jaytalks
Smash Champion
- Joined
- Jun 20, 2013
- Messages
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- jaytalks
That's just the suggested benchmarks. I also use the zero for I don't care. Not wanting a character in the game in mind is a negative percentage, which this game doesn't quantify. The term "want percentage" indicates to me that we are purely gaging want. Additionally, that aren't many characters that would get a negative from me. The only one I can think of is Cloud. But that's how I look at the came.I don't mean this to be argumentative, but if you "don't care," wouldn't that mean the "Want" score is 50%? (IE Indifference)
0% would imply that you do care. In fact, you care a lot!
So this is how my scoring breaks down:
100% absolutely want them in the game
75% want them in the game, but there are some arguments against them
50% I kind of want them in the game, but not a whole lot of intensity
25% I don't really need them in the game, but there are some thing about them that might be interesting
0% Don't care if they are in the game/ Don't think they should be in the game
Purchasable DLC Characters: 10%
It doesnt seem like Sakurai or even Nintendo's style for that matter. Fire Emblem is often used as an example of Nintendo changing their ways, but that game also contained free DLC characters as well. I think rebalancing the game is another reason they wouldnt do it.
Want: 0%
I really don't like DLC in games. My response would be different if Lucina or Robin wasn't in the game of course.
Crash Bandicoot: 0%
Crash is a Sony guy. End of story.
Want: 0%
See above.
TF Content: 75%
Considering TF's planned released date being around Sonic's, I think it's reasonable to get some TF representation.
Want: 100%
I love the DKC revival so the more of it the better.
noms:
Akari Hayami x 5