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Punishing Defensive Maneuvers with Marth

Remzi

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Punishing Defensive Maneuvers with Marth- BengalsRZ

Marth has a truly awesome pressure game. He has all the proper tools to force defensive reactions and punish them for damage or even kills. I hear very often that Marth has trouble punishing rolls and whatnot, but I don't buy that at all. I'll go through all of the basic defensive options a character can take when you are applying pressure and explain how to deal with each of them.

Shield:


Might as well start if off with the most basic one. When you are attacking, you will often see your opponent throw up their shield. As long as you are spacing well with safe attacks, the shield shouldn't be a problem. Your best tool against a shield is your dtilt. If at tipper range, it is the closest thing to safe on block that we have. Once you hit their shield with it once, you may want to simply dtilt again. Shield pushback isn't a factor because of the small distance you move when dtilting consecutively. Dtilt attacks the feet, so there is a good chance it will shield poke if your opponents shield has been weakened a bit. Once your opponents shield is weakened enough, they will be reluctant to shield, thus allowing you a much easier time attacking until their shield regenerates.

Another excellent shield pressure tool is fair. Fair has so many possible mixups, as long as you keep yourself unpredictable and space well you should have no trouble using fair to break down your opponents shield. Grabbing is an obvious option, and standing pivot grabs are especially nice. Once your opponents shield is weak, DB becomes a more than viable option. It being unsafe no longer matters as it can shield poke very easily. Your best bet at having it shield poke is with DDB4.

Marth also has a very unique shield pressure tool in Shield Breaker. Show your opponent that you are willing to use SB, even if just to keep them on edge. If anything, it will make them weary to bring out their shield in fear of having it broken. When actually trying to break your opponents shield, it's important to get a grasp of their tendencies. Try running straight past your opposition. If they shield, next time try a B-Reversal SB. I've found using SB in that specific scenario to be especially effective. But that's just one example, be creative, know when your opponent will shield and use it to your advantage. Once you do break it, it can lead to an easy KO.

Roll Dodge:

I've said it multiple times, and I'll say it again. Marth does NOT have difficulty punishing rolls. I can at least say with certainty that he has an easier time punishing rolls than most characters in the game. Let's consider some of the times you'll often find an opponent rolling and go over how to appropriately deal with them. People often try to roll behind you when you dtilt. There are so many options to cover this. You could pivot a second dtilt and follow up with a DB for a good amount of damage, you could do a retreating fair, or you could simply turn around and DB or perhaps fsmash if they are at killing percents.

Now, what if you are in the air about to fair and your opponent rolls behind you? Your reaction depends entireley on whether or not you fast fell it or not. If so, simply DB upon landing to punish. If not, double jump and bair into where your opponent is rolling.

How about if you are approaching the enemy and he rolls backwards? You could dash > Usmash, grab, DB, or anything really. Punishing rolls is all about reacting quickly. If you can't do it, it's because you failed to react quickly enough, and not because Marth is bad at it. It's definitely not a character flaw.

Characters such as Falco, MK, Lucario, and Sheik are much more difficult to punish if they roll at a good time. While it is still possible if you react quickly enough, doing it consistently is far from easy.

Spot Dodge:

This one is a bit simpler then the others. Again, I'll go over the options for each situation where you might see a spot dodge. I will begin with an opponent attempting to spot dodge a DB after it hitting their shield. Simply change up the timing of your DB to throw off their ability to time their invincibility frames and chances are you will hit them. Another time you'll see a spot dodge is when you are let out a fair. If you appropriately space a SHFFfair and it is dodged, you can DB our opponent upon landing. But an even safer option is to SHDFair or double jump and fair again instead. If you force a spot dodge with a dtilt you can dtilt again, grab, smash, or DB. There are plenty of options; as you can see, punishing spot dodging isn't really a problem for Marth.


