Elyssa Xey Hexen
Broken!
- Joined
- Aug 6, 2008
- Messages
- 19,345
Sounds like the next few months could be very game changing for the community.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Actuaaaaalllly i've thought it out and tested it in tourney. IF i get port i already have a pretty damn good advantage AND i basically get to narrate the two stages to choose from. With the current starter list this is ALWAYS in my favor cuz i get 3 strikes. Which means i can make it end up on YI, Lylat, PS1, or CS. All great snake stages and actual stages snake considers cp in some matchups. If i don't have port i get even greater ability to narrate stage choice.The Unity Ruleset heavily favors all high tier characters. I'm heavily against the banning of Brinstar/Rainbow because of the effect it'll have on the metagame for characters such as Diddy/Falco who traditionally do not play well on that stage. Linear based characters will receive a buff in that case. Snake does pretty well on both stages, as long as it isn't against MK. =p
Wrong. I can strike SV, BF, and FD every time and it just leaves ICs hanging. Every other stage is just bad for them in this mu. Falco i also get better stages than cuz i already striked his best 3 and leave only stages that can hurt him. The only exception being diddy who is pretty good at ps1,CS, and YI. Snake is better at YI, even at ps1, and i'm not too sure about CS.no ruleset favors snake, anything that is good for snake is even better for IC's, falco, and diddy
removing things like brinstar is just, finally, making a stage list that doesn't favor MK. I think he should be banned anyway at this point but the fact that people stubbornly held on to these ******** stages and wanted him banned first reflects all kinds of terrible on them
I see that stage give us edgeguarding potential not the other way around.You lose edgeguarding potential.
Grab/jab miss on the slopes.
Shyguys make bananas broken.
You can't defend a ground approach with nades.
Side blast zones are really close.
Edges screw up dthrow and ftilt.
Why are we good there?
Diddy shouldnt get hit by tilts offstage, he's got more than enough options to get to the ledge. Normally we can pressure him there, but here the nades roll Off and c4's hitbox goes into the stage. That and he gains wallhugging as a recover option.
The slopes... We can't grab or jab him if he's near the edge, and only ftilt 1 will connect. That's pretty terrible.
And if he's in the middle of the stage, thrown bananas will always go over his head.
Nades on the platform don't stop his approach at all, since he can glide toss under them.
And 9/10 we kill vertically, while he almost always kills horizontally.
I like this stage in other mus, but definitely not this one (I consider halberd bad in this mu for mostly similar reasons).
I use to be the same and till i started going there ALL the time testing new things and ways to abuse they layout. Now i love that stage in nearly half the matchups in the game. Especially falco. I got experience with high level diddy's as well and i just don't see how the stage is bad at all. But i guess we'll agree to disagree.Close minded? This all comes from experience with high level Diddy players also. I guess we have all had our own experiences but I am merely posted what has happened to me as well. And my experience tells me I would rather plan on any other neutral than Yoshi's against Diddy (and in a lot of MUs in general..)
ANY. lol
Hold back on the control stick, standstill, hold triangle or X.I had a random question about traditional fighters.
How the hell do I block attacks?
Holding back is the dumbest way to block attacks. What if I want to stay in place and block? Fricken MvC3.I had a random question about traditional fighters.
How the hell do I block attacks?
Dude that post thing is so accurate... I think, it is for me at leastHa I wonder if it is easier for people to go from smash to other fighters rather than other fighters to smash.
Anyone ever notice how post count seems to have certain phases in attitude for people? Like at first, people asks questions not feeling like they should really contribute. Then they feel like they have an understanding of the game and try to contribute with opinions. Eventually they notice what they thought about the game is actually a lot more in-depth, so there is this period of not really helping out anyone except the really basic stuff (100% correct stuff) because they are not sure they understand the game completely. In the end, people contribute to lively conversation in the end.
I dunno about MvC 3 but SF at least has overheads and grabs.Holding back is the dumbest way to block attacks. What if I want to stay in place and block? Fricken MvC3.
fixed"Aladdin 4: Jaffar Strikes Again Reloaded The Revenge"
I think MvC has overheads, I don't know too much, there is different heights of blocks.I dunno about MvC 3 but SF at least has overheads and grabs.
Edit: oh and chip damage
"Aladdin 4: Jaffar Strikes Again"
fixed
10chars :D
I feel like I'm missing somethingI see what you did there
I wish I could embed now with that vid
Something with jaffar should be used though.
Wow interesting haha.
On a side note: I really hope they put olimar as even next update. That's what it should really be =/
So mk snake marth diddy and falco are the matchups we need to know the most
If anything, no match-up really stands out that you wouldn't have already expected. MK is obvious for how many people use him as a pocket MK. Snake is expected for being up there and not extremely difficult to use well.I can't remember if I posted this in here or not. The numbers are dated back by a month, but it gives an idea of the importance of certain match ups. ;d