This is part of the restrictive attitude -- the idea that if something forces you to temporarily change how you play, it's bad.
Did you read his first sentence? I hope you are not actually implying that we think all changes are bad. Assuming you didn't read it, let me quote it again for you:
It also promotes players not to jump, because the person on the ground has a huge advantage.
Would you care to explain how it isn't bad? It's not a matter that there are changes to how you play but the fact that there are changes that don't give the player meaningful choices. Almost always, you have to be on the ground or you will be at a disadvantage. There is no real choice. Mr. Showtime says promotes, but I prefer the term forces. It's a lot like on Norfair; There is a change when the background lava wall spawns, and you either dodge it or get hit. That isn't a meaningful choice. It doesn't add any meaningful complexity to the game. It isn't a change that adds any options to deliberate on (unless you're the ICs and you're in the middle of a chain grab and you want to sustain it until the wall hits for some maniacal reason.) The essence of the change is that the stage becomes the obstacle instead of your opponent. Forced changes don't necessarily diversify our skillsets. We don't "just think forced changes are bad." To imply we don't have a reason for not liking some changes would be an embarrassing ignorance on your part.
Not being able to just "play as normal" for a small window of time is not adequate reason to ban the stage.
That's great, salaboB, but I don't recall [Corn] ever suggesting the stage be banned. I mean, hell, he did like a post where someone said PS2 was a valid counterpick (#351). He did suggest we ban questionable upcoming stages, however.
"Stalling" is the act of making the game unplayable. "Camping" is making the game difficult for the opponent.
You seem to have a tenuous grasp of what these words mean, or at least defining them. Stalling is more than the act of making the game unplayable. In competitive play, it's about avoiding the fight with the other player in order to win the match (by whatever margin). Camping is not only making the game difficult for the opponent. If we stripped other essential aspects of another concept, edgeguarding could be defined as making the game difficult for your opponent, or even just slapping the controller. Camping is isolating yourself from the other player while still preserving the fight (such as firing at the other player.)
You're referring to camping, not stalling.
Given the above definitions, I have no doubts when I say I am referring to
stalling:
Stalling is a win based purely on how agile one character can be than the other. It isn't a win based on fighting skill. The player purposefully didn't complete the match.
...
That's about as dumb as the anime convention kids saying "edgeguarding is unfair, NO EDGEGUARDING. If they're off the stage yuo CANNOT HIT THEM until they hit the ground!" Because they're using the same reasoning you are. It's not fun, it's not fair (why does he have such a good recovery but Link's is so awful?), and no one there enjoys watching it.
So why not ban edgeguarding? ...It IS unfairly balanced and if the crowd doesn't wanna see it, they don't wanna see it.
Once again I get a notification from someone who didn't read my post. I don't recall ever saying I think stalling is not fun or unfair, though I admit to some degree I do. However, I do remember saying stalling is bad gameplay because it makes the game no longer becomes a fighting competition, but a cat and mouse one.
Stalling is a win based purely on how agile one character can be than the other. It isn't a win based on fighting skill. The player purposefully didn't complete the match.
I would agree on a minimal level the anime fans are using the same reasoning as I am, in that we're both using preferences to guide what we think should be legal. However, those preferences are greatly different. I think the competition should be almost strictly between the two players. I am not sure exactly what their guiding preference is, but if they also think that the competition should be between two players, then I am not sure how allowing the opponent to recover is competitive.
I guess it isn't inaccurate to say that if the crowd doesn't want to see edgeguarding, it will probably be banned. With that being said, I don't see how your reasoning follows:
- Quilt believes stalling removes the aspect of fighting between the players, but I, OverSwarm, am going to disregard that and say he doesn't like it because it isn't fun or fair.
- Some anime fans think edgeguarding isn't fun or fair.
- Quilt and the anime fans don't think something is fun or fair.
- Therefore, we (?) should ban edgeguarding.
Wario on Norfair is just bouncing around the stage attempting to dodge Luigi or Snake or whomever, and you want to say "Hey, that's too hard for Luigi/Snake, stop donig that"? That's about as dumb as the anime convention kids saying "edgeguarding is unfair, NO EDGEGUARDING. If they're off the stage yuo CANNOT HIT THEM until they hit the ground!"
There are forms of stalling that can sometimes be dealt with, but they are still a significant detraction from the match, making the time a benefactor rather than your ability to approach or at least KO the other player. I don't think stalling is good for the game for stated reasons, but I never said stop stalling, and you are making a bad comparison when you put my stance on the same level as someone that wants something removed (especially altogether!) I really believe that certain forms of stalling are hard or impossible to penalize (perhaps due to being able to recognize intention), so making them illegal would have little consequence.
We don't make rulesets to appease whatever people want to see that day, we make them to get the most skilled players to the top of the bracket.
Actually, we more often than not do make rulesets that appease people (the success of this varies.) The latter in your statement is usually a result of the former.
It takes skill to time people out. Not only that, it takes specific characters, specific matchups, specific stages, and a whole lot of spacing knowledge to do so. If you don't think it's hard, try timing some people out in tournament.
I never once said that some stalling is unskillful, I said it is a win that isn't based on fighting skill, and most competitive players in any fighting game are only interested in fighting skills.
P.S. This thread makes me sad
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