Bonds
Smash Journeyman
I don't really think of grenades as a camping tool as much as I do a mobile trap, just like the c4 and downsmash are stationary traps. Like you can standard toss a nade behind an opponent and walk towards them near the ledge, their options are severely reduced which enables you to hit them with one of snake's high damage wide range tilts or even more devastatingly, grabs. Grenades are very easy to powershield and avoid and for this reason, I don't think camping is a winning strategy.
tl;dr, Snake is about controlling space, and camping is not a winning strategy at high level play, because grenades by themselves are not much of a threat. They are fairly easily powershielded and avoided (without snake applying pressure by being there).
I am heavily opinionated that snakes should focus on our fantastic grab game and controlling space over anything else, but I have never really discussed this at length before. Snakes need a skype chat.
tl;dr, Snake is about controlling space, and camping is not a winning strategy at high level play, because grenades by themselves are not much of a threat. They are fairly easily powershielded and avoided (without snake applying pressure by being there).
I am heavily opinionated that snakes should focus on our fantastic grab game and controlling space over anything else, but I have never really discussed this at length before. Snakes need a skype chat.