Klaymoor
Smash Apprentice
- Joined
- Dec 13, 2018
- Messages
- 135
Welp, here are some of the ideas I have so far, any opinions/suggestions are welcome:
NOTE: I added some details from where I got the ideas.
Jabs: A quick 1-2 with her staff, 3rd hit onward turns into a multi-hit poison attack from her right hand (KIU boss battle), which can be DI'd out of. Has a DoT effect for a couple of seconds. (I'm thinking about moving her poison to forward tilt)
Forward Smash: Medusa punches the enemy with great force, possibly damaging herself (KIU, battle vs Hades)
Down Smash: Medusa uses her dark magic to attack her surroundings. (I think she does something like this in one of her idols)
Grab: A run of the mill short range grab with her right hand.
Grab+A: Medusa's snakes bite her opponent.
Grab+down: Medusa slams her opponent on the ground, and then attacks them with her staff, sending them upwards.
Grab+forward: the opponent is tossed forward with a disdainful gesture, sending them flying in a low angle.
Grab+back: Medusa does a 180° and throws her opponent very far.
Side B: Medusa uses her petrifying gaze to stun/turn her opponent into stone for a few seconds. Works similar to Mewtwo's Disable. (duh)
Up B: Medusa disappears for a brief moment before teleporting. A red claw mark appears on her destination. If this mark connects, the opponent receives a small amount of damage and they will be stunned for a moment. Shortly after Medusa teleports, slashing the enemy for a fair amount of damage. If the mark misses she will teleport normally. (KIU boss battle)
I have some other ideas but they don't fit her very well. Also, I just realized I never thought of any of her air moves xDu
If Nintendo decides to make a new KI game (or a port of KIU), I really want the option of being able to give hearts to Medusa, just like we could do with Palutena and Viridi in the 3DS. :I
NOTE: I added some details from where I got the ideas.
Jabs: A quick 1-2 with her staff, 3rd hit onward turns into a multi-hit poison attack from her right hand (KIU boss battle), which can be DI'd out of. Has a DoT effect for a couple of seconds. (I'm thinking about moving her poison to forward tilt)
Forward Smash: Medusa punches the enemy with great force, possibly damaging herself (KIU, battle vs Hades)
Down Smash: Medusa uses her dark magic to attack her surroundings. (I think she does something like this in one of her idols)
Grab: A run of the mill short range grab with her right hand.
Grab+A: Medusa's snakes bite her opponent.
Grab+down: Medusa slams her opponent on the ground, and then attacks them with her staff, sending them upwards.
Grab+forward: the opponent is tossed forward with a disdainful gesture, sending them flying in a low angle.
Grab+back: Medusa does a 180° and throws her opponent very far.
Side B: Medusa uses her petrifying gaze to stun/turn her opponent into stone for a few seconds. Works similar to Mewtwo's Disable. (duh)
Up B: Medusa disappears for a brief moment before teleporting. A red claw mark appears on her destination. If this mark connects, the opponent receives a small amount of damage and they will be stunned for a moment. Shortly after Medusa teleports, slashing the enemy for a fair amount of damage. If the mark misses she will teleport normally. (KIU boss battle)
I have some other ideas but they don't fit her very well. Also, I just realized I never thought of any of her air moves xDu
If Nintendo decides to make a new KI game (or a port of KIU), I really want the option of being able to give hearts to Medusa, just like we could do with Palutena and Viridi in the 3DS. :I