content could be softened if it was added in base game since then it'd come with the whole package instead of on their own.I always could see Touhou or Sakura Wars in Smash but more for a base game release where there was much less risk or cost for potential customers in the West because they were bundled in with the rest, just as Ridley and Little Mac were for Japan. Basically you do for the former what Melee did for FE via giving players a chance to check out franchises that were relatively unknown to them.
I guess for DLC its hard for me to imagine selling characters whose fandoms are so geographically lopsided, especially given the lack of official translations for many of them. When the most Japan oriented DLC character in Smash history is from an IP that's had almost every single mainline game released in the US for over three decades, it feels telling of how regionally favored Nintendo/Sakurai are willing to go. Of course that is admittedly from a data set not that big and the rest of the past could very well prove me wrong.
"The moveset potential just isn't there."3. Phoenix Wright
- Simply put, I don't think Sakurai would pick Phoenix. The moveset potential just isn't there. Yes, I've played Marvel vs Capcom 3, but comparing that game to Smash is an apples and oranges situation. A moveset for Phoenix was made to work for a more traditional fighting game, but I just can't see it translating to Smash effectively. Would he bring representation to a fan-favorite series with a long history on Nintendo consoles? Absolutely! But would he be fun to play in the context of Smash? I'm not convinced, and I don't think Sakurai is either. There are Capcom reps who would work far better in Smash, and I would put money on Sakurai being aware of this.
Please edit them, makes it easier for me.success! should i edit my noms post or re post em?
Yeah, I see nothing wrong with enjoying a game and wanting to discuss it. I don't mean you or people like you when I call her overrated. I mean that a lot of people in speculation regard any blindspot they had, any series they didn't know of before, as a sudden underdog, when sometimes it's really just a small, under the radar series. As someone who actually did know about Atelier before speculation told me I had to, that's just a pretty illogical way to go about it imo. But by all means, enjoy the time when Ryza's in the spotlight. If anything, it might result in a few people playing some nice games.Obviously I can't speak for the rest of Ryza's supporters, but I think you're overestimating what I think of her chances. While it is incorrect to say that Atelier has no impact at all-It popularized alchemy in JRPGs, became famous in Japan due to how much the older games stood out from most RPGs of the time, and becoming more popular than ever in recent years, I am well aware that Reisalin "Ryza" Stout from Atelier Ryza: Ever Darkness & the Secret Hideout, the 21st mainline game in Koie-Tecmo's Atelier series ultimately isn't all that likely for Smash.
However, I don't care about likelihood. I just think Atelier Ryza looks like a nice, cozy game and that it would be fun to dump a bunch of %$#@ into a pot, turn it into some new %$#@, and see how that new %$#@ reacts when I yeet it into the opponent's face. I
You're talking about Japan as a producer of videogames, I'm talking about Japan as a consumer of videogames. As of 2018, Japan had an estimated 67.6 million videogame players, out of a modern estimate of around 3 billion worldwide. That's an incredibly small chunk, around 2%. Of course, they're still one of the largest markets in the world, don't get me wrong, but my point is that a game that's only successful, known, or acclaimed in a single market, has a lot of room to grow. That kind of highly specialized appeal, to me, signals nothing more than a local phenomenon, the equivalent of calling a movie a classic because it pulled $800 million from China alone. Especially given that we have tons of distinctly Japanese series finding success and fame around the world, and yeah, just "big in Japan" isn't gonna cut it for me. I'd say the same thing if a game was only known in America, or China, or Russia, or Madagascar....Isn't Japan, y'know, the country with one of the biggest gaming industries in the world, dominated the scene for three generations straight, and I dunno, is where the owner of Smash is located, alongside all but one of the companies responsible for playable third-parties?
