• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Queen of the Underworld: Medusa's Secret Hideout

Favourite commander of Medusa's army?

  • Twinbellows

  • Dark Lord Gaul

  • Hewdraw

  • Pandora

  • Thanatos


Results are only viewable after voting.

Ikanger

Smash Apprentice
Joined
Oct 16, 2017
Messages
135
So apparently the reason Isabelle isn't an echo of Villager is because her body type is too different and too different of a personality.

This instantly rules out Viridi's chances as an echo, which is nice, but it also makes me wonder about Medusa. The rules for echoes seem pretty narrow, and Medusa's design holds quites some differences from Palutena's design. And I'm mainly talking about her snake hair. Medusa's unique design sets her apart quite a lot from her counterpart, and it makes me wonder if it hurts her potential of being an echo. One big plus she does have, though, is that her body type is similar to Palutena's.

Also, of course Medusa's personality is different from Palutena's. But, you can still argue the same for Peach/Daisy, Samus/Dark Samus.
 
Last edited:

zferolie

Smash Hero
Joined
Jul 2, 2013
Messages
5,002
So apparently the reason Isabelle isn't an echo of Villager is because her body type is too different and too different of a personality.

This instantly rules out Viridi's chances as an echo, which is nice, but it also makes me wonder about Medusa. The rules for echoes seem pretty narrow, and Medusa's design holds quites some differences from Palutena's design. And I'm mainly talking about her snake hair. Medusa's unique design sets her apart quite a lot from her counterpart, and it makes me wonder if it hurts her potential of being an echo. One big plus she does have, though, is that her body type is similar to Palutena's.

Also, of course Medusa's personality is different from Palutena's. But, you can still argue the same for Peach/Daisy, Samus/Dark Samus.
Was this stated somewhere?

And by personality i think it was, Isabelle wouldn't use an ax on people, and her fighting style would be more based on party or fun activities in her game
 

Ikanger

Smash Apprentice
Joined
Oct 16, 2017
Messages
135
Apparently it was stated by the man himself, but I'm basing this off of someone's quote in the leak thread on here. I'm not entirely sure where this was said by Sakurai.

Also, yeah that makes sense. Isabelle indeed wouldn't use an axe or certain other things.
 

CaptainMapleSyrup

Smash Cadet
Joined
Aug 23, 2018
Messages
39
Apparently it was stated by the man himself, but I'm basing this off of someone's quote in the leak thread on here. I'm not entirely sure where this was said by Sakurai.
He said it in the weekly Famitsu column: https://nintendoeverything.com/saku...n-character-reveals-isabelles-inclusion-more/

Sadly he also said character reveals will slow down til the game’s release. That could just mean we get one per month, or could mean we’ll have to hold out until November/beginning of December.
 
Last edited:

Michael the Spikester

Smash Obsessed
Joined
Aug 31, 2018
Messages
29,714
Location
Canada
Switch FC
SW-0818-8347-0203
I mean Peach and Daisy both have different lengths of hair as do Marth and Lucina so Medusa can still work as an echo since she has the right structure as well as wielding a staff like Palutena.
 
Last edited:

zferolie

Smash Hero
Joined
Jul 2, 2013
Messages
5,002

Ikanger

Smash Apprentice
Joined
Oct 16, 2017
Messages
135
He said it in the weekly Famitsu column: https://nintendoeverything.com/saku...n-character-reveals-isabelles-inclusion-more/

Sadly he also said character reveals will slow down til the game’s release. That could just mean we get one per month, or could mean we’ll have to hold out until November/beginning of December.
I think we have to prepare for the possibility that October could be pretty dry in terms of Smash news. I don't think it necessarily means we'll get only like two or three more characters, just that they want to keep most reveals that are left for November so that hype is boosted a lot close to release.

