Ok sorry about spelling your name wrong, there's a character in Chrono Cross (my 2nd favorite game ever) whose name is Riddel lol, maybe I'm just used to that idk.
Ok, soooo first off: I hear everything you're saying dude. I know what you're talking about, setting weak goals for yourself so you don't disappoint yourself, not being able to consistently choose a character, as I'm going through that one right now. You seem to have the right attitude towards it though, so that's good. About the whole setting weak goals for yourself thing...That takes dedication to be able to admit that to yourself, but it also takes a champion to actually produce the results necessary to overcome that hurdle.
Being the 5th best DK would probably be a lot harder than being #1 in our (Awesome) region, that's why we set those goals for ourselves. They're easier. But, if you're willing to admit that as an obstacle, then the next step is to actually be the best in the region. It's going to be tough and difficult but that's what you have to focus on.
Ok next, you have a ******** amount of good things going for you, you don't even know...Which is why I'm going to lay them out for you lol. You have to be able to harness your advantages.
1.) You are very young, meaning you have more time to play than most college students, and meaning you're going to be in the game longer than most people. You are at the perfect age to start. How I wish I was that young when I started dude.
2.) You are new at the game, which means you don't have any really bad habits, you haven't formed bad decision making skills that can be tough to stop, and just in general you haven't done anything stupid yet, and that ACTUALLY holds people back. An example is that a lot of the players in our region are trying/practicing a lot of technical stuff that doesn't matter as much as being able to L cancel consistently, or being able to act the first frame possible after your grab animation ends, which takes practice.
You have the advantage of being able to build up a fundamentally solid technical game, which will take you so far and give you a huge advantage over so many different players, from our region and more. You're a blank slate, clean for the molding. That's also an exciting stage to be in btw.
3.) You came into our scene at a very potentially big time. Most of the region is more motivated now than they've ever been to get better, and we have new players who are already getting better. We have an apartment where 4 of us live with each other, which is available to you at any time to come over and pracitce. I'll even chill with you and just teach you stuff if you want, then let you practice against some of the other players here, which are a little bit lower level.
I'm willing to sit there with someone and just have tech skill practice sessions, where we go back and forth practicing things like SDI'ing Peach's Uair, or edgeguarding scenarios.
That's a dream come true for some smashers. There are TOP level Smashers that didn't have it that convenient. Yeah, we don't really have that many high level Smashers yet, arguably none even, but we have the manpower to do it. Aaaaaand, that also means, you can potentially be a defining moment in our region's history. That's exciting enough as it is, and with the dedication you have (I can tell you have a lot just from talking on AIM) it's more than possible for you to rise to a top player in this region, especially with the advantages you have of being able to learn from the ground up, but also learning from me, which is good cuz I'll make sure you don't learn with bad habits.
Now, that takes care of the first part I wanted to post. The next part is where you said you're not sure how to practice besides tech skill.
At the stage you're at right now, tech skill is definitely the most important thing you need to work on, so if all you did was practice tech skill...That's actually perfectly fine haha. It can be hard to practice other things on your own, but if you want to I'm basically going to write out a list of things you can practice at home. I took the concepts from an SSFIV player's podcast. His name is Juicebox and he has really good podcasts that relate to Smash as well.
So, basically the game can be broken down into different pieces, and you can practice the major pieces at home. Here they are:
tech Skill, spacing/zoning, footsies, offensive options, defensive options, matchups, yomi
Tech Skill- he uses what's called the 30 times method to practice his technical execution. Basically with every technique you practice, you practice it 30 times in a row, and if you mess up anywhere along the way you have to start back at 0. That will probably be enough at that point to commit the execution to muscle memory. If you want to go even farther, practicing with no sound will help commit it even more to muscle memory. If you play with music and focus on the music, that means you'll have to have even higher levels of muscle memory, so practicing like that with the 30 times method is also effective. You basically want to get to the point where you don't have to think about it in a match.
Bread and Butter Combos- Every character has combos you need to be able to pull off consistently. Watch high level matches, or go online to the Character Specific section and ask in the Q and A threads what that character's B and B's are. I'm talking about things like chaingrabbing spacies with Marth, Downthrow --> Slap on all applicable characters with Sheik, Drill shine--> Grab on Marth with Fox, Uthrow Uair with Fox and so on. Use the 30 times method for this as well.
Spacing/Zoning- You can plug in another controller and pick a character, and then figure out where you normally want to space yourself in that matchup. Like, say I pick Sheik for my character and Ganondorf for the 2nd controller. I'd play around a bit with Ganondorf to see his hitboxes, his range and speed of his moves, and the area they cover. Then, you can compare that to your own moves to figure out how you want to position yourself, and which areas to stay away from. An example would be Ganondorf's fair being able to beat out Sheik's fair. That means when Ganondorf is in the air, you never want to be facing directly in front of him in the air, so don't do stupid and do things like trying to contest Ganondorf in the air like that. However, Sheik's back air has just as much range as Ganondorf's Fair and also comes out faster. So maybe playing with your back to Ganon and reacting to his jumping, or even walling him with Bair would be a good strategy to mix in. Then turn the Ganondorf on CPU and just practice the spacing you came up with, and the strategies like Bair walling.