I really don't see where this comes from. Japan is responsible for a metric ****ton of iconic video game characters and frannchises. To say that Japan is a small part of the gaming audience, especially for a game developed and published by a Japanese company, is simply incorrect. Also:
I don't appreciate being called ignorant, I know what I'm talking about. I just have different standards for what constitutes a classic.Japan ****ing adores Sakura Wars. It's one of Sega's juggernauts there. The first game sold out within mere hours of it's release, critics and fans alike shower the games with praise, and it's won multiple awards. It's been called "The greatest series of games that never made it to the Stateside," it won four awards at the Japan Game Awards, Grand Award included, etc. The Sakura Wars games and the franchise as a whole are huge in Japan, and to dismiss the franchise's merits just because it's mainly concentrated in Japan is just plain ignorance.
Funnily enough, it seems to be decently popular in South Korea and China (which given the whole Taisho era imperial Japan aesthetic thing I wasn't entirely expecting), although I can find absolutely zero sales data for either - all I really have to go off is this interview https://www.dualshockers.com/sakura-wars-shin-sakura-taisen-interview/ where it's mentioned that the series is decently popular in both - and China received an exclusive smartphone game, which counts for something."big in Japan"
Don't also forget"The moveset potential just isn't there."
-quote from man who has never seen ROB or Wii Fit Trainer or Duck Hunt or Villager or Isabelle
Sakurai's a creative man. If he wants a character in Smash, he will make a bangin' moveset for them, no exceptions. "[character] has no moveset potential" is just another way of saying "I can't personally think of a moveset for them, therefore neither can Sakurai".
Also, how does Marvel vs Capcom not count? What sense does that make? It's literally proof that Phoenix can work in a fighting game, but people just choose to ignore it for the sake of saying there's no potential there. Yes, Marvel vs Capcom is a different game from Smash, but they are both, at their core, still fighting games. If Phoenix worked well in one, he can work well in another.
Okay, perhaps I was a bit out of line there. I shouldn't have resorted to such rude and accusatory declarations. For that, I am very sorry and I hope you can forgive me.Please edit them, makes it easier for me.
Yeah, I see nothing wrong with enjoying a game and wanting to discuss it. I don't mean you or people like you when I call her overrated. I mean that a lot of people in speculation regard any blindspot they had, any series they didn't know of before, as a sudden underdog, when sometimes it's really just a small, under the radar series. As someone who actually did know about Atelier before speculation told me I had to, that's just a pretty illogical way to go about it imo. But by all means, enjoy the time when Ryza's in the spotlight. If anything, it might result in a few people playing some nice games.
You're talking about Japan as a producer of videogames, I'm talking about Japan as a consumer of videogames. As of 2018, Japan had an estimated 67.6 million videogame players, out of a modern estimate of around 3 billion worldwide. That's an incredibly small chunk, around 2%. Of course, they're still one of the largest markets in the world, don't get me wrong, but my point is that a game that's only successful, known, or acclaimed in a single market, has a lot of room to grow. That kind of highly specialized appeal, to me, signals nothing more than a local phenomenon, the equivalent of calling a movie a classic because it pulled $800 million from China alone. Especially given that we have tons of distinctly Japanese series finding success and fame around the world, and yeah, just "big in Japan" isn't gonna cut it for me. I'd say the same thing if a game was only known in America, or China, or Russia, or Madagascar.
I don't appreciate being called ignorant, I know what I'm talking about. I just have different standards for what constitutes a classic.
I won't hold a grudge because you dropped a good grief joke and I live for those.
That is pretty surprising. Japan is decidedly not on good terms with it's East Asian neighbors, so something so Japanese-flavored isn't something you'd expect to pick up there, would it? I at least know Raidou's SMT games were banned since he's basically wearing the imperial Japanese military outfit.Funnily enough, it seems to be decently popular in South Korea and China (which given the whole Taisho era imperial Japan aesthetic thing I wasn't entirely expecting), although I can find absolutely zero sales data for either - all I really have to go off is this interview https://www.dualshockers.com/sakura-wars-shin-sakura-taisen-interview/ where it's mentioned that the series is decently popular in both - and China received an exclusive smartphone game, which counts for something.