I mean Peach and Daisy both have different lengths of hair as do Marth and Lucina so Medusa can still work as an echo since she has the right structure as well as wielding a staff like Palutena.
That is true, yes.. but as much as I hope it's not, I feel like Snake hair takes it further. Snakes that move individually, and they would quite possibly enlarge Medusa's hurtbox around her head.. hmm.. I just hope it doesn't rule out her chances.

On a second note, thinking about it, while there may already be snake hair animations.. I can still imagine it to be quite tricky to animate snake hair on an actual fighter that's gonna throw out attacks, jump, run, and will get attacked and launched all over the place. To animate each snake seperately is definitely something I'd imagine to be difficult.
 

Erotic&Heretic

Smash Master
Joined
Dec 27, 2013
Messages
3,676
Location
France
About echo fighters and Isabelle, yeah, I believe it's more a matter of what the Villager uses. The axe of course, but even the shovel or dropping bowling ball on people... I'm still curious about her aerials. Basically, the idea is that the moveset was not fitting.

In comparison, Medusa using her staff or magic isn't out of character, like Dark Samus. She may not use all of Samus' attacks in Metroid Prime, but it's not incoherent.

And everything that is "Palutena specific" can be altered. Snake for the Uair, the Dark Wings from the animated short for the smashes... Or simply punching people for the shield attacks.

About snake hair, I believe that it will mostly be a separate animation, like Madama Butterfly's wings... The one that exist only for Bayonetta's shadow.
 

Ikanger

Smash Apprentice
Joined
Oct 16, 2017
Messages
135
That being said, unique animations aren't out of the question, looking at Daisy and Dark Samus mainly.

About echo fighters and Isabelle, yeah, I believe it's more a matter of what the Villager uses. The axe of course, but even the shovel or dropping bowling ball on people... I'm still curious about her aerials. Basically, the idea is that the moveset was not fitting.

In comparison, Medusa using her staff or magic isn't out of character, like Dark Samus. She may not use all of Samus' attacks in Metroid Prime, but it's not incoherent.

And everything that is "Palutena specific" can be altered. Snake for the Uair, the Dark Wings from the animated short for the smashes... Or simply punching people for the shield attacks.

About snake hair, I believe that it will mostly be a separate animation, like Madama Butterfly's wings... The one that exist only for Bayonetta's shadow.
Yeah I could definitely see the snakes getting used for an up air, that would make sense. And maybe for a pummel animation the snakes could viciously bite the opponent.
 

Machete

Smash Ace
Joined
Dec 8, 2007
Messages
628
I mean, that interview pretty much confirms that if there's an echo of Palutena, it's Medusa. Which I didn't really doubt, but still. If you think about it, the only animations that outright wouldn't make sense on Medusa are the taunts and victory poses, and those are always different with echoes anyways.
 

Ikanger

Smash Apprentice
Joined
Oct 16, 2017
Messages
135
So, we can come to the conclusion that Medusa's design differences don't necessarily decrease her potential as an echo?
 

Kirbeh

Smash Champion
Joined
Aug 9, 2016
Messages
2,483
Location
Somewhere Else
Switch FC
SW-7469-4510-7312
So, we can come to the conclusion that Medusa's design differences don't necessarily decrease her potential as an echo?
I think that's a reasonable stance to hold as of this moment.

Regarding the snake hair concerns though, they can make the snakes move around a little as part of a unique idle and maybe do something else in a taunt or something, but otherwise they shouldn't really pose an issue. They don't have to necessarily add to her hurt box as their only purpose would be aesthetic. Mario's hat in the wedding costume for example technically adds to his height a little but it's not going to change any of his actual stats/properties.
 
Last edited:

Michael the Spikester

Smash Obsessed
Joined
Aug 31, 2018
Messages
29,714
Location
Canada
Switch FC
SW-0818-8347-0203
That is true, yes.. but as much as I hope it's not, I feel like Snake hair takes it further. Snakes that move individually, and they would quite possibly enlarge Medusa's hurtbox around her head.. hmm.. I just hope it doesn't rule out her chances.

