WinterSmash 2012
The usual Super Smash Bros. tournaments at LanSmash. Melee, Brawl...Project:M?
Please sign up for attendance to LanSmash on Meetup:
http://meetup.lansmash.com/
You can use Facebook to sign up and it's super easy. LanSmash will be using Meetup to create name badges and handle the door entry.
URL: http://www.lansmash.com/
Facebook: http://www.facebook.com/lansmash
Meetup: http://meetup.lansmash.com/
BRAWL SINGLES AND DOUBLES IS ON SATURDAY
MELEE SINGLES AND DOUBLES IS ON SUNDAY
Registration for events start at 10:00AM with an 11:00AM start.
$5 Entry per person, per event.
$15 venue entry to LanSmash for 1 day, or $25 for 2.
I'll update you all when this post is updated.
The usual Super Smash Bros. tournaments at LanSmash. Melee, Brawl...Project:M?
Please sign up for attendance to LanSmash on Meetup:
http://meetup.lansmash.com/
You can use Facebook to sign up and it's super easy. LanSmash will be using Meetup to create name badges and handle the door entry.
URL: http://www.lansmash.com/
Facebook: http://www.facebook.com/lansmash
Meetup: http://meetup.lansmash.com/
BRAWL SINGLES AND DOUBLES IS ON SATURDAY
MELEE SINGLES AND DOUBLES IS ON SUNDAY
Registration for events start at 10:00AM with an 11:00AM start.
$5 Entry per person, per event.
$15 venue entry to LanSmash for 1 day, or $25 for 2.
I'll update you all when this post is updated.
QUEENSLAND BRAWL MODIFIED RULESET
General Gameplay Rules
1. 3 Stocks
2. 8 Minute Time Limit
3. Items set to "Off" and "None"
4. All infinites are legal.
5. There is a Ledge Grab Limit of 50 for all characters. (If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored).
6. The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites past 300%, and reaching a position that your opponent can never reach you.
7. Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
8. The use of Metaknight is prohibited, if you are playing random, and your character choice ends up as Metaknight, you must restart the match on the same stage until you end up with a character other than Metaknight.
9. If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death:
- In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
- If the match ends with both players dying at the same time (either coincidentally or via suicide move) or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For a tie-breaker match, a Ledge Grab Limit of 18 is introduced for all characters.
Modified Rules for Doubles:
1. Team Attack is set to "On"
2. Life stealing is allowed.
3. In the event of a game reaching the time limit, if a single player on a team exceeds their Ledge Grab Limit, that team loses. If one or more players on both teams exceed their Ledge Grab Limit, then the Ledge Grab Limit rule is ignored.
4. In the event of a game going to time and the Ledge Grab Limit can’t determine a winner and both teams have an equal amount of combined stocks, than whichever team has a lower combined percent is declared the winner.
5. If a player is using the character Pokemon Trainer, Lucario, or Sonic, either team may request that team colors be changed to make it easier to tell the difference between team players.
Set Procedure:
1. Player Priority is determined if it can’t be agreed on. (See below for details)
2. Each Team selects one controller port to use for each Player.
3. Each Team selects one character for each Player. A double blind pick may be called by any player.
4. The first game is played on a Stage selected from the Starter Stage List either by mutual consent or through the Stage Striking Method. The order of stage striking will be 1-2-2-1 (Team 1 strikes a stage, followed by Team 2 striking two stages, with Team 1 then striking one of the two remaining stages).
5. The first match is played.
6. The team that lost the previous match may opt to re-pick controller ports (with themselves picking first).
7. The Team that won the previous match may announce one "Stage Ban" if they have not already done so in this set.
8. The Team that lost the previous match announces the stage for the next match from either the Starter or the Counterpick Stage List. Any Stage named as a "Stage Ban" by the either Team may not be selected. No Stage may be used by a Team that has already won on that Stage in this set.
9. The Team that won the previous match chooses one character for each Player.
10. The Team that lost the previous match chooses one character for each Player.
11. The next match is played.
12. Repeat steps 6-11 for all proceeding matches.
Determining Player Priority:
If there is a dispute in controller port selection or initiating Stage Strike use the following method:
Teams agree to Rock-Paper-Scissors, otherwise it is determined with a coin-flip. The winning Team shall either elect to have first choice in port selection or first choice in Stage Strike. Whichever Team does not receive first choice in Port Selection will be compensated with first choice in Stage Striking.
Note: In Doubles, port selection is ordered 1-2-2-1 fashion (with Team-1 having first choice in controller slot select, Team-2 having both second and third choice, and the final slot going to Team-1).
Stage List:
Starters:
o Battlefield
o Lylat Cruise
o Smashville
o Final Destination
o Yoshi's Island (Brawl)
Counterpicks:
o Battleship Halberd
o Pokemon Stadium 1
o Rainbow Cruise
o Brinstar
o Castle Siege
o Delfino Plaza
o Frigate Orpheon
Conduct Rules:
1. BYOC (Bring your own controller): Players are expected to bring their own controller and be prepared for every tournament set.
2. Pausing may be turned off by request and the request cannot be denied. In the event pause is on and is pressed, whether by accident or on purpose, the result will be a loss of the current stock for the perpetrating player.
