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Watching. I like this lucas zss team
Yes, if you can tolerate Nana's stupidity in this game.Does any one but me think that IC are snakes 2nd best complimentary secondary?
IC **** Oli, Falco, and D3 really hard. (falco and d3 the hardest)
IC fair bad against rob, but R.O.B IMO is a even match-up. ( I play alot of robs, even holy once or twice. I still think it's almost even, even holy thinks the Snake vs Rob match-up is even once both players know it )
IC can Easily make d3 cry himself to sleep, and make falco wish he wasn't high tier. Olimar is so easy to Backthrow+Downthorw chain grab that all you have to do is get one grab and that's a full stock.
anyone else agree?
Winnable? Yes.Just putting it out there, the TL-Snake matchup is perfectly winnable. We do get grab-*****, but I'm not sure you understand how gay we can play...
Aerial bomb-camping is AWESOME, but boring as hell. Also, if TL doesn't want to be grabbed, he doesn't have to. (lol want to be grabbed...) Even powershielded, a perfectly spaced Zair>Punish.
Still, it's like 60-40...
Your tech-chase does NOT mean -1 stock. I understand how easy TL might be to tech-chase, but I guarantee mistakes will always be made. Plus we like to always have bombs in hand and a boomerang out.
Underload, I suggest you practice the tech chase more...especially on characters with SHORT rolls with an attack that hits AWAY first....you sit there and wait.. then react to what he does.... <_< I only **** it up on WiFail due to input lag....It's not that bad for TL, Snake boards have to stop overexaggerating the dthrow techchase. And comparing his dthrow techchase to the ICs chaingrabs is just LOL.
If what DTL is saying is true, the TL vs IC matchup should be about 10-90.If what SuSa is saying is true, the match-up should be about 90-10.
Do top level Snakes lose to top level Tinks ever? This would NOT be possible if the DThrow tech chase was an infinite.
You can **** up the buffer. You can **** up the timing. At certain %'s you can mash out quickly enough. There are factors that make theirs different then Snake's. Snake's is not a repeated matter of inputs. It is simply watching. The difference between this watching and what I will call a normal tech chase is that it is 100% reaction. You don't move until they do. In many tech chases, you need to predict where they are going beforehand or have an extremely quick reaction to quickly change from a misprediction to the proper one. Also - unlike many other tech chases - this position repeats itself. Rather then tech chasing to get another hit in, you are tech chasing to start a tech chase. This means that this is rather of a loop and requires the Snake to mess up. If the Snake messes up, the IC's can mess up their timing. - Hence the point I am making.Susa, I will $100 MM you that you can't -1 stock me (or MJG - TL main) from dthrow. The difference between snakes dthrow and IC's CG is IC grabs are buffered, and there is absolutely nothing you can do to get out, with the exception of grab breaking which doesn't work past a certain percent. Snake's throw isn't as guaranteed like IC's. It's called a tech chase (not an infinite) for a reason.
Such fail ._. You of all people, I would have thought, wouldn't be popularizing this stupid propaganda. You can't -1 stock people with dthrow... it's so dumb that people think that.
~Fino
I don't think you read me correctly.Also...really...?
Did you just compare Snake getting a grab to IC's getting a grab? That's ******** and you know it.
Or you could Tech-Chase with Grabs uptil the point where a throw would kill them It would be incredibly difficult to repeat a tech-chase up till like 300%+ though.You can't -1 stock someone with dthrow. However you can with dthrow -> Utilt.
Next time I vs a TL I'll save the replays. Even if it's online (I can still do this well enough online, but even a moment can **** it all up due to input delay)
I don't think you read me correctly.
I say to keep the thread up. Give an internet record of the data in come case the file is lost on your computer, or someone else wishes to start up your endeavor that you started.No problem.
Oh, SuSa. Delete the up tilt thread, not just lock it.
95% chance I abandon the project, seeing as I can't get fresh kill percentages without having a ton of hassle. I have the whole post (code and all) saved in a .txt on my computer. Nothing lost if I ever decide to restart it.
True, I failed to think of that alternative. I guess we can still 0%-Death certain people. *throws Buffered > jab idea out the window* So much for all the time put into testing that optionI lock, don't close.
@Velox
Standing still still forces you to make an option eventually. Otherwise you force get up. It just tests the Snake's patience.
Depends how badly you are losing, what % they are at, and if they think the damage is worth it.True, I failed to think of that alternative. I guess we can still 0%-Death certain people. *throws Buffered > jab idea out the window* So much for all the time put into testing that option
I still see it being not guaranteed if staying still is a viable option for them due to certain circumstances at times. The argument is the time limit reason. If you are losing by a stock or percentage margin and refuse to react till they do, that gives them a free chance to stall the match. And it would not be considered stalling because game play is still possible because either of you could move. . . You both just choose not to move.
In that situation with being timed and you are "losing" in percent or stock lead, than you would be forced to make the first move eventually.
I'll keep that in mind. Probably make it much easier to TechChase than I orignally thought. I overcomplicate and over think an issue failing to see all aspects all the time lolDepends how badly you are losing, what % they are at, and if they think the damage is worth it.
Eventually, you are forced to stand up IIRC. Down throw them, they wait, force stand up, down throw them, rinse and repeat. Mix the pummels in there (got data on that now if the formula was correct) until they are at the % that up tilt will KO them. (We have with DI @ FD, just adjust accordingly) and while it does stall, they could actually be trying to THROW STUFF and avoid you. Rather then stalling the match... if times low, ftilt.
I'm not saying go for the grab every time or ALWAYS wait it out... <_<
Odd to call it standing up when they lie on the ground lolIf they stand still, C4 stick them. Or up-tilt at high percents. Standing still is not wise.
Now that you mention it, I would say that if anyone could pull off Snake's Tech Chase on the cast, consitantly and without much error, they have 100% mad skillz.Well you got what I meant. phailgramerz
I guess I'd rather wait it out. Up-tilt is kind of hard to avoid though since it comes out so fast. And while you're both just sitting there, it can be really pressuring, so they could react wrong. But so can you... >_>