Why dedicated servers won’t fix anything in this situation? Fighting games that use P2P are usually games with two players, like any other fighting game that is not Smash, that is one of the few that have more players. And 1-1 matches run fine on the game. The problem is that this structure doesnt work properly in matches with 4 players, cause when one person has a bad internet, the entire match is laggy for everyone, not only for the person with bad internet connection (if that's really the case). In the worst case, they should keep the p2p for 1-1 matches and use dedicated servers for matches with 4 players or more. The p2p system was basically ready from the previous game, and they would only need to create a new system for other kind of matches. Any fault of the game doesnt run properly for people that have good internet connection is from Nintendo and only them, not people that doesnt have wired connection, cause this is not a problem in any game except Smash for most people that are complaining, and Smash is a game that only needs to connect 4 people in the worst scenario. They have a lot of options to make the online matches better, if they dont implement them it's not fault from players, and if we come back even a bit more, the fault is on nintendo again for not adding a simple LAN por on their $80 dock. You cant expect that the millions of people that buy the game will buy LAN adapters, it's predictable that most people have no idea of how internet work and how all their games run perfectly fine on their pcs but only smash runs poorly with the system apparently without any problem. Also, a selling point of this Smash Ultimate on the Switch is the portability. If the game is unplayable online because the requirement of wired connection, this is now just a broken feature.