Practice reacting immediately to these defensive options so that you can punish them easily and make the most of Marth's top notch offense. Well that's all for now, I may update it later with some more stuff. Anyways, hope you learned something reading this.
 

clowsui

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Marth is good at punishing the roll but if it's done less as a reaction but as more of a strategic type of roll then things get difficult for Marth; I know that if Falco rolls he can put up the shield pretty quickly. How do you handle that?

@ ss: you've been using this stuff a lot, this was a useless guide for you seeing as you've been punishing a lot of my defensive maneuvers with the tactics mentioned in here
 

Chuee

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Good stuff. Lol, I actually remember you doing that b-reversed SB on me before.
 

feardragon64

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Bengals

GRABS>shield
Pivot grab>spot dodge
And for roll dodging I'm pretty sure if you spaced properly on the fair instance, doing a second retreating fair should hit most characters during their "getting out of roll" frames.
 

ItoxBlade

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Originally Posted by AlMoStLeGeNdArY View Post
I really don't see how DB punishes spot dodging.

No offense, but if you can't punish a spot dodge with DB, you're doing it wrong.
ROFL

nice post man =P its helping me to improve my marth
 

Steel_Samurai

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Marth is good at punishing the roll but if it's done less as a reaction but as more of a strategic type of roll then things get difficult for Marth; I know that if Falco rolls he can put up the shield pretty quickly. How do you handle that?

@ ss: you've been using this stuff a lot, this was a useless guide for you seeing as you've been punishing a lot of my defensive maneuvers with the tactics mentioned in here
Yeah, but i fail at using shield breaker effectively lol
 

BanjoKazooiePro

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Very nice read. I agree with everything that was said, especially roll dodging/spot dodging. Marth can capitalize on a roll and spot dodge extremely easily. Nice job.
 

ZHMT

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Yeah, but i fail at using shield breaker effectively lol
If you cant use shield breaker effectively, dont use it. Its not a required move like fair or db.

Good read, just remember, smart rolling from a character that has a good roll like Lucario or Falco can be really troublesome to Marth. Rolling is an option for the opponent after they condition you to attack or simply predict you. Especially if they like to roll away from smashes. The best thing to do is just wait for a reaction if they are rolling a lot. Dont attack or your going to get punished because fsmash is avoidable on reaction. Usmash has deceptive, but still poor horizontal range and can be avoided if they roll behind you because the hitbox is only out for a few frames. This is why dsmash is my smash of choice to ko.

But anyways, if they are rolling a lot, simply WAIT for it. If they choose to attack, you can always shield or up b. If you call a roll, you have tons of options to punish.
 

Steel

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Stemming off from what zmt said..

There's rolling.. and then there's strategic rolling.

If your opponent KNOWS what marth can do and if they are able to predict what you are about to do (ex dtilt, or any grounded move for that matter) they can simply roll just as or before the hitbox is coming out. Nothing marth can do in this situation except get hit.

All marths can bait the roll with dtilts and punish, but if your opponent is one step ahead of you then youll get punished.
 

Remzi

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If you cant use shield breaker effectively, dont use it. Its not a required move like fair or db.

Good read, just remember, smart rolling from a character that has a good roll like Lucario or Falco can be really troublesome to Marth. Rolling is an option for the opponent after they condition you to attack or simply predict you. Especially if they like to roll away from smashes. The best thing to do is just wait for a reaction if they are rolling a lot. Dont attack or your going to get punished because fsmash is avoidable on reaction. Usmash has deceptive, but still poor horizontal range and can be avoided if they roll behind you because the hitbox is only out for a few frames. This is why dsmash is my smash of choice to ko.

But anyways, if they are rolling a lot, simply WAIT for it. If they choose to attack, you can always shield or up b. If you call a roll, you have tons of options to punish.
With Marth, you really shouldn't ever be smashing unless you are punishing. At least I don't. Even at kill percents I just bait airdodges or laggy attacks before smashing.

Stemming off from what zmt said..

There's rolling.. and then there's strategic rolling.

If your opponent KNOWS what marth can do and if they are able to predict what you are about to do (ex dtilt, or any grounded move for that matter) they can simply roll just as or before the hitbox is coming out. Nothing marth can do in this situation except get hit.