In general, a lot of things that we tend to think of as exclusive to Japan tends to have a relatively large following in both SK and China, which I imagine has to do with cultural similarities.
There is a loot of entertainment that has a shared popularity in Japan, South Korea and China, though figuring out exactly what is popular without being able to read those languages is an exercise in futility.Okay, perhaps I was a bit out of line there. I shouldn't have resorted to such rude and accusatory declarations. For that, I am very sorry and I hope you can forgive me.
Still, I feel that it's a bit dismissive to brush off a series for being popular in only one part of the world, especially seeing as that one part of the world is responsible for most of the content in Smash. We've also had more specific appeal characters before, like for Japan and for the West. could also work for both Japan and Latin America. I just feel like your attitude here is a rather dismissive to the franchise's merits.
That is pretty surprising. Japan is decidedly not on good terms with it's East Asian neighbors, so something so Japanese-flavored isn't something you'd expect to pick up there, would it? I at least know Raidou's SMT games were banned since he's basically wearing the imperial Japanese military outfit.
done, they no go towards chibiPlease edit them, makes it easier for me.
The key difference is that all those series have worldwide appeal, even if it's lopsided. Well, except for Fire Emblem initially, but we all know how that turned out. I'm not opposed to a decision that only makes sense in hindsight, so if Sakura were to get in, and that led to her games getting a wider audience, then cool. But as things are right now I struggle to see merit.Still, I feel that it's a bit dismissive to brush off a series for being popular in only one part of the world, especially seeing as that one part of the world is responsible for most of the content in Smash. We've also had more specific appeal characters before, like for Japan and for the West. could also work for both Japan and Latin America. I just feel like your attitude here is a rather dismissive to the franchise's merits.
Call it arrogant, but I'm going to call a spade a spade. I'm not going to pretend I know a lot about Touhou or Reimu, but I did do my research once she came onto the Smash speculation scene, and nothing I saw then or since has convinced she's a legitimate contender for DLC. This isn't say there's anything wrong with Reimu (I have no doubt she'd be a very cool character), nor is it a criticism of Touhou or its fandom. I'm purely thinking through the lens of "Why would this be considered for Smash?", and while I've seen plenty of justification of why Reimu/Touhou could be in Smash, I don't feel like I've seen a good explanation as to why Nintendo and Sakurai would actually have considered them as an option. The first post of the support thread, to its credit, notes that Reimu could represent Japanese indie games and sub-genres like doujin and shmups, but I guess I don't understand why that would be a niche Smash would feel compelled to cater to. If you know of a good post on the matter I'd be curious to learn more.To put it bluntly, this comes off as pretty arrogant. "I am epic gamerman; If I don't know this game yet then it doesn't matter!" ...Or maybe we all still have stuff to learn? The gaming scene is so utterly massive you'd have to be something like Wikipedia given human form to understand every major video game series. If you're "that clueless" like you say, perhaps you should, I dunno, do some research and see what all the hubbub is about?
As for the leaks? Perhaps the doujin leak (Which is most likely dead now, from what I can gather) may have introduced Reimu's name to the greater speculation scene, but honestly that kinda goes for 50% of every popular candidate. More than anything, it comes from A: The fact that the Touhou Project is one of the biggest indie game franchises around, if not the biggest, and the fact that in an interview, ZUN officially stated he wanted his creations in Smash. Since it was assumed he would be the greatest obstacle for Reimu in Smash, due to him liking full control over all his projects, a lot of people realized "Hey, this could actually happen!" and started supporting Reimu more vocally. Her popularity is not just because of leaks, and to dismiss it as such is ignoring the vast majority of Reimu's merits.
