κomıc
Highly Offensive
I hope the neutral stages aren't bland.
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You can't spot-dodge during a fresh nado, you're completely stuck in shield stun.To combat the tornado you basically walk away from the nado, run forward, shield and tilt your shield up so it doesn't shield poke, and then spot dodge at the appropriate time and punish when you are out of your spot dodge (leaving your shield up after costs you precious frames, so time your spot dodge correctly).
If preference has no place in a stage list, I expect you to support temple's legality.Preference has not place in a stage list. None. Absolutely none.
Their reasoning is the exact same as yours. Literally the exact same.
"I don't like it, and that's not what I consider an honorable fight". The difference is only that they're just slightly more scrubby than you are. They see someone going off stage and stopping the recovery as a huge roadblock that no one should have to overcome. It doesn't matter to them that others can overcome it; they don't want to deal with it.
You're the exact same. Wario running away? Olimar having trouble on Rainbow Cruise? Boo hoo, this is awful and dumb and I want people to attack each other! No one should have to overcome camping and running out the timer, amirite?
You're an anime convention kid.
The stalling rule has, and will continue to be a stupid rule that doesn't actually do anything. (we explicitly ban stalling techniques like IDC or Peach bomber, that's how it's always been, the stalling rule is just a failsafe that confuses people because "Stalling" as defined under that is different from what most people would consider stalling)Incorrect. Overswarm corrects his definition. I don't care what Quilt says or thinks. We have a standing definition, I wrote it, it was approved by about 40 people in the BBR and used in tournaments for years.
Why don't circle camping, abusing caves of life, and getting lucky (oh wait you support pictochat so I guess it does) fall under Brawl's "competition"There's no honor. You chaingrab, you edgeguard, you camp, you spam projectiles, you pick the best stages possible, and you do it over and over again until you're shown to be so unstoppable that a legislative body has to stop you.
That's competition.
Trolling won't help get your point acrossLook at Falco! Falco is a HORRIBLE character. His recovery sucks in Brawl, his primary method of dealing damage early game is getting a grab at low %, he can't fight anyone on the edge, and he has serious trouble landing kill moves.
RoflSomeone says "I think Rumble Falls should be legal"? You say "Oh, that'd be fun. But did you know that there are segments that characters like Bowser and Donkey Kong can't survive? If they stage goes "speed up" randomly while they are in hitstun of any sort, there are segments that will prevent them from rising fast enough to make it."
The backroom's filled with randoms, rofl.So many esteemed members have flocked to this thread, this is how I always imagined the backroom.
Isn't "bland" what most people understand as "neutral" anyway?I hope the neutral stages aren't bland.
Having the stage control to ensure you're in the safe place when bad things happen and your opponent isn't is not a free punish. Your viewpoint is incorrect, you earn that stage hazard being successful by putting your opponent into a place where they can be hit by it.Why don't circle camping, abusing caves of life, and getting lucky (oh wait you support pictochat so I guess it does) fall under Brawl's "competition"
Because you don't like those aspects of the game?
Well guess what we don't like stages giving character's free punishes they didn't earn being legal.
Exaggerating won't help you get your point across, either. There's a reason Falco is considered worse than everyone you just listed as him having a better recovery than.Trolling won't help get your point across
Falco has amazing tools (laser, oh god laser is amazing, jab, chain-grab, spike, aerial frame traps, side-b mix-ups, his recovery's far better than Diddy or Snake or Marth or Olimar fyi) and the best camping in the game (especially since he can reflect any projectiles from someone else camping).
No you're wrong, rofl.Having the stage control to ensure you're in the safe place when bad things happen and your opponent isn't is not a free punish. Your viewpoint is incorrect, you earn that stage hazard being successful by putting your opponent into a place where they can be hit by it.
Huh?If they're so bad that all you have to do is fight them normally and they'll just walk into hazards for you, then they suicided. We don't have a rule against people intentionally walking off the edge, do we?
It's because he has 2 bad matchups, since he just can't handle ICs well (very grounded, aerials aren't safe on shield, no way to split them up from afar like Diddy or Snake), and get's chain-grabbed to kill %s by Pikachu.Exaggerating won't help you get your point across, either. There's a reason Falco is considered worse than everyone you just listed as him having a better recovery than.
........That goes for literally every high tier in the game?In fact, all the things you listed are probably the only reason he is so high on the tier list -- it lets him beat up characters with even fewer options.
