Eldiran
Smash Lord
Some of Samus' special attacks are not viewable in PSA. There is no known fix.
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so for that. I tried it for fire flower. it froze. help? is there a way to do that?Originally Posted by Eldiran
More discovery:
Fire Projectile
1F060100: 0-Power of shot
Examples: 0-0 fires a star in the Star Rod side tilt, whereas 0-1 is the Fsmash. 0-20 would fire a moderately large Super Scope shot.
Fix is heredont know if this is the thread I should asking in but
how can I open pokemon trainer, ivysaur, charizard and squrtle (FitCharacter.pac) in PSA? I only got an "error reading file" of those four ;_;
Wrong thread.i updated to 4.2 is it to late
Here ya go:Umm, I'm using smash attack and i want to change sound effects is there a list of the sound effects? Like how do I know the name of the sound effect the beam sword uses?
It was SO OBVIOUS...@E-Jolteon: You've got a problem there in your code: you have If: Bit is Set: LA-Float. Bit is Set only checks if Bit Variables are set.
Similarly, you can't Bit Variable Clear a Float Variable.
That list is only items how can I like put the voices of my taunts on other moves and so on? Is there a list for the whole sound fx?@E-Jolteon: You've got a problem there in your code: you have If: Bit is Set: LA-Float. Bit is Set only checks if Bit Variables are set.
Similarly, you can't Bit Variable Clear a Float Variable.
Here ya go:
http://www.smashboards.com/showpost.php?p=8177607&postcount=1235
Also, for future reference, if you need to look up a list of something in PSA or want to see if there's a specific event for something, check out this thread:
http://www.smashboards.com/showthread.php?t=246651
Unfortunately not. We only have lists of the sound effects we have manually recorded.That list is only items how can I like put the voices of my taunts on other moves and so on? Is there a list for the whole sound fx?
what is the lucario flight code?The lucario flight code is what makes the up bs weird. Apparently, it not only messes with Lucario's upB, but everyone else's as well.
Sword Glow: 11031400First of all, where is the swordglow command in PSA, and second of all, how do I use it in conjunction with Brawlbox to put part of a model over another model?
PSA v1.3 is the only program that can edit Pkmn Trainer pokemon, just be careful to read up on how it works and save apropriately.I really need help! How can I make my squirtle PSA work? I made the codes all correctly and the file isn't corrupt but it always freezes in brawl... I even used OpenSA to try to make it work it didn't help... And when I try to use brawlbox to extract the misc data to use the brawl box method of editing it didn't work...
I never heard of any working squirtle or ivysaur PSAs But I do know a charizard PSA exists and works I MUST know how to make it work... I'm pretty sure its something with PSA or Open SA so I think its right to post this here.
Ask Xen on KCMM, he made a Lucario with a sword-like aura attack. Basically it's a lot of aura graphics with steadily increasing X offsets from his hand bone.How would you make a ranged sword slash with sort of a lucario aura effect?
Read the 'Most Commonly Asked PSA Questions' here and in KCMM, and you'll find your answer.What do I change in order to give a character another Up +B?
Like say, if I want to give Sonic another spring or Snake another Cypher?
no you have to use dant's mod for smash attackscan king dedede's pac be opened in Smash Attacks?
Check herewhich effects is an "push" attack flag?
I mean like marios fludd water and MrG&W uair D:
and how does the time manipulations work? can I stop the time and only one player can move?
anybody mind answering this?Hey i was wondering how would i increase the distance ness is launched in his up-b?
this is what it's supposed to be like:Okay, I've been trying to figure this out for ages, and I've been searching online as well, but I just can't find the answer I need.
What is the formula for how much damage a move does to shields?
In PSA, there are a Damage value and a Shield Damage value. Are the two just added together to determine the shield damage? Or does one add more than the other? Or is the latter a multiplier of some sort? Or do the knockback values factor in in some way as well? Does anyone know the answer to this? Please tell me; it's important for a project I'm working on.
No, sorry. Not what I asked for. What I'm wondering is how the "Shield Damage modifier" works. That is, how does it modify the shield damage? Is it Damage value + Shield Damage modifier value = total shield damage? Or does it involve multiplication? Or does it work some other way?this is what it's supposed to be like:
XXXXYYYY:
XXXX is the value for Shield Damage modifier (Most attacks have 0)
YYYY is the value for Knockback Growth (The distance added proportionally to the target's damage)
Does that help?