On a second note, thinking about it, while there may already be snake hair animations.. I can still imagine it to be quite tricky to animate snake hair on an actual fighter that's gonna throw out attacks, jump, run, and will get attacked and launched all over the place. To animate each snake seperately is definitely something I'd imagine to be difficult.
I'm still confident Sakurai can pull it off considering how much he's going out on this game being we have over 70+ characters (Echos included), 103 stages and all that. That and being possibility an echo or semi-clone could easily help in the snake hair animations.

Worst case scenario there's always DLC though. Still pulling out hope!

Also I think what Sakurai could mean in slowing down on character reveals is that they won't be showing as many throughout the months perhaps revealing a few more in October and then the rest in November. Who knows though. We'll have to wait and see I guess.
 
Last edited:

zferolie

Smash Hero
Joined
Jul 2, 2013
Messages
5,002
About echo fighters and Isabelle, yeah, I believe it's more a matter of what the Villager uses. The axe of course, but even the shovel or dropping bowling ball on people... I'm still curious about her aerials. Basically, the idea is that the moveset was not fitting.

In comparison, Medusa using her staff or magic isn't out of character, like Dark Samus. She may not use all of Samus' attacks in Metroid Prime, but it's not incoherent.

And everything that is "Palutena specific" can be altered. Snake for the Uair, the Dark Wings from the animated short for the smashes... Or simply punching people for the shield attacks.

About snake hair, I believe that it will mostly be a separate animation, like Madama Butterfly's wings... The one that exist only for Bayonetta's shadow.
Been saying this for awhile, but Medusa could easily do everything Palutena does, and the few that seems off are simple changes that wouldn't change any hitboxes or frame data. The wings for example for the Fsmash and Dsmash, just change the wings to be snakes. Etherial snakes she summons out. nothing odd about that.

For the 2 shield attacks like has been said she can use her fist to punch(as we've seen her do vs Hades), or have her form an etherial black shield.

For her B, instead of the goddess icon appearing, its a mini medusa head. It would fit into Medusa's B maybe having an added slow effect.

And her Down B would work well with Palutena's Heavenly Light over the counter/Reflect. Medusa isn't about countering people, she wants to blast people with her own power. Taking that unused(and arguably peoples favorite) custom move and putting it on Medusa as a Down B, and just use dark light, would be fitting. Plus When medusa teleports she does get surrounded by dark light, so its not to far off that she can summon dark light around her.
 

Ikanger

Smash Apprentice
Joined
Oct 16, 2017
Messages
135
Been saying this for awhile, but Medusa could easily do everything Palutena does, and the few that seems off are simple changes that wouldn't change any hitboxes or frame data. The wings for example for the Fsmash and Dsmash, just change the wings to be snakes. Etherial snakes she summons out. nothing odd about that.

For the 2 shield attacks like has been said she can use her fist to punch(as we've seen her do vs Hades), or have her form an etherial black shield.

For her B, instead of the goddess icon appearing, its a mini medusa head. It would fit into Medusa's B maybe having an added slow effect.

And her Down B would work well with Palutena's Heavenly Light over the counter/Reflect. Medusa isn't about countering people, she wants to blast people with her own power. Taking that unused(and arguably peoples favorite) custom move and putting it on Medusa as a Down B, and just use dark light, would be fitting. Plus When medusa teleports she does get surrounded by dark light, so its not to far off that she can summon dark light around her.
Wait, Heavenly Light was one of the more popular customs?

I was thinking maybe keep her a counter, because that would be a really nice way to implement her petrification abilities. Once she counters someone, her glare will petrify them for a limited amount of time or until when a strong enough hit breaks them out of that. Kinda working like Bayo's Witch Time except the opponent is frozen in their spot. Perhaps this would function too differently from Palutena's counter for an echo though, idk.

I'm still confident Sakurai can pull it off considering how much he's going out on this game being we have over 70+ characters (Echos included), 103 stages and all that. That and being possibility an echo or semi-clone could easily help in the snake hair animations.

Worst case scenario there's always DLC though. Still pulling out hope!