All marths can bait the roll with dtilts and punish, but if your opponent is one step ahead of you then youll get punished.
If your opponent is calling your moves, then you are being too predictable. And even if they do read your dtilt, you have time to turn around and DB or pivot dtilt because of the IASA frames. At the VERY least, you can get back to a neutral position. If they are rolling behind you when you are getting ready to fair you have the options I outlined in the OP to punish.

Marth is good at punishing the roll but if it's done less as a reaction but as more of a strategic type of roll then things get difficult for Marth; I know that if Falco rolls he can put up the shield pretty quickly. How do you handle that?
Does my response to Steel answer this? If not please elaborate on the situation you are referring to, it'd be easier for me to respond that way.

Thanks for the comments so far everyone.
 

Steel

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That's not necessarily being predictable, thats your opponent being a better-than-average player. Someone who knows the match up and all of Marth's options. It's simply guessing what will most likely come next given a certain situation (stage location, %'s etc).

And even if they do read your dtilt, you have time to turn around and DB or pivot dtilt because of the IASA frames. At the VERY least, you can get back to a neutral position"
You don't have to give me the introduction to basic frames either, i know a little bit about them. And you aren't able to turn around because were talking about good rolling characters.

Seriously, I have experience in these situations. I don't know how much experience you have beyond wifi, but these things happen vs good players in tournaments. Even NEO recognizes it as a problem sometimes. It isn't a super common occurrence, it's not detrimental to Marth's game, but it happens and it works.
 

Remzi

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That's not necessarily being predictable, thats your opponent being a better-than-average player. Someone who knows the match up and all of Marth's options. It's simply guessing what will most likely come next given a certain situation (stage location, %'s etc).
You don't have to give me the introduction to basic frames either, i know a little bit about them. And you aren't able to turn around because were talking about good rolling characters.

Seriously, I have experience in these situations. I don't know how much experience you have beyond wifi, but these things happen vs good players in tournaments. Even NEO recognizes it as a problem sometimes. It isn't a super common occurrence, it's not detrimental to Marth's game, but it happens and it works.
If I only played wi-fi, you'd more than likely find me complaining that Marth can't stop rolls because it's much harder in lag rather than praising his ability to counter them. How much offline experience do I have? Enough to have faced the classic "dtilt gets rolled behind" situation plenty of times.

I don't remember "introducing you to the basic frames." The only frame related term I even used was IASA. And since you do know a lot about frames, maybe you could just check that way? You have Neo on your side, I have EL on mine. Yea EL doesn't play this game, but he knows a hell of a lot about it. I'm pretty darn sure that you can at least pivot a second dtilt to punish a roll if they were to roll behind you in the initial frames of your dtilt. I'm also pretty certain you can use DB. I'll leave the frame stuff to you since thats your forte.
 

Steel

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You aren't understanding me at all.

You dtilt
Opponent rolls to try and get around the pressure
You hit them
------------------
Opponent expects that you are about to use a ground move
Rolls
You dtilt, trying to set up a trap but you are too late because you already being side stepped
Get punished because you are still suffering 14 frames of lag before you can do something vs a character with a fairly fast roll.

And why are we taking sides with people? lol. I'm good friends with both of them. But EL doesn't have enough experience in this game to have really encountered these scenarios, though I don't see how he can disagree with the situation above.
 

Remzi

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I just said taking sides because you mentioned that Neo felt the same way as you. It wasn't supposed to have a hostile connotation.

Anyways, let me try to break this down frame wise. Let me know if i'm doing it wrong since this ain't really my thing.

The data I am using is taken directly from both characters' frame data pages.

Ok, now lets assume Marth is facing Lucario. He is at dtilt tipper range. Marth begins his dtilt. Lucario rolls during the initial frames of Marth's dtilt, before the hitbox comes out. Lucario rolls on frame 4 of the dtilt, 17 frames later, the Dtilt is interruptable. This leaves Marth 13 frames to punish the roll. DB comes out in 4.