. . .And there we are. I honestly hoped that by the time the fixed schedule ended and the "A non white/Asian human character" concept makes it onto the schedule FP7 would be revealed, but clearly that's not the case. In that case, I'll just use today's nominations and also blow all of my bonus nominations on:THESE CHARACTERS ARE LOCKED DOWN, NOMINATIONS FOR THEM ARE OBSOLETE
Day 501: Concept: A non-videogame character gets a Mii Costume
Day 502: Concept: A non-white/Asian human character
Day 503: Tidus (Final Fantasy)
Day 504: Nate Adams (Yo-kai Watch)
Day 505: Ezio (Assassin's Creed)
Day 506: Shuichi Saihara (Danganronpa)
Day 507: Concept: Shin Megami Tensei rep
Same herei am never going to understand the lack of content = better chance logic
Actually, this is new to me. Do you have a link to it that I could see? I gotta see this for myself.4 - Reimu Hakurei (Touhou Project)
This may come from my bias as she is my most wanted, but I feel like Reimu is underratted by most, aminly due to how many people judge her as having no chances. Though I will also admit that some also overate her, but it's an extreme minority that does that. Reimu has good things going for her, between legacy, popularity in Japan and China that is already very high but also rising, with examples including how a artist that does Touhou fanarts was employed by a restaurant in Japan to make Touhou paintings for the restaurant which is just ridiculous, or how Sanrio, the company that owns Hello Kitty, the second hightest grossing media series in the world behind only Pokemon, made a collaboration with Touhou so that they could target the younger audience Touhou reaches. The owners of the second hightest grossing media franchise in the world said that Touhou was reaching the younger audience, their target audience, better than they do, in the country where Hello Kitty is the most popular. Just let that sink in for a moment. Besides that, there was this Chinese convention where the Overwatch stand was very empty while the Touhou stand right next to it was so full they had to make pepole get out of there because it was becoming dangerous. And also, some things that go in Reimu's favor for Smash is how Nintendo showed interest in Touhou multiple times, from distributing remixes at Reitaisai 13 in 2016, Reimu dancing with Kirby in Taiko Drum Drum on the 3DS, or how it was known recently that if ZUN ported one of his game to the Switch then Nintendo would support Touhou in "various ways" some days before it was anounced that AoCF would get ported to the Switch eventualy.
Actually, this is new to me. Do you have a link to it that I could see? I gotta see this for myself.
#東方繪画展
— 三澤 寛志 ミサミサ先生 (@misawazarigani) August 8, 2020
新コロ対策のビニール越しに見る展示。 pic.twitter.com/5jdFTZbKaT
フィナーレ井上先生、展示中 #東方繪画展 pic.twitter.com/lmwgUFjMgb
— 三澤 寛志 ミサミサ先生 (@misawazarigani) August 18, 2020
middle school sounds weirdI'll do what my teachers during middle school told me to do and I'll develop
At least you're not French, or middle school would be called college in your native language, resulting in you being deeply confused when you learn about the school system in England and the US.middle school sounds weird
from scotland we have a pretty good view of the english school system and it is deeply confusingAt least you're not French, or middle school would be called college in your native language, resulting in you being deeply confused when you learn about the school system in England and the US.
I understand the confusion. I don't think that the english themselves understand their school system.from scotland we have a pretty good view of the english school system and it is deeply confusing
ok youre setting me up for to many jokes, and i dont think any of them are appropriateI understand the confusion. I don't think that the english themselves understand their school system.
You see, the bigger joker here is that I had no idea I was setting you up for inapropriate jokes.ok youre setting me up for to many jokes, and i dont think any of them are appropriate
don’t worry about it, doesn’t take much to set a Scot up for a joke about EnglandYou see, the bigger joker here is that I had no idea I was setting you up for inapropriate jokes.
Since this derailed from the already off-topic topic, here is another "which idiotic french though that translating this like that was ok?".
So, in computer language, data is stored in bytes. In France, we call them octets. And the thing is that an octet is composed of 8 bits. Somebody thouh that this was ok, for some reason.
One of them better be Dynasty Warriors because no one else here seems to talk about it and I’m getting lonely lol.I was going to participate on today, but most of what I thought about are all based on how I feel on the characters instead of how likely they are like how everyone else is doing it, and I can't come up with 5 underrated picks because there's only 2 franchises that I find heavily underrated. Unless otherwise, I'm going to abstain today.