YupCan we add anime convention kids to that list?
I know, were you excited when you saw my name here? lolSo many esteemed members have flocked to this thread, this is how I always imagined the backroom.
Isn't "bland" what most people understand as "neutral" anyway?
It may not be at Allfair, but is Norfair.But when a giant fireball comes at you from the background so you have to shield (lol Norfair), and then your opponent gets free shield pressure from that just because they got lucky, that's not at all fair.
If we let the 1% who absolutely **** at the game decide what is and isn't allowed, then we're certain to end up with mostly flat stages, maybe a couple with stationary/slightly moving platforms, as the main-stays of competitive play.I hope the neutral stages aren't bland.
Is a good thing Smash 4 is a new beginning isn't it?
I may actually have a substantial input there, instead of here where I pretty much am just an added number. I just have to insist hard enough.
Currently the BBR has been kicking people out of inactivity (at least they did it once or twice since I joined), but it isn't very noticeable as, well, Brawl is pretty much dying.
As for the formats, I really believe third-parties have to be able to look at the site and find a very simplistic ruleset they can remember and follow even when they don't know anything about the game (better to follow that than to just say "this ruleset is too long, we'll just go FD-only, 5-stock matches!").
The advanced format would be supposed to be directed to more experienced COMMUNITIES that know what they are doing and are able to translate their "basics" to a more complex scenario. If a TO or community as a whole doesn't want to follow a more complex ruleset, is their fault (and their loss, in case they travel to a big one using the advanced format). At least, that's how I idealize it.
Also, another ideal is to have actual data and feedback for every tournament and result used, the more feedback the more useful the S4BR will be, as we WILL have the tools to work, unlike in Brawl where it was all about pleasing the whiny masses, which included the disbanding of the URC and everyone adopting the Meta Knight infested metagame.
Hopefully, HOPEFULLY Smash 4 can mean a new beginning where the Backroom can begin do things well done.
This is why I have so much trouble. This Moped guy gets angry about agreeing with me. I know reading comprehension is difficult, but I mean come on. How little do you have to care to read:Don't forget when OS said (2-3 posts above) that knives increase a murder rate as much as guns, and that you have a choice to be Christian, but not to follow the "Ten Commandments," when in fact the opposite is true on all three accounts (with some exceptions to the second). He likely put several other things in there, but I gave up trying to read novels of straw man dialogue.
EDIT: He also mentioned Slavery, women's rights and child labor: "Slavery used to be too. Jim Crow laws, women can't vote, women can't hold office, women can't preach, children have to work, etc., were all preference-based, not evidence-based. Good argument for me."
I think that "These are humans" as evidence along with the logic "treat humans as humans unless you have a reason not to (on an individual basis)" is fairly objective, or at least logical with or without bias.
Do you go to church and say "Well, this is all preference, isn't it? What we say the 10 commandments are is just a choice!" because attending church was a choice made by preference. An existing concept is not defined by the methods of approaching that concept, nor can you redefine that concept by the factors existing within it.
If we let the 1% who absolutely **** at the game decide what is and isn't allowed, then we're certain to end up with mostly flat stages, maybe a couple with stationary/slightly moving platforms, as the main-stays of competitive play.
Again.
Until we find a way of changing the mind-set towards stages with lots of hazards and random elements, we won't be seeing many of the more interesting stages getting used in competitive play.
And since that's not going to happen, barring some sort of earth-shattering miracle, we might as well make a choice here and now:
Get used to the idea that competitive play stages will always be the blandest of the bunch, or avoid official competitive play like the plague and go with the smaller, alternative-tournament crowd that some people on these boards are going to make an effort to set up once the new game is out.
I'm not sure what the difficulty is with the last bit, but, if it makes you feel better, I'm not angry about anything. You'd have to try pretty hard to illicit any sort of emotional reaction from me outside of a laugh or an exasperated sigh, being that this is a forum about a videogame.This is why I have so much trouble. This Moped guy gets angry about agreeing with me. I know reading comprehension is difficult, but I mean come on. How little do you have to care to read:
And come out the other side saying "He thinks believing in the 10 commandments is just a choice for Christians!"
I mean what the hell. That paragraph literally said the exact opposite and was in a specific context that happened to have neon arrows pointing at it.
Or you could try to actually be good at the game, establish some credentials, and when defending your perspective come up with some cohesive, logical arguments that are both reasonable and agreeable.