Also I think what Sakurai could mean in slowing down on character reveals is that they won't be showing as many throughout the months perhaps revealing a few more in October and then the rest in November. Who knows though. We'll have to wait and see I guess.
Yeah I feel more confident now again too, thanks to you guys. So thanks!
 

zferolie

Smash Hero
Joined
Jul 2, 2013
Messages
5,002
Wait, Heavenly Light was one of the more popular customs?

I was thinking maybe keep her a counter, because that would be a really nice way to implement her petrification abilities. Once she counters someone, her glare will petrify them for a limited amount of time or until when a strong enough hit breaks them out of that. Kinda working like Bayo's Witch Time except the opponent is frozen in their spot. Perhaps this would function too differently from Palutena's counter for an echo though, idk.
I always thought it was the case. it was unique, it was easier to confirm, you can kill steal with it, and heal allies with it in team matches with friendly fire on(which it seems like some tournies did)

Adding a petrification effect could work, but so far it doesn't seem like echos have gotten those sort of changes. mostly sweet spot and stuff. Even Daisy it seems doesn't have different effects with her turnips or Toad. Though honestly, Sakurai should go into more details on how characters have changed. We still don't know many characters new FS's...
 

Ikanger

Smash Apprentice
Joined
Oct 16, 2017
Messages
135
I think that's a reasonable stance to hold as of this moment.

Regarding the snake hair concerns though, they can make the snakes move around a little as part of a unique idle and maybe do something else in a taunt or something, but otherwise they shouldn't really pose an issue. They don't have to necessarily add to her hurt box as their only purpose would be aesthetic. Mario's hat in the wedding costume for example technically adds to his height a little but it's not going to change any of his actual stats/properties.
Very true.. some physical differences that are not related to body type are most likely not to be a problem I suppose than. Medusa's snakes shouldn't form too much of an obstacle.

I always thought it was the case. it was unique, it was easier to confirm, you can kill steal with it, and heal allies with it in team matches with friendly fire on(which it seems like some tournies did)

Adding a petrification effect could work, but so far it doesn't seem like echos have gotten those sort of changes. mostly sweet spot and stuff. Even Daisy it seems doesn't have different effects with her turnips or Toad. Though honestly, Sakurai should go into more details on how characters have changed. We still don't know many characters new FS's...
Adding some sort of petrification ability, imo, is almost crucial for Medusa. Since that's a well known fact about Medusa in general, besides her snake hair. Even if it was just an animation when she grabs opponents. I think one way or another petrification has to be incorporated into her moveset. It's part of what makes Medusa who she is. But if she didn't have it, it can still work I suppose. Since KI Medusa hasn't been shown petrifiying people a lot, except for in "Medusa's Revenge", which not a lot of people have seen. I will not deny it'd feel a bit weird though.
 

Kirbeh

Smash Champion
Joined
Aug 9, 2016
Messages
2,483
Location
Somewhere Else
Switch FC
SW-7469-4510-7312
Adding some sort of petrification ability, imo, is almost crucial for Medusa. Since that's a well known fact about Medusa in general, besides her snake hair. Even if it was just an animation when she grabs opponents. I think one way or another petrification has to be incorporated into her moveset. It's part of what makes Medusa who she is. But if she didn't have it, it can still work I suppose. Since KI Medusa hasn't been shown petrifiying people a lot, except for in "Medusa's Revenge", which not a lot of people have seen.
Well, if they really wanted to include that while keeping her an Echo, the closest compromise I could see them doing it for is as her down special.

Rather than a Counter/Reflect like Palutena, they could make it a stun effect like Mewtwo's Disable. They could keep the animation the same as Palutena's Counter, but instead of a knockback, the counter results in the stun/dizzy. And of course to differentiate it aesthetically and get across the whole petrifying gaze thing, they can just add a flash effect to her eyes.

Edit: I should've read the last couple posts, you said what I did already.
 
