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Naa just go play on the stageuh...most of the time u can. having to stop and shield a laser doesn't stop circle camping because that laser also stops people from approaching you.
First of all, stages are eligible for legality, not for illegality. Most stages are illegal.Spear Pillar's hazards are completely tame... all of them.
Anything that isn't "circle camping" as an argument for Spear Pillar not being legal is merely a CP quality...
Anyway, all that side, what exactly is it about Brinstar that makes you think it's eligible for illegality?
It's not only about it hitting you, it's about how your opponent can punish you for avoiding them.Halberds hazards are really good. They are easy to avoid and you can only laugh is someone gets hit by one and the rewards is also pretty good for managing to get your opponent to get hit by them.
Could've been G&W and it would have been similar. (though i wouldn't have died, I would have taken damage)Meta Knight
^This^From personal experience, the laser affects the match more than the claw, but that's just because when it locks onto me I usually put the laser in a position that would be advantageous for my character in the MU.
Because it's totally skill having the hazard randomly target your opponent.Being able to put your opponent in a bad situation with the claw takes some skill which is exactly what we want to test here.
Except it doesn't either target the winning or losing player, you can actually go and test this if you wish, or watch the previous two videos posted.I also heard it targets either the winning or losing player, not sure which, and that it can't change targets by simply touching the opponent.
Anyway, I gave a different criteria for hazards that explicitly excluded randomness as a factor so evoking randomness doesn't really refute me. I don't think randomness really matters. If a large meteor randomly fell from the sky on Smashville that did 2% and didn't cause any knockback or hitstun you probably wouldn't care, but if that same meteor happened once every 20 seconds like clockwork but dealt 50% to, or killed anyone hit with it, you'd probably want Smashville banned. Severity and pervasiveness are much more important.if you can always predict when the acid is going to rise with it's various different patterns then god bless you
Well it depends on how extreme the meteor is, if it's on a similar level to the bullet bills in Melee on Peach's Castle, it'd be ridiculous to ban smashville, if it did just cover the whole stage every 20 seconds though to the point that it's unavoidable and makes the game unplayable, then yes it should be banned.Realistically, the acid on Brinstar doesn't really feel less random.
I saw this quote my m2k, kind of agree:
Anyway, I gave a different criteria for hazards that explicitly excluded randomness as a factor so evoking randomness doesn't really refute me. I don't think randomness really matters. If a large meteor randomly fell from the sky on Smashville that did 2% and didn't cause any knockback or hitstun you probably wouldn't care, but if that same meteor happened once every 20 seconds like clockwork but dealt 50% to, or killed anyone hit with it, you'd probably want Smashville banned. Severity and pervasiveness are much more important.