If you are implying that the Lucario rolls prior to the Marth even beginning his dtilt, then why the hell is the marth still attacking?

Correct me if I'm wrong about anything.
 

ZHMT

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Lucario's roll comes out on frame 2.

Say you start a dtilt and Lucario rolls on the same frame you input the move.

Frame 2 (Lucario rolls)

Frame 7 (Dtilt begins)

Frame 21 (IASA Frames start)

Frame 30 (Roll ends, how gay)

30-21 = 9.

You have 9 frames to punish, with perfect reflexes. Fsmash comes out frame 10, dsmash on 6, db on 4. Its too risky to mess with these frames, human reflexes are what? 7-8 frames? Its unpunishable lol.

If Lucario rolls 3 frames before your begin ANY attack, its unpunishable. If he rolls as he sees the move coming (Like fsmash) Its still unpunishable...

If you hit a shield with dtilt, yes you have frame advantage, but if you begin a trap and they roll before it begins (anticipating it) your screwed xD.
 

Steel

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if you are planning to dtilt i doubt you could react if lucario rolls like 4 frames (just a random number) before you hit the a button

zmt covered the rest
 

Remzi

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Lucario's roll comes out on frame 2.

Say you start a dtilt and Lucario rolls on the same frame you input the move.

Frame 2 (Lucario rolls)

Frame 7 (Dtilt begins)

Frame 21 (IASA Frames start)

Frame 30 (Roll ends, how gay)

30-21 = 9.

You have 9 frames to punish, with perfect reflexes. Fsmash comes out frame 10, dsmash on 6, db on 4. Its too risky to mess with these frames, human reflexes are what? 7-8 frames? Its unpunishable lol.

If Lucario rolls 3 frames before your begin ANY attack, its unpunishable. If he rolls as he sees the move coming (Like fsmash) Its still unpunishable...

If you hit a shield with dtilt, yes you have frame advantage, but if you begin a trap and they roll before it begins (anticipating it) your screwed xD.
Hate to drag out this silly argument, but human reflexes are not a factor here. Reflex time does not begin only after Marth is able to move again, it begins right when he begins to roll. So assuming the 8 frame reaction time is correct, you would be ready to react just after the dtilt hitbox comes out, so you would immediately begin to buffer a side B after that. The 9 frame window you have allows for both a DB (4 frames) and Dtilt (7 frames) to work.

And this is the fasted roll in the game, you have even more time to work with for everyone else!

*EDIT: Didn't see Steel's post, let me break it down.

If Lucario rolls 1 frame before Marth pushes A, Marth has an 8 frame advantage, if he rolls 2 frames before Marth pushes A he has a 7 frame advantage, and so on. This means that Marth can fit in a DB unless Lucario rolls 5 frames before Marth presses A. This would give Lucario a 3 frame advantage which is negligible, because he has nothing that can hit in 3 frames. Lucario's fastest move, his jab, comes out on frame 6. So he would have to roll 9-10 frames before Marth presses A to be able to punish Marth's dtilt. But if he rolls that early, Marth will not be dtilting, he will instead be turning around to punish.

Hope that explains my view here.
 

ZHMT

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Hate to drag out this silly argument, but human reflexes are not a factor here. Reflex time does not begin only after Marth is able to move again, it begins right when he begins to roll. So assuming the 8 frame reaction time is correct, you would be ready to react just after the dtilt hitbox comes out, so you would immediately begin to buffer a side B after that. The 9 frame window you have allows for both a DB (4 frames) and Dtilt (7 frames) to work.

And this is the fasted roll in the game, you have even more time to work with for everyone else!
Im not arguing lol, just discussing so we can learn. Falco, Diddy Kong, Metaknight, all have rolls that are alike Lucario's or even better in a sense. (Metaknights ends on frame 23 iirc)

Those happen to be the first 3 I checked after Lucario, and they are all unpunishable.