Unfortunately I'm not seeing that in this thread. I'm mostly seeing mile long posts about nothing. If you can't convey the importance of something concisely, and have to resort to religious analogies to get your point across because all else has failed, it's usually the sign of a failed discussion.
I'm not even sure why people are still talking about this.
I'm not sure what the difficulty is with the last bit, but, if it makes you feel better, I'm not angry about anything. You'd have to try pretty hard to illicit any sort of emotional reaction from me outside of a laugh or an exasperated sigh, being that this is a forum about a videogame.
To clarify about the 10 commandments and church thing: You said that it is a choice to be Christian, but not one to, if you are Christian, follow the 10 commandments. I said that the opposite is largely true for the following reasons:
Most people stay in the religion they were raised in for their entire life, because they were essentially programed to think X deity is real, no matter what. For this reason I say that religions, especially the obsessively indoctrinating ones, aren't a choice. This is under the assumption that you meant "Go to church" interchangeably with "Be a Christian," though, in retrospect, it could just be that you think of Christianity as a universal default, and you meant "Go to church" as literally going to church, on the assumption that your hypothetical person is Christian. Due to the analogy with "joining tournaments" or whatever it was, the latter case seems unlikely but is possible.
And for the 10 commandments: I often questioned Christians about their religion, specifically cherry picking things like rules. I found that many Christians believe that Jesus's 2 rules (Love God and thy neighbor) are the rules Christians must follow (apparently loving something doesn't imply not murdering it, but I digress). Whether or not a Christian adheres to the 2 rules, most don't see the 10 as still being mandatory, preferring to think of the New Testament as a whole somehow vaguely overwriting rules the don't like in the Old Testament. Not to mention, what with all the sects there are, there is no universal anything that all Christians follow.
Also, about me not reading enough to suit your tastes: I read large posts all the way though, if they are independent or use just a couple of quotes, but when they build some sort of artificial conversation, or the poster feels the need to answer 20 different posts separately by saying the same thing 20 times, I don't read that. The insults don't help it either.
EDIT: I did not say that you think the 10Cs (yes, I just called them that) are a choice, my complaint was that you said just the opposite, so you may have misread something, or I may have not been clear enough. Tell me what confused you and I can edit it or something.
Here's a novel idea for you: The vast majority of people aren't playing competitively for the stages....we might as well make a choice here and now: Get used to the idea that competitive play stages will always be the blandest of the bunch, or avoid official competitive play like the plague and go with the smaller, alternative-tournament crowd that some people on these boards are going to make an effort to set up once the new game is out.
Expecting or even asking a competitive community that has been around significantly longer than your stake in it has to change their minds about something they've established is bad form not just on Smashboards but everywhere. They've got a lot more invested than you, it shouldn't just be the choice of some new people who will eventually become good themselves and arrive at the same conclusions. Suppose you think another sport is boring because of some element and needs a change, like how the pieces in Chess don't have HP, or the game isn't played in real-time, or the game would just be more fun on a bigger board and without rooks. You have your own right to play a game any way you want to but you can't hope to change a format that evolved for a specific kind of play long before you probably even knew it existed.If we let the 1% who absolutely **** at the game decide what is and isn't allowed, then we're certain to end up with mostly flat stages ...as the main-stays of competitive play. Until we find a way of changing the mind-set towards stages with lots of hazards and random elements, we won't be seeing many of the more interesting stages getting used in competitive play.
I wonder if those 135k live viewers from EVO were just there for the Dreamland, FD, and Battlefield stages and not there for the fighting.Here's a novel idea for you: The vast majority of people aren't playing competitively for the stages.
Expecting or even asking a competitive community that has been around longer than your stake in it has to change their minds about something they've established is bad form not just on Smashboards but everywhere. They've got a lot more invested than you, it shouldn't just be the choice of some new people who will eventually become good themselves and arrive at the same conclusions. Suppose you think another sport is boring because of some element and needs a change, like how the pieces in don't have HP, or the game isn't played in real-time, or the game would just be more fun on a bigger board and without rooks. You have your own right to play a game any way you want to but you can't hope to change a format that evolved for a specific kind of play long before you probably even knew it existed.
The quote I was referencing was:HOLY ****
I just explained to you that that is the opposite of what I said.
I did not say "it is a choice to be a christian, but not to follow the 10 commandments if you are a Christian". I literally said the exact opposite. As in every way shape and form. Do you think Swift was proposing we eat babies too?