Footsies- Footsies just means navigating in the neutral position. With Marth you're going to be dash dancing a lot, same with Falcon. With Fox, if they're far away you want to be able to laser consistently but when they get close you want to either switch to a dash dance or maybe attack, with a SH Nair or something. But, what if you're playing vs Marth as Fox, and the Marth is dash dancing close to you to scare you into attacking? Then you don't want to attack, you want to hold your ground and try and stuff the Marth's approach. But who will approach first? Maybe you actually decide to approach, so to stop the dash dance of the Marth because he's going to be dashing away from your attack, you can overshoot the aerial. Those little mindgames are footsies. The best way to learn this part of the game is through practice with other people, but for now just watch the videos of the top level players with whatever character you choose, and pay attention to who gets the first hit in during the neutral position. Slow the video down and look to see exactly how they do it.
Offensive/Defensive Options- Offensive options would be your effective approaches, edgeguarding and shield pressure mainly. So you want to figure out what approaches your character has vs. certain other characters, and this can be done by watching videos or asking in a Q & A thread. If you ask in a thread, you can also get explanations of why and how those approaches work which is a healthy way to learn. You can do the same for edgeguarding and then practice that vs. the cpu. As for shield pressure, you just have to do a combination of watching videos and thinking of strategies. Say you watch Mango's Falco, and you notice that he does Nair-> Shine-> Retreating Nair on shield. Go into a Q & A thread and ask them why that is effective, or try to figure it out on your own. Then, plug in a 2nd controller and turn that controller to handicap 9, and put you at handicap 1, and also turn the damage ratio down to 0.5. Then with Falco you'd practice that string on the CPU who will not be moving at all from it, making it easy to practice. That timing isn't exactly the same as hitting a shield, so when you play against people you will have to adjust. But if you practiced it well enough you'll at least have the feel for jumping out of your shine with a SH, and also retreating the Nair. Or Marth, you might think, since his Dash Dance is so good, good shield pressure with him might be to Fair their shield and then go into a DD, which will cover every option OOS they have mostly. Roll, Dodge, and Attack OOS are all covered by his dash dance, and he can't be shieldgrabbed due to how long the range on the fair is.
Defensive options would be how to stuff approaches, getting out of pressure and getting back on the ledge. Videos are really good for this as are asking in Q & A threads once again. You'll find the answers to be things like, Falco's Bair, Utilt and sometimes Nair can beat Falcon's Nair due to priority and positioning of the moves, so turning around when you predict an approach can be effective. Getting out of pressure, for that you just have to study what all of your OOS options are. Sheik has roll, jump, dodge, shieldgrab, wavedash OOS, nair OOS. You want to know when and how to use those options. If Fox does a nair early on my shield, I'm going to shieldgrab because I can get him before the shine comes out. If he does a late Nair though, I'm going to wait for the Shine and then WD backwards OOS, that way I can grab him if he tries another aerial on my shield, since I won't be where he aimed his aerial anymore. And you can use that same process for getting back on the ledge too. You don't want to spam ledgehop Fairs against Marth because he can WD back and outrange it with Fsmash. But, if you see that he's going to do that you can jump up as if you're going to Fair and then airdodge through the Fsmash and grab him in his lag. That's a little mixup game that you can just come up with being creative and watching videos.
Matchups- This is just an in depth knowledge of all of the above plus other, deeper aspects of the matchup. Knowing exactly which percent to switch to a pivot grab if Fox doesn't DI your Uthrow as Marth, and knowing which percent and what DI to Utilt at. Knowing how to avoid CC from certain characters is another example. This comes with experience so when you play people keep your eyes open for what you're losing to so that you can figure ways around it. The best substitute for experience is just talking to people in Q & A threads, and watching vids and being creative.
Yomi- Yomi is basically your ability to read your opponent. You have to know every option in a certain situation, know which options beat which and then be able to outpredict your opponent accordingly, by mixing up the options correctly. Like the example above, Sheik vs Marth on the ledge. If you think Marth is going to WD back Fsmash you if you try and Fair from ledge, jumping and airdodging through the Fsmash and then grabbing him in his lag. However if you do that once vs. an opponent, you now run the risk of them waiting for the airdodge and Fsmashing. So maybe now next time he's near the ledge, you want to do an invincible waveland because he won't be expecting it, and jab or grab or Ftilt him. Another important part of Yomi is having a feel for what level your opponent is at. Because if you try and overpredict it could get you in trouble. An example would be, maybe it would actually be smart to spam ledgehop airdodge vs your opponent if they can't adapt or punish it. Or maybe their nerves are making them not aware of them losing to it over and over. If that's the case you can use it more often. But again vs a good opponent you have to mix it up. That's Yomi, being a step ahead of your opponent.
Lastly you really need to get your parents to let you go to Smashfests. Get good grades and let them know that it's not just something you want to do when you're bored. Let them know that it means a lot to you and offer to let them come to tournaments to watch so they can feel safe, and then eventually they'll let you start going more and more, once they become acquainted with the people.
In the worst case scenario and they don't budge, by the age they do start letting you go out more and more you'll already be a monster haha. Sorry this post took so long too, I fell asleep.
Oh and also, what happened to Falco haha