Last edited:

zferolie

Smash Hero
Joined
Jul 2, 2013
Messages
5,002
Adding some sort of petrification ability, imo, is almost crucial for Medusa. Since that's a well known fact about Medusa in general, besides her snake hair. Even if it was just an animation when she grabs opponents. I think one way or another petrification has to be incorporated into her moveset. It's part of what makes Medusa who she is. But if she didn't have it, it can still work I suppose. Since KI Medusa hasn't been shown petrifiying people a lot, except for in "Medusa's Revenge", which not a lot of people have seen. I will not deny it'd feel a bit weird though.
Hmm, I guess thats true. I was saying her B could have a slow/heavy effect to the projectiles, and maybe as a whole thats what her difference as an echo is? Like how Lucina has no sweet spot, maybe Medusa is she gains a debuff that makes characters slower and heavier as she hits them with her specials and smash attacks. and some of her aerials.

For a full on petrification, that should be tied to her ult. Think Peach FS, but does damage and does the petrification, and doesn't have the healing tied to it.
 

Erotic&Heretic

Smash Master
Joined
Dec 27, 2013
Messages
3,676
Location
France
Two possibilities IMO: Either getting Mewtwo's disable with a unique stun (but functionning the same as a normal stun) or simply keep the counter, but she does her uppercut instead, launching upward.

Petrification for a Final Smash is also a possibility, of course.
 

Ikanger

Smash Apprentice
Joined
Oct 16, 2017
Messages
135
Yeah petrification for a final smash seems like a good, less complicated idea. I could see her do some sort of glare that affects opponents within a certain range, or shoot a petrificating laser. After she hits her targets, she transforms into her monsterform and finishes it off one way or another.
 

Ed-boy

Smash Journeyman
Joined
May 31, 2018
Messages
417
Location
Close to a mailbox, Eddy.
Yeah petrification for a final smash seems like a good, less complicated idea. I could see her do some sort of glare that affects opponents within a certain range, or shoot a petrificating laser. After she hits her targets, she transforms into her monsterform and finishes it off one way or another.
Sooooo, sorta like a hybrid of Mewtwo & Ganon's Final Smashes?
 

CaptainMapleSyrup

Smash Cadet
Joined
Aug 23, 2018
Messages
39
The wings for example for the Fsmash and Dsmash, just change the wings to be snakes. Etherial snakes she summons out. nothing odd about that.

For the 2 shield attacks like has been said she can use her fist to punch(as we've seen her do vs Hades), or have her form an etherial black shield.

For her B, instead of the goddess icon appearing, its a mini medusa head. It would fit into Medusa's B maybe having an added slow effect.

And her Down B would work well with Palutena's Heavenly Light over the counter/Reflect. Medusa isn't about countering people, she wants to blast people with her own power. Taking that unused(and arguably peoples favorite) custom move and putting it on Medusa as a Down B, and just use dark light, would be fitting. Plus When medusa teleports she does get surrounded by dark light, so its not to far off that she can summon dark light around her.
For the shield moves, let’s not forget that toothy mouth embedded in the palm of her hand that isn’t holding her staff. The hand-mouth spits clouds of poison/acid so it could potentially create a multi-hit cloud around her hand.

For the wing attacks, yes snakes would work and someone on here has also shown us that dark wings wouldn’t look entirely weird on her. A left-field suggestion I was considering was using “wing” shapes made out of Underworld minions like Monoeyes? Or just giving her wings from one of the other Underworld enemies? We know that summoning and controlling little baddies is Medusa’s most commonly used power so perhaps it could come into play here. Not entirely convinced by this and I admit it would be a simpler option to just use snakes, but it’s a third option at least using Underworld flavoring that is unique to her.

For B-neutral she has her eye-shaped Underworld symbol which works for shooting projectiles as it will look like she is shooting someone with a “look” out of the eye - this is as iconic for Medusa as snakes are.

