I'm just going to leave this here as a preliminary start for what we should be going for in terms of a rule set. I've seen conflicts with stock, stages, the gentleman's clause, and all sorts of other crap at PM tournaments reminiscent of the early melee or brawl days. The basis of this will be a stage list that works from my point of view, as well as the melee rule set that I made in 2009 with minor alterations to reflect the current logistics of tournament organization.
the old rule set used for the basis can be found here:
http://smashboards.com/threads/mbr-official-rule-set.257229/
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Stage List
Singles
Starter Stage List:
- Smashville
- Pokemon Stadium 2
- Battlefield
Counter Stage List:
- Fountain of Dreams
- Lylat Cruise
- Yoshi's Island
- Final Destination
- Warioware
- Green Hill Zone
- Norfair
- Distant Planet
General Rules
- Items are set to off.
- Stock and Time are set to 4 stock and 7 minutes respectively.
- Regular sets are best of 3 matches.
- The Tournament Host is the arbiter of all disputes.
- Blind Picks: the first character selection of a set must be without prior knowledge of the opponent's character selection for both players.
- Modified Dave's Stupid Rule: No player can counter pick a stage he or she has previously won on unless agreed upon by both players.
- Gentleman's clause: any stage may be played on so long as both players and the Tournament Host agree to it, including banned stages. This can be used in tandem with the Modified Dave's Stupid Rule (MDSR).
- Timed out matches will be determined by the remaining number of lives, then percentage of the current stock. In the event of a percentage tie, replay that match. Any Sudden Death match is strictly not to be played.
Additional Rules for Teams Play
- Life Stealing is allowed
- Set team attack to ON
Redwood Counter Pick System
- Blind Picks character selection.
- Stage Striking: Players eliminate stages from the Starter Stage List until only 1 remains, and the players then play the first match on that stage. Order can be determined by Rock Paper Scissors if the need arises.
- The first match is played.
- Winning player of the preceding match bans two stages.
- The losing player of preceding match picks stage for the next match.
- The winning player of preceding match picks character.
- The losing player picks character.
- The next match is played.
- Repeat 4-8 for all consecutive matches as necessary until the set is complete.
Recommendations to Tournament Hosts
- Players are responsible for their own general welfare in regards to the tournament. In other words, players are responsible for:
- Being familiar with the rule set and stage list
- Entrance and venue fees
- Arriving on time
- Maintaining personal hygiene
- Controllers and Character Knowledge
- Minimizing Johns
- Sets are usually based on brackets which may be seeded at the Tournament Host's discretion. If your tournament is any other format, make a note to advertise it accordingly.
- Some kind of stalling prevention is highly recommended. Since a definition of stalling is too potentially ambiguous here, all instances of stalling are determined by the Tournament Host.
- Unnecessary delays in a set should be discouraged. This can occur before (not playing a match) or during (taking an unnecessary amount of time to counter pick) and after (not reporting) a set that has been called. The Tournament Host is recommended to keep tabs on set completion.
- No more than the previous match should be replayed in the event of a rule violation and it is recommended that any disputes be brought promptly and quickly to the Tournament Host's attention.
- When running a pool, the game count of each set in pool play should be recorded (i.e. whether the set was 2-0 or 2-1). Ranking in a pool is determined by the number of sets won. In case of a tie, the first tiebreaker is the win/loss ratio of the individual games, where the higher ratio wins. In the event of a tie in both set victories and match-up ratios, the player who won the set between the disputed players should advance.
- The semi-final and championship sets should be in at least best of 5 format.
- Wireless controllers should be discouraged or banned because of interference, unreliability (battery life), and time hindrance.
- The Tournament Host reserves the right at any time to make anyone leave the premises of the tournament.
- For all Melee tournaments, use of the character Metaknight is banned.
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I chose the 2009 rule set because I made it and am fairly familiar with it. Changes from the 2009 list include
- different stage list (different game obv)
- changed the timer from 8 minutes to 7 to reflect larger tournaments and the reality that we will often have to share venue with a different smash game. i was considering 6 honestly, its kind of silly how stigmatized it is to time out the opponents as a legitimate win condition
- my stage list only has 3 starers so i dropped the 1 2 2 1 ordering from striking
- unbanned metaknight because yeah
- 2 stage bans because we're PM
the stage list is somewhat controversial for having a low number of starters and not having Yoshi Story, Dreamland 64, or Skworld as counterpicks, but to me i cant see any other starters being reasonable, and the latter 3 add more problems than they do to variety.
lets get this worked out. looking for specific input from @
Strong Badam
, @
Lunchables, @
Oracle, @
Hylian, @
Jolteon, and of course anyone else i'm missing or you guys would suggest. lets tag the **** out of this thread, we have lots of people that made good rule sets in melee and brawl that have switched to PM as well.