What in the world do you think you're reading? If you have trouble parsing something just ask.
Because logic doesn't work.
You want concise?
The largest pool of players are those that play with default settings, but this has trouble creating a competitive environment due to a combination of overcentralization and random results on with various items and stages and techniques. Since our goal is to have large tournaments and a healthy community everywhere, not just one big tournament every year or so, we should do what we can to entice as many players as possible while simultaneously having a skill-based environment.
To do this, we simply leave everything legal until it shows it needs to be banned, then ban it. We can ban anything on the merits of overcentralization or if they produce random results, but other than that they are competitively viable. We have already seen that there are leagues of players out there who love smash and would love to play in tournaments but abhor the "No Items, Fox Only, Final Destination" mentality and voluntarily remove themselves from the community within a few months of play
Sounds logical to me, and I could go into detail on every point. Problem is, some people say "Well I don't want certain things and we should have only what I and people like me want" and seriously believe they aren't being illogical.
You want a 10 word response to a complicated question? You can have it, but you can't ask questions because then it isn't a 10 word response.
"Only banning things with evidence makes for a healthier community"
Complicated questions require complicated answers. When the guy with the mewtwo avatar says "But WHO is to say what is best?" and doesn't realize that there IS an obvious best, you have to explain it slowly and carefully. Lots of people aren't bright enough to understand the underlying features, many don't even stop to think about it. Hell, even after explaining it I doubt many of the people in this thread could explain the difference between choosing Time and Stocks.
Sometimes those take walls, so you can explain details. Analogies are meant to explain fundamental concepts in a different light so that you can say "ohhhhhhhh, okay" when you aren't looking at it through a biased lens. If a vegetarian wanted me to see the eating meat was cruel, simply saying "eating meat is cruel" wouldn't do it, but describing a situation where humans were being cultivated for their meat would be something that would make me look at it in a different view. Na mean?
I was part of the group that created the Unity ruleset and wrote the language for many of the rules. I was one of the original proposers of the stage striking system (I think UTD Zac was the first? I don't remember). I was there at Brawl's release and for most of Melee's, and I saw firsthand why people voted the way they did. "I haven't played on the stage and I don't care to. We don't play on the stage so it should be banned, simple as that" isn't an exaggeration.The problem with your approach to this topic Overswarm is that you assume that the establishment currently in place disagrees with you because "thats not how they like it", and seek to discredit you based on that merit. In turn, that makes it equally easy for you to turn around and tell the establishment that they're wrong, illogical, and don't make sense. And you know what? There's a lot of players out there who are with the establishment, that represent its numbers, that can't argue worth their life. This however, unfortunately for you, does not mean there are not logical reasons for why the rulesets are processed the way they are, and why certain stages are legal versus the ones that are not.
He has, he's just taking the "All X are bad" position.I'm sorry you haven't had the chance to talk to people who make legitimate cases for their perspectives. This is me telling you they exists.
OS said that allowing more stages in the competitive scene will bring more people in. Honestly it might for the people who are casual-competitive. The thing is, we are going to lose way more than what we receive if that becomes the standerized rules.
If logic isn't working, it does not invalidate the process of using logic. Your thoughts, when conveyed to others, need a connect-the-dots A-B-C-D approach so people can understand the sequence of your ideas and feelings. That's the only way people can sympathize with you unless whats being discussed is so simple that its implied.
This post of yours is reminiscent of a lot of Pokemon talk on Smogon. In Generation V, Smogon adopted a "innocent until proven guilty" approach with a lot of their Uber Pokemon. Not all of them, but some of them. The idea was to test them and see if they were fit to play in OU as dominant, but non-broken threats. They did this by releasing all the Pokemon they deemed as suspect in to the standard environment from the get-go. The result of this was that essentially it wasted a lot of time, and the Pokemon they let become OU eventually became banned, and wound up becoming the source of a lot of debate and arguing. It also made it difficult to discern what the meta was supposed to look like, and by extension, what new Pokemon should be suspect tested and voted as OU or Uber in the tier.
Your idea of allowing everything to be legalized follows the same train of thought, and it comes with the same problems and consequences. It sounds like a good idea on paper, but it isn't pragmatic. Much like our own community, Smogon and the Pokemon community ban aspects of the game based on two conditions; broken aspects of the game, and aspects that promote luck based elements, or conditions that deviate from competitive, fair play. Allowing things like items would be a waste of time because it would simply be eliminated later for the latter half. As for allowing all stages, we will wind up experiencing similar problems that Gen V OU did. There are stages that are blatantly uncompetitive, and do not need to be debated over. As such, to save time and unnecessary squabbling, they should be removed from the start.