60 frames are in a second. 10 frames is 1/6 of a second. The 9 Frames you have to work with is such a small amount of time to actually make a decision, press the button on the controller, and the frames of the move itself. It doesnt happen lol.
 

Remzi

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Lucario's roll comes out on frame 2.

Say you start a dtilt and Lucario rolls on the same frame you input the move.

Frame 2 (Lucario rolls)

Frame 7 (Dtilt begins)

Frame 21 (IASA Frames start)

Frame 30 (Roll ends, how gay)

30-21 = 9.

You have 9 frames to punish, with perfect reflexes. Fsmash comes out frame 10, dsmash on 6, db on 4. Its too risky to mess with these frames, human reflexes are what? 7-8 frames? Its unpunishable lol.

If Lucario rolls 3 frames before your begin ANY attack, its unpunishable. If he rolls as he sees the move coming (Like fsmash) Its still unpunishable...

If you hit a shield with dtilt, yes you have frame advantage, but if you begin a trap and they roll before it begins (anticipating it) your screwed xD.
Im not arguing lol, just discussing so we can learn. Falco, Diddy Kong, Metaknight, all have rolls that are alike Lucario's or even better in a sense. (Metaknights ends on frame 23 iirc)

Those happen to be the first 3 I checked after Lucario, and they are all unpunishable.

60 frames are in a second. 10 frames is 1/6 of a second. The 9 Frames you have to work with is such a small amount of time to actually make a decision, press the button on the controller, and the frames of the move itself. It doesnt happen lol.

I'll have to check out MK's frame data later, since I thought Lucarios was the fastest. o_O

Anyways, you would begin buffering your DB prior to that 9 frame window. Considering reaction time, you could begin buffering the DB immediately after the dtilt hitbox comes out. Thats plenty of time IMO.
 

ZHMT

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I'll have to check out MK's frame data later, since I thought Lucarios was the fastest. o_O

Anyways, you would begin buffering your DB prior to that 9 frame window. Considering reaction time, you could begin buffering the DB immediately after the dtilt hitbox comes out. Thats plenty of time IMO.
Lucario has the best rolls as a whole (forward and back).

Metaknight has a faster forward roll, bad backward roll.

If you begin a db right after the dtilt ends, you got enough time, yeah. But this is assuming you know Lucario will roll before you attack. Might as well just wait for the roll and punish with db right then.

If you buffer a db and he spot dodges or shields, your gonna get punished. Its like, a large prediction game thats safer for the roller lol.
 

Remzi

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Lucario has the best rolls as a whole (forward and back).

Metaknight has a faster forward roll, bad backward roll.

If you begin a db right after the dtilt ends, you got enough time, yeah. But this is assuming you know Lucario will roll before you attack. Might as well just wait for the roll and punish with db right then.

If you buffer a db and he spot dodges or shields, your gonna get punished. Its like, a large prediction game thats safer for the roller lol.
But the exact point I am trying to make is that there is no prediction involved.

Right after your dtilt hitbox comes out, you'll be like "Oh ****, lucario is behind me," and start jamming side B behind you right then. It's not prediction, it's just reacting quickly. And we've already analyzed the frame data, which only proved that this is a completely realistic assumption to make.
 

Punishment Divine

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You would have to have pretty insane reaction time to pull that off consistently. And even if you did, there's a slight chance you've already committed yourself too much to punish Luke rolling behind you and Jabbing (probably his smartest option since it's his fastest attack and jab cancel makes it good anyways) or MK doing it and Dtilting.

Rolling IS a problem for Marth, probably one of his biggest, but like everything else if you play around it, Marth has answers.

Anyways, good read Bengals. I've only read some of it, I'll finish it in a bit.
 

Megavitamins

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one of my fave ways to punish ppl rolling behind me is to dash in the direction of their roll, pass them, then do pivot forward b. Looks sexy, and is ez to do
 

ZHMT

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The only way to do what is being said possible is to play like this...

http://www.youtube.com/watch?v=gLRzDQo4BPg

Its not brawl, but you get the point (theres no Brawl TAS's)...Inhuman stuff that nobody can do.