3. Players who use the Wii Remote must take the batteries out of the Wii Remote when not playing. If the Wii Remote is still synced up to a Wii with the batteries in, you could unintentionally disrupt a match. If problems persist, a DQ may happen.
4. You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility (including battery issues with a Wii Remote), so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. Both parties need to agree if a match is to be paused or restarted because of these problems.
5. Intentional forfeiting, match fixing, splitting, and any other forms of bracket manipulation are not allowed and punishable by the TO.
6. No substitutions are allowed for singles or doubles.
7. Coaching is allowed only between games, not during. Failure to adhere to this will lead to punishment at the TO's discretion, which could include the removal from the venue.
8. DQ Rule: Arriving too late for a match will result in a DQ. Player(s) will have 5 minutes to show up before a loss of the first match. 5 more minutes results in a loss of the set. For doubles, both players on a team need to be present in order to play.
9. The tournament organizer has the right to save/record any tournament match if possible and has the right to upload said match.
10. Regarding textures and other game hacks:
- Players may request that any texture, stage, or other hacks be disabled during a tournament set. If this is unable to be done, they may switch to a different setup if available.
- Players are not allowed to use any game altering hacks, such as no-tripping or model hacks. If someone is caught setting up a system they brought with such hacks enabled can face punishment at the TO's discretion.
[size=+2]Melee Ruleset[/size]
General Rules
• Metaknight is banned
• Items frequency is set to NONE
• The stock is set to 4
• The time limit is set to 8 minutes
• Finals of both winners and losers bracket (including grand) are best of 5, all other sets are best of 3.
• In the event of a dispute, controller ports will be selected by rock-paper-scissors
• No player may counterpick the stage they last won on unless agreed upon by both players
• Timeout matches will be broken by lives, then percentage. In the event of a percentage tie as well, the match will be re-played.
• Master Hand is banned
• Glitches and tactics used to indefinitely forfeit the opponent's control or to indefinitely stall a match are banned. E.g. IC Freeze Glitch, Mewtwo Soul Stunner, etc. | wall-bombing, rising pound, etc. Disputes on indefinite stalling will be settled by the TO (Dif)
• Any banned stage may be played as a counterpick as long as all participants agree
• Set pause to OFF
• Set team attack to ON
• Unless otherwise stated on the day, double elimination brackets are used
Set Format (in order of procedure)
1. Players choose their characters for the first match (double blind selection may be called)
2. The first stage is chosen by stage striking starting with the player from the smallest numbered controller port (i.e. 1 ->2 ->3->4); first player strikes one stage, second player strikes two stages, first player strikes the last stage
3. The winner of the previous match chooses a stage to ban for the rest of the set if the previous match was their first win of the set
4. The loser of the previous match announces the stage for the next match from the Random Stage List or the Counter Stage List (see general rules section for exceptions)
5. The winner of the previous match chooses their character
6. The loser of the previous match chooses their character
7. Repeat steps 3-7 for all proceeding matches
Singles Random Stage List
Fountain of Dreams
Dream Land
Final Destination
Battlefield
Yoshi's Story
Singles Counter Stage List
Pokemon Stadium
Rainbow Cruise
Kongo Jungle 64
Brinstar
PokeFloats
Teams Random Stage List
Pokemon Stadium
Dream Land
Final Destination
Battlefield
Yoshi's Story
Teams Counter Stage List
Kongo Jungle 64
Rainbow Cruise
Brinstar
PokeFloats
[size=+2]BlazBlue Ruleset[/size]
General Rules
• Finals of both winners and losers bracket (including grand) are best of 5, all other sets are best of 3.
• The time limit is set to 99 seconds
• Matches are set to 2 rounds
• In the event of a dispute, starting side will be selected by a coin toss
• In the event the stage “Training Stage” is picked (by a player or by random), if either player opposes playing on that stage they may call for a stage re-pick BEFORE the match has started (i.e. before “ACTION” appears)
• Unless otherwise stated on the day, Round Robin bracket is used
Set Format (in order of procedure)
1. Players choose their characters for the first match (double blind selection may be called)
2. The winner of the previous match chooses their character
3. The loser of the previous match chooses their character
4. Repeat steps 2-4 for all proceeding matches
[size=+2]Catherine Ruleset[/size]
General Rules
• Finals of both winners and losers bracket (including grand) are best of 5, all other sets are best of 3.
• In the event of a dispute, controller ports will be selected by rock paper scissors
• No player may counterpick the stage they last won on unless agreed upon by both players
• Any banned stage may be played as a counterpick as long as all participants agree
• Pausing mid-match results in a forfeit
• Unless otherwise stated on the day, double elimination brackets are used
Set Format (in order of procedure)
1. The first stage is chosen by stage striking; first striker is determined by rock paper scissors; striking then follows the format of 1-2-1-2-1 and the last stage left unstruck is the first stage to be played on
2. The loser of the previous match chooses the stage for the next match
3. repeat step 2 for all proceeding matches
Legal Stages
Underground Cemetary
Quadrangle
Cathedral
Torture Chamber
Clock Tower
Spiral Corridor
Banned Stages
Prison of Despair
Inquisition
Empireo