The problem with your approach to this topic Overswarm is that you assume that the establishment currently in place disagrees with you because "thats not how they like it", and seek to discredit you based on that merit. In turn, that makes it equally easy for you to turn around and tell the establishment that they're wrong, illogical, and don't make sense. And you know what? There's a lot of players out there who are with the establishment, that represent its numbers, that can't argue worth their life. This however, unfortunately for you, does not mean there are not logical reasons for why the rulesets are processed the way they are, and why certain stages are legal versus the ones that are not.
I also disagree that complicated questions require complicated answers. Usually this is not the case. If you're having to complicate your explanation to try and explain it to people who can't understand you, then your argument is lost on them because they're either too blind or you've approached the topic incorrectly.
I have always found the suspect testing pretty time consuming and only to have the same suspects appear again in a later testing.There were still a lot of debates, theory crafting, and upset players at the end of it.
My opinion though that it would be better to test things than to just ban things. This way we do what has some data and meaning behind it. It is become a problem that a lot of the decisions we make are based on the wrong reasons such as opinion and preference. We did have a standardized item play. Also I believe Keits tried an All Brawl format where everything was legal. One who just need to up the stocks and rounds in order to ensure that tournaments still show who the best player is. I think taking this approach will help new players get into the scene. They will be able to see the metagame and ruleset change as they happen rather than looking on the outside and disagreeing with what we do and how we do it.
I have always found the suspect testing pretty time consuming and only to have the same suspects appear again in a later testing.There were still a lot of debates, theory crafting, and upset players at the end of it.
My opinion though that it would be better to test things than to just ban things. This way we do what has some data and meaning behind it. It is become a problem that a lot of the decisions we make are based on the wrong reasons such as opinion and preference. We did have a standardized item play. Also I believe Keits tried an All Brawl format where everything was legal. One who just need to up the stocks and rounds in order to ensure that tournaments still show who the best player is. I think taking this approach will help new players get into the scene. They will be able to see the metagame and ruleset change as they happen rather than looking on the outside and disagreeing with what we do and how we do it.
I have always found the suspect testing pretty time consuming and only to have the same suspects appear again in a later testing.There were still a lot of debates, theory crafting, and upset players at the end of it.
My opinion though that it would be better to test things than to just ban things. This way we do what has some data and meaning behind it. It is become a problem that a lot of the decisions we make are based on the wrong reasons such as opinion and preference. We did have a standardized item play. Also I believe Keits tried an All Brawl format where everything was legal. One who just need to up the stocks and rounds in order to ensure that tournaments still show who the best player is. I think taking this approach will help new players get into the scene. They will be able to see the metagame and ruleset change as they happen rather than looking on the outside and disagreeing with what we do and how we do it.
It could be because those conclusion were reached without reason, ignoring data, and changing the discrete win state of the game in a way.
If people now use reason great, but people want to avoid the lack of reason used in the past for sure this time, and not have data ignored.
Who is ignoring data? I see this point being brought up a bunch. For every time a stage was mentioned that is currently banned, we gave reasons. Not all the stages named are banned though and are common counter-picks.
Distant Planet = A Counter
Norfair = A Counter
Pokemon Stadium 2 = A Counter
The thing is, some tournament directors decide whether or not to include these in their tournaments. The standardized rules has no control over that. I have no control over that. No one besides the person who is hosting it and decided those rules. Although I disagree with Norfair being a counter due to random elements and stalling by planking. I'd get over it. If someone decides to pick Norfair, I can easily show them how to play on that stage and counter them right back if someone is playing that way to win. If you want to stoop low to those degrees,I will do the same. That is just MY style of playing.
I don't think the smash scene for Brawl is dying due to ruleset.
I don't want to start that discussion again in here though. I won't say anymore. Please don't continue that >.<
I haven't been able to perfectly organize my thought, but I feel this must be said.
http://smashboards.com/threads/can-we-talk-before-we-try-to-make-a-ruleset-for-this-game.339936/
I don't know why you made another post that's basically on topic with this one...its kind of silly. That being said, you should have probably read this whole topic. Everything you asked in there was answered and debated upon in here.