Bengals your looking at the frame data and seeing what is possible in the game, not by an actual person.
 

Remzi

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one of my fave ways to punish ppl rolling behind me is to dash in the direction of their roll, pass them, then do pivot forward b. Looks sexy, and is ez to do
Agreed, if I predict a roll I do this a lot.

The only way to do what is being said possible is to play like this...

http://www.youtube.com/watch?v=gLRzDQo4BPg

Its not brawl, but you get the point (theres no Brawl TAS's)...Inhuman stuff that nobody can do.

Bengals your looking at the frame data and seeing what is possible in the game, not by an actual person.
Well I suppose this can't be proved either way. I think if you keep on edge it's possible to consistently punish the type of rolls we've been discussing. We're not really getting anywhere here though. I've noticed the same arguments back and forth since the frame data was established.
 

Remzi

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Added a little bit to the end of the Roll Dodge section. Hope that helps a bit.

Anything else I should add?
 

Pierce7d

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*sigh, there's a big important part you're all missing.

I fight against Lucario and Pit all the time. Pit has a broken spot dodge, and Lucario has a broken roll. There's a really easy way to deal with rolling.

First of all, understand a very basic concept: If your opponent is cornered, or is threatened, they may try to roll behind you.

Got it? Good. Now, you can try to stop them from doing that very, very easily.

A) Retreating Dash pivot Dancing Blade. I DO THIS A LOT!!!!! I see very few other Marth's do this, but it's delicious cake. All you do is run backwards, and Dancing Blade the direction you just came from.

Now, when I showed this to my friend Eazy, he asked me a very good question. "But Pierce, if you know your opponent is going to roll, why wouldn't you punish with something stronger, like Usmash." The answer is: this is very easy to time, and completely, 100% safe. If your opponent rolls, you will be able to see it, and initiate the Dancing Blade. If your opponent does not roll, simply reverse aerial rush into zoning fairs, and re-close the distance. Many times, I'll do this after I poke my opponent's shield with Dtilt, because they'll try to roll behind me. Also, it's good when my opponent is cornered. It also hits them back off the stage, instead of hitting them across the length of the stage, which allows you to edgeguard.

B) Nair zoning. It's super easy. When you think your opponent is going to try and roll past you, just SHFFNair in place. They will roll right into it. Doing this a lot, and mixing it up with Fairs and SHDFairs correctly. I catch rollers rolling into my Nairs very often. Look at this vid around 2:41-2:44 http://www.youtube.com/watch?v=45aKShrFsCM&feature=related


C) Pivot Dtilt. This is the hard one. When dtilting, if you turn your stick a quarter circle, you can dtilt the other direction. This puts rollers in the exact same position, and add to further shield pressure. I don't have a video of this one.

D) Retreating pivot grab. This is similar to what Olimar and Yoshi do, and it's good with Marth too. Marth's pivot grab as a lot of range, and is awesome for punish roll dodges. I especially like it vs Falco. Look at this video from 2:20
http://www.youtube.com/watch?v=Nn-KGPej2Gk

Here's another video that shows you how retreating pivot grab is good. Look at 2:20 -2:30. My opponent tried to attack instead of roll dodge, but it doesn't matter. This option shuts down most grounded approaches, and many aerial ones.

http://www.youtube.com/watch?v=oa_cbt9b-Oo&feature=channel_page



People can only roll behind you when they predict an approach. Punish this by out-predicting them with any of the safe options I mentioned here. Perhaps soon, I'll see if I can upload a video demonstrating these techniques exactly.
 

Remzi

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Pierce, I use "A" occasionally as well, but I must ask, why is this option safer than simply DBing behind yourself?
 

Steel

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BRoomer
Joined
Mar 30, 2008
Messages
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because option A is a combination of guessing/predicting, not reacting. Emblem Lord used to do this too. If you dash backwards it's completely safe if they don't roll.
 
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