Down-B, I love your use of Heavenly Light. I’d be happy with that or Counter as it is. If she ends up slower (but more damaging or with petrifying effects) compared to Palutena she may need the Counter. If they gave her eyes a flash of orange light effect during the melee counter that would suggest she was freezing someone with a glare before smacking them away. And the projectile barrier version uses a similar orange color to her eyes when they’re petrifying anyway so she could just use it to repel. Or her barrier itself could be a lot more damaging/petrifying to people it hits and only absorbs projectiles to balance it? Would be fun if it turned projectiles to stone that could then be picked up and thrown.
 
Last edited:

zferolie

Smash Hero
Joined
Jul 2, 2013
Messages
5,002
For the shield moves, let’s not forget that toothy mouth embedded in the palm of her hand that isn’t holding her staff. The hand-mouth spits clouds of poison/acid so it could potentially create a multi-hit cloud around her hand.

For the wing attacks, yes snakes would work and someone on here has also shown us that dark wings wouldn’t look entirely weird on her. A left-field suggestion I was considering was using “wing” shapes made out of Underworld minions like Monoeyes? Or just giving her wings from one of the other Underworld enemies? We know that summoning and controlling little baddies is Medusa’s most commonly used power so perhaps it could come into play here. Not entirely convinced by this and I admit it would be a simpler option to just use snakes, but it’s a third option at least using Underworld flavoring that is unique to her.

For B-neutral she has her eye-shaped Underworld symbol which works for shooting projectiles as it will look like she is shooting someone with a “look” out of the eye - this is as iconic for Medusa as snakes are.

Down-B, I love your use of Heavenly Light. I’d be happy with that or Counter as it is. If she ends up slower (but more damaging or with petrifying effects) compared to Palutena she may need the Counter. If they gave her eyes a flash of orange light effect during the melee counter that would suggest she was freezing someone with a glare before smacking them away. And the projectile barrier version uses a similar orange color to her eyes when they’re petrifying anyway so she could just use it to repel. Or her barrier itself could be a lot more damaging/petrifying to people it hits and only absorbs projectiles to balance it? Would be fun if it turned projectiles to stone that could then be picked up and thrown.
The mouth hand could work with minimal new animations, so thats a plus for that.

Yeah I saw that post about black wings, and it could work as that. I mean she is a Goddess and was with Palutena at one point. Who's to say she doesn't still have black wings?

I think even if she is slightly slower she could still use the Heavenly light Down B. Honestly, I think the main different will be like OG Echo Pikachu and Pichu. Pichu hurt more but took damage from them. Medusa maybe has attacks that come out slower or do a bit less damage, but has a slowing and heavy effect to them, to symbolize Petrification.

The FS i feel would be more like Peachs one mixed with current bowser. Medusa grows huge and is in the background, after a moment she does the gaze, and petrifies every and does damage. The petrifiy is basically freezes everyone in their current spot, frozen longer depending on their current damage. Medusa can just wail on them as much as she wants while they are petrified, and the foes are launched after they are unfrozen
 
Last edited:

VexTheHex

Smash Ace
Joined
Mar 30, 2018
Messages
567
I never posted here? Back before Smash 4, I supported this evil lady. I was pretty disheartened :ultpalutena: made it in over her, but I was appalled that :ultdarkpit: made it in before her. Like... really disgusted to be honest.

We don't really have many major evil ladies in the core Nintendo series. Even Lusamine got sympathy thrown her way (she didn't deserve it) and Faba took her spot on the evil team reunion. And the Mario spin offs touch on evil ladies, but none of them are big enough for Smash sadly. So I really would like to see Medusa became a part of the roster to supply us with one.

I feel she could be an echo, but a semi-clone may be her better option. Time will tell, but the missing Kid Icarus song entry could bode well for her in the end. But her chances really aren't the best as she never was wildly popular.
 

RetrogamerMax

Smash Legend
Joined
Sep 3, 2018
Messages
12,221
Location
Houston, Texas
NNID
RetrogamerMax2
So I wanted to ask you guys, want do you think about the DLC Viridi Mii costume back in Smash 4 and how likely or unlikey that could tie into both Viridi and Medusa chances of getting into the roster?
 

