Hey guys got tons of MM this weekend and was just hoping for any all tips/tricks vs the characters i'll be facing.
ike
marth
diddy
toonlink
falco
dedede
zerosuitsamus
For Ike. I forget how to DI his jab properly. Experiment real quick to be sure. Hold up and away from his jab. If you do it properly for the first two hits, then he cannot finish it off with a grab. I'm pretty sure if you hold it out far enough at mid higher percents, Ike cannot jab x 2 -> jab x2 repeat more than twice before you can jump out. Either way, avoid getting into some jab tangles by him.
Ike will attempt a bthrow -> dash attack. I am not sure what percents it works on Snake, but some percents it is a combo and others it is not. Pretty much shield after bthrow or tech if you can. His dash attack has to be activated pretty far in advance since it lurches forward so much before hitting. If you do not see it quickly after the bthrow, then get out of shield to avoid any grab stunts Ike might try.
Overall, don't fumble around too much with nades since Ike will likely try to be in your face.
Let him come to you and
try to punish whatever he misses. Ike's attacks are laggy enough that if they miss a shield, snake can usually reach in with a ftilt or dash attack. However, if you are too far away Ike is pretty safe with his attacks.
For Marth. Treat the first few percents like you might against falco in a way. Marth will likely want a grab. If he does, it's like an auto 30% due to throw -> tipper. I forget which throw he will use, but it is a combo for the first 20% or so. The rest of the time he will have a nice follow-up.
Try to maintain center stage control because getting off the ledge is quiet difficult. I also recommend avoiding playing on FD. The platforms help getting away from Marth's juggling.
For Diddy. Do not let Diddy have his way with bananas. You do not have to make it a number one priority to take them over, I simply mean to pressure him so that he does not get complete control of the stage with them. Constantly being near diddy kong will make it more difficult for him to pull bananas without him risking getting hit or you getting one after he throws them. That way, the fight comes to snake without the added factor of bananas getting in the way. Sure, he can throw snake away then get nanas, but he actually has to hit you first which means he puts himself at risk without the safety of bananas.
There are multiple ways to deal with his bananas, but the foremost in my opinion has been to not attack diddy's shield and let him waste it on a throw. You can grab them out of shield if it hits your shield. If one is lying on the ground between you and him, you can cover the option that he might try to grab it or attack you through it. Either way, rushing to get them is not always the best idea because diddy kong will try the same in return.
The match-up is a big fight to hit diddy when you can, take control of whatever naners you can along the way, and prevent him from getting more out on the stage when they are gone.
For ToonLink. I have no suggestions. All I know is that his camping is hard to camp against since he spends so much time in the air throwing out disjointed sword attacks, and projectiles from all different angles. He will have to come down eventually to kill you or to get his jumps back. Try to be near those areas where he lands to attack him and kill him for attempting to kill you.
For DDD. I think the best counter against his grab is to grab back. Nearly every time I play DDD, I get grabbed for attacking shield. People wait for you to attack shield quiet often. Now, DDD's spotdodge will stop that, so you have to pay attention to patterns in DDD's play. Jab and Grab are your better attacks to throw out there until you get a guaranteed chance to punish with Ftilt or a KO with Utilt. The rest of the time you should camp your explosives around you and against DDD.
DDD and Snake both edgeguard and juggle each other pretty well. Work him to the ledge, then keep him there. It's very hard for DDD to get off the ledge without taking damage.
For ZSS. I have nothing for ZSS other than to get rid of the suit pieces. They are not worth the trouble in my opinion to keep them out to use against her. Snake cannot utilize them nearly as well as a mobile character like ZSS can and the added danger against Snake with them onstage can give her a good lead if not taken care of quickly. Other than that, it's like fighting over bananas. Be careful of ZSS stalking suit pieces if you want to get one, and likewise for you to stalk them if she is trying to go for one.
I might go and reword much of this. I think I felt like most of this all I did was give you reminders of things rather than straight forward instructions of what was in my mind when I mentioned it.