Dtilts in general as others mention, can kinda go in several categories not to mention that there are a lot of good Dtilts.
I feel that
&
could warrant a rank ↑ for their said reasons, but I actually think that
could warrant a rank ↓.
seems very clear to me to warrant B tier when you can use the move's data & applications to have BnBs to the max. It's a very important tool to Ike & in a vacuum spectrum I would think that a lot of characters would trade their Dtilt for his. The move sets up into very convenient moments & using this tilt with a turnaround motion AND spaced is just godlike.
Dtilt reminds me of a mixture between
&
, yet I see
Dtilt ranked in. . .C tier?? There's no way. This mechon's Dtilt must be at least A tier if we're saying that
is S tier &
is A tier.
Dtilt has faster startup with much less endlag & only deals 1% less damage & is active for only one frame compared to 3 frames for
. Plus, mechon's Dtilt has more horizontal range as well.
Dtilt like I mentioned in a previous doesn't warrant D tier, at least to me. Primary character bias could be factored in, but this move definitely has traits about it that warrant at least C tier for reasons being superior range to other Dtilts, damage is slightly high, endlag is mediocre, kb° as well as the BKB & KBG values can be followed up with full-horizontal chases like in
Jump or
Speed, & the move is generally a neat tilt to poke shields from spaced distances in Neutral or shield pressuring in
Buster / juggling big damage. I could say B tier, but then I'd think of how not-great it is for other purposes like the lack-of kill potential it has, how it's not exactly a true combo followup with his Fair or dash grab unless they DI in, or how the angle isn't as high enough for better chasing. Plus, the move is frame 10 startup. I mean,
&
remind me of Shulk's Dtilt a bit, but they have frame 6 startup with horizontal range that rivals
, the endlag is identical but
deals more damage & is stronger & can pressure mid-range better. Eh it's optional I guess. C or B tier from me.
however, I feel warrants a rank ↓ for a few reasons. Yeah, the move is active for four frames, startup is frame 9, & the endlag is low. . .yet the move has too high of KBG for it to really follow-up better at mid to high percents, & the kb° make it awkward for
to go for the chase. It's good early percent & all as you can get dash grab into Uthrow combos, but once you pass that moment's pace in the match, it's just a "sure why not use it" tilt & doesn't have a great amount of usage to it. Despite that it has good frame data traits, it's practicality & applications are decent, kinda like C tier.