Erotic&Heretic

Smash Master
Joined
Dec 27, 2013
Messages
3,676
Location
France
I believe that the Viridi costume is a result of her popularity in the ballot. Plus her presence already in Smash 4 (Reset Bomb Forest + Palutena's Guidance). For a playable character I see it like this: Medusa have more chance as an echo (especially now that Sakurai mentionned that Isabelle couldn't work because of body type), but Viridi has more chance as a semi-clone / unique character.

But I also believe that Kid Icarus, with no games since Uprising may only get an echo (and that's not guaranteed) so Medusa may have more chances.
 

RetrogamerMax

Smash Legend
Joined
Sep 3, 2018
Messages
12,221
Location
Houston, Texas
NNID
RetrogamerMax2
I believe that the Viridi costume is a result of her popularity in the ballot. Plus her presence already in Smash 4 (Reset Bomb Forest + Palutena's Guidance). For a playable character I see it like this: Medusa have more chance as an echo (especially now that Sakurai mentionned that Isabelle couldn't work because of body type), but Viridi has more chance as a semi-clone / unique character.

But I also believe that Kid Icarus, with no games since Uprising may only get an echo (and that's not guaranteed) so Medusa may have more chances.
I agree, I think us getting Medusa as a Echo Fighter is more likely than us getting both or Viridi alone.
 
Last edited:

Machete

Smash Ace
Joined
Dec 8, 2007
Messages
628
I believe that the Viridi costume is a result of her popularity in the ballot. Plus her presence already in Smash 4 (Reset Bomb Forest + Palutena's Guidance). For a playable character I see it like this: Medusa have more chance as an echo (especially now that Sakurai mentionned that Isabelle couldn't work because of body type), but Viridi has more chance as a semi-clone / unique character.

But I also believe that Kid Icarus, with no games since Uprising may only get an echo (and that's not guaranteed) so Medusa may have more chances.
That’s my take as well. I don’t think it’d be controversial to say Viridi is more popular than Medusa and likely the most popular Kid Icarus character not in the game, but she is less important to the franchise as a whole and she’s not possible as an echo the way they’ve been defined up until now.

The competition to be a unique character is so much harsher than the one to be an echo. Shadow and Ken probably have the most going for them, but after that?
 

Erotic&Heretic

Smash Master
Joined
Dec 27, 2013
Messages
3,676
Location
France
That’s my take as well. I don’t think it’d be controversial to say Viridi is more popular than Medusa and likely the most popular Kid Icarus character not in the game, but she is less important to the franchise as a whole and she’s not possible as an echo the way they’ve been defined up until now.

The competition to be a unique character is so much harsher than the one to be an echo. Shadow and Ken probably have the most going for them, but after that?
On a Nintendo level, I'd say that Impa and Dixie both have a lot of potential. That's not an argument for Medusa, but I realise that there's no echo for Smash 4 characters so far.
 

Machete

Smash Ace
Joined
Dec 8, 2007
Messages
628
On a Nintendo level, I'd say that Impa and Dixie both have a lot of potential. That's not an argument for Medusa, but I realise that there's no echo for Smash 4 characters so far.
Yeah Impa probably has the best shot out of any Nintendo character as an echo. I can imagine there was a general desire to have more Zelda representation the same way there was for Metroid and that got us Dark Samus. It’s a shame most everyone seems to prefer HW Impa over any other since it probably can’t be used, but SS is close enough.

Not sure about Dixie. I used to feel like she shouldn’t be an echo but warmed up to the idea after Chrom and DS, but after Isabelle I think semiclone is what they’d go with for Dixie. She definitely should be in the game one way or another, though, but I’m kinda dreading the possibility in which she is seen as too important and distinct to be an echo but not priority enough to be unique. Hope that’s not the case.

