Kewkky, is not that we do not want to understand what you're saying, your argument just happenned to be poor.
You described flip-over mechanics as it were too hard to do, nearly impossible to understand, we just said it was not.
I didn't describe anything like that at all!
Look at it this way:
+ Avoiding a hammer pounding on the floor takes 0.001 amount of skill out of 100.
+ Getting used to inverted controls takes 0.1 amount of skill out of 100.
= Conclusion: Control inversion is 100 times more difficult than avoiding the hammer pound.
100 times more difficult = dramatically more difficult.
Oh that one, there's still the problem of, he'll delay his swing downwards (maybe not enough for every character to stall it out).
Dude, the giant's in clear view, nothing's blocking him! You jump when the giant pulls his arms up and you're guaranteed to evade it! Unless you're silly and try to shorthop it, and even then you still have a second jump to use. It's mind-boggingly easy to evade that. Even if the giant feints the pounding, you're still guaranteed to evade it what with having a midair jump!
Play the stage more, it will randomly pop up like half the screen sometimes and it can delay itself a lot.
No, I've played it enough. There's like 4 different cars all running at the same speed, some delayed more than the others, some stop for a small while then keep going (if you see this AND are still hit by it, you suck), one of them jumps... I know this stage man, it's one of the stages I love to play in when I'm goofing around with random because it's fun to me.
It is easy to avoid the hazards man, I don't know what else to say or how else to explain it. Taking a video of all the possible cars and pointing out how easy it is to avoid them should be enough, but it'd take too much time just to simply say "See? it's not hard at all!" when we're not even discussing its legality, just how easy/hard avoiding the cars is.
Maybe not easier than a few of the Wario Ware transformations, but lets look at rain.
That's like impossible to avoid, I'd say it's much harder to avoid it then play with a screen that's turned around.
The rain doesn't even do anything to imbalance the game. It just rains. Characters take
very minor damage, I think it was like 1% every second or something? While the hazard lasted for about 3 seconds... You could even shield the rain if you wanted to.
And in the end, the randomness of Wario Ware is a lot worse than the intrusiveness of Spear Pillar.
Well duh, but I said that getting used to inverted controls is harder than avoiding the hazard I pointed up there. Geez, seriously.