And well, I fully believe we are getting Ken, so that’d be a Smash 4 echo. Don’t think that’s too important though, Melee has at least three echoes now.
 

Erotic&Heretic

Smash Master
Joined
Dec 27, 2013
Messages
3,676
Location
France
Yeah Impa probably has the best shot out of any Nintendo character as an echo. I can imagine there was a general desire to have more Zelda representation the same way there was for Metroid and that got us Dark Samus. It’s a shame most everyone seems to prefer HW Impa over any other since it probably can’t be used, but SS is close enough.
The design of HW Impa is based on SS Impa so that's fine I guess. I imagine that Impa would probably get a mix of various Impa anyway, like Sheik is a mix of TP and the BotW armor (so Sheik once more have a design from a game where she doesn't exist).

Not sure about Dixie. I used to feel like she shouldn’t be an echo but warmed up to the idea after Chrom and DS, but after Isabelle I think semiclone is what they’d go with for Dixie. She definitely should be in the game one way or another, though, but I’m kinda dreading the possibility in which she is seen as too important and distinct to be an echo but not priority enough to be unique. Hope that’s not the case.
She could be a semi indeed, and that may hinder her chance to be playable considering K.Rool. I also think that DK being a Mario character may also lower the chances (in Smash 4, the DK content was abysmal, like Yoshi).

And well, I fully believe we are getting Ken, so that’d be a Smash 4 echo. Don’t think that’s too important though, Melee has at least three echoes now.
Yeah, Ken is an obvious echo (I mean, it's the only SF character who have a trophy in Smash 4, and there's his theme on Suzaku castle too). And yeah, there's no pattern at all, as always.
 

Machete

Smash Ace
Joined
Dec 8, 2007
Messages
628
The design of HW Impa is based on SS Impa so that's fine I guess. I imagine that Impa would probably get a mix of various Impa anyway, like Sheik is a mix of TP and the BotW armor (so Sheik once more have a design from a game where she doesn't exist).
Yeah that's my thought on Impa's design. A SS base, with some other elements added in. I fully trust the Smash team with their design choices, characters rarely look better than they do in Smash.

Which is, again, part of the reason why I'd want Medusa in so much.
 

Erotic&Heretic

Smash Master
Joined
Dec 27, 2013
Messages
3,676
Location
France
Yeah that's my thought on Impa's design. A SS base, with some other elements added in. I fully trust the Smash team with their design choices, characters rarely look better than they do in Smash.

Which is, again, part of the reason why I'd want Medusa in so much.
Honestly, I'm kinda expecting Impa with the SS face and hair, but mostly dressed like a Sheikah in BotW (like Paya or Purah). Maybe a mix between SS and BotW, like Roy's design in Smash 4.
 

Ikanger

Smash Apprentice
Joined
Oct 16, 2017
Messages
135
Which is, again, part of the reason why I'd want Medusa in so much.
Ikr, Smash would fully do Medusa's design justice.. she would look undeniably good and she'll win people who don't know her over with her design alone. Imagine her render.. Medusa needs to be in Smash.
 

zferolie

Smash Hero
Joined
Jul 2, 2013
Messages
5,002
Impa is a very likely echo as I don't think we will get any new zelda characters otherwise. Dixie is 50/50. That end of K Rools trailer seem to strongly hint at dixie, as that would be a good way to start her own trailer for her as an echo. But if sakurai thinks she would be better as a unique, the sens not getting in as a base character.

Medusa I feel is one of the most likely slept on Echos. body type is a match, personality she fit using Palutena's style of attacks(just with a dark element to it) and More villains is a plus, and she is really the only female nintendo villain, save for Captain Syrup from Wario land.
 

Machete

Smash Ace
Joined
Dec 8, 2007
Messages
628
Dixie is 50/50. That end of K Rools trailer seem to strongly hint at dixie, as that would be a good way to start her own trailer for her as an echo.
That is literally just a reference to the kredits fakeout in Donkey Kong Country 1 and in no way a hint towards Dixie.
 
Top Bottom