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YES YES YES!!!!
I have no idea, I'm using the PSA of this topic..lol.I don't know if its just me, but the DownB doesnt seem to work. If I hold it he just stretches his arms in the air and when I let go he pops up from opposite side, like Lucario's counter. How do I fix this (btw I'm using the files from BigSharkZ's release on ESH)
Other than that, good job on the model! I am looking forward to any future releases/improvements
Haha, thanks, and the cookie thing was just a joke. I said that I ate 35 cookies thanks to my mother.YES YES YES!!!!
Im gonna install this...as soon as a wipe my screen! YES YES YES
BigSharkZ comes through again.
EDIT: Just played a few rounds with him.
OH
MY
GOD
This is one of the greatest hacks in Brawl! He nearly flawless. And the model isnt bad at all (unless you look for flaws but that person is a **** so pay no mind to him)
Thanks BigZ,ds22 and all you other fine minds that made this possible!
...Why did your mom eat so many cookies?
Thanks.BigSharkZ this is so epic, I just love mewtwo =)
No problem. =DThank you BSZ
Exactly. Thanks.Its the same psa. Its just because lucario's down b is hardcoded into the game so he is still working on it. At least thats what I read on one of the youtube videos.
By the way thanky you bsz
Thanks, and that's a Shiny Mew. Unless (I doubt it), you meant the other "blue" texture, which is XD099, or Shadow Mewtwo. I chose 99 because Lugia is #249, so I did 249 - 150 = 99. Lol.Waoh, that's awesome.
also, what was the neon-y blue mewtwo?
Uhh... Mewtwo is number 150, not 140.Thanks, and that's a Shiny Mew. Unless (I doubt it), you meant the other "blue" texture, which is XD099, or Shadow Mewtwo. I chose 99 because Lugia is #249, so I did 249 - 140 = 99. Lol.
Sorry, I just typed a mistake, I'm no Pokemon noob!Uhh... Mewtwo is number 150, not 140.
So it should be XD089.
And on the 8th day, DD regained interest in finishing this project now that it actually looks like Mewtwo.And on the 7th day, BigSharkZ made Mewtwo.
And it was good.
Haha, that's great to know!And on the 8th day, DD regained interest in finishing this project now that it actually looks like Mewtwo.
Prepare for more updates than your gamecube has RAM for!
Except probably starting on Monday. I'm having a marathon smashfest until Sunday night right now. >_>;
Also adding downloads to OP.
-DD
Thanks! =DYou produce quality work my friend!
Good work!
-DD
Woah.And on the 8th day, DD regained interest in finishing this project now that it actually looks like Mewtwo.
Prepare for more updates than your gamecube has RAM for!
Except probably starting on Monday. I'm having a marathon smashfest until Sunday night right now. >_>;
Also adding downloads to OP.
-DD
its gonna be awesomer than... the awesome smiley!!!Woah.
i'm happy, cuz this is gonna be awesomer than sliced butter.
Set Loop - Iterations=0xFFFFFFFF,
Special Offensive Collision - 0x0, 0x1, 0x50, 0x64, 0xA, 3.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 1.00x, 0x20031015, 0x0, 0x4FFFC0,
Synchronous Timer - Frames=3.00x,
Terminate Collisions
Synchronous Timer - Frames=2.00x,
Execute Loop
Just tried it myself and it worked perfectly.DARKDRAGOON FOR THE LOVE OF GOD..
Why didn't you think of editing the hitboxes for the Aura Sphere?!
Anyways, if you don't know how to.. I'm here to help..
Follow this..
Go to SubRoutine 17A50 and there you will find:
This is the charge event list (or w/e)Code:Set Loop - Iterations=0xFFFFFFFF, Special Offensive Collision - 0x0, 0x1, 0x50, 0x64, 0xA, 3.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 1.00x, 0x20031015, 0x0, 0x4FFFC0, Synchronous Timer - Frames=3.00x, Terminate Collisions Synchronous Timer - Frames=2.00x, Execute Loop
You see the special offensive collision? The flags are: 20031015, So to make it like Mewtwo, we'll have to change them to electric effect and electric sound effect, so just take the one from your AirN attack: 24032003
Once you're done, we'll get to edit some other stuff..
Go to SubRoutines: 17B00 , 17B88 , 17C10 , 17C98 , 17D20 , 17DA8 , 17E30 , 17EB8 ...
In each one you'll find a Special Offensive collision but nothing else there..
And since you want the damage and Knockback to be fixed like Mewtwo.. Do this to each one..
Make the Damage 26 (1A in hex), And change the flags to be darkness effect and sound by changing the last number with 3 in every one (some will have 1, 5 or 9 next to them, IDK if you should touch that.) and finally match the Knockback with Mewtwo's Shadow Ball, Sorry dude, can't help ya with that, but you should know it by yourself anyways..
I hope this helps out!
Thanks! I hope DD installs it though.Just tried it myself and it worked perfectly.
This is really a nice find. :D
I don't think that would be easy.. And besides.. I hated it when it was like that, it's much better now.Has any way been found to make Shadow Ball move in a wave? Or are some projectiles still impossible to edit?
- The Texture: I love all the Melee Textures Because of that I am Using that Texture I like It!!i like some things with that but others i don't, why r u using that texture?, why couldn't you temporarily keep the old d air instead of having the t pose, n air makes a weird noise what's up with that?
Where That File Goes?Here's Mewtwo on the cliff next to the sunset in the opening sequence. Enjoy!
http://www.mediafire.com/?mtmjmtizoui
PS. Can someone take a picture of it? That will be really helpful!
I gonna Try it!!RSBE/pfmenu2
Looks Cool but Need Fix!!RSBE/pfmenu2
Hi!!Just tried it myself and it worked perfectly.
This is really a nice find. :D
This is hot.DARKDRAGOON FOR THE LOVE OF GOD..
Why didn't you think of editing the hitboxes for the Aura Sphere?!
Anyways, if you don't know how to.. I'm here to help..
Follow this..
Go to SubRoutine 17A50 and there you will find:
This is the charge event list (or w/e)Code:Set Loop - Iterations=0xFFFFFFFF, Special Offensive Collision - 0x0, 0x1, 0x50, 0x64, 0xA, 3.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 1.00x, 0x20031015, 0x0, 0x4FFFC0, Synchronous Timer - Frames=3.00x, Terminate Collisions Synchronous Timer - Frames=2.00x, Execute Loop
You see the special offensive collision? The flags are: 20031015, So to make it like Mewtwo, we'll have to change them to electric effect and electric sound effect, so just take the one from your AirN attack: 24032003
Once you're done, we'll get to edit some other stuff..
Go to SubRoutines: 17B00 , 17B88 , 17C10 , 17C98 , 17D20 , 17DA8 , 17E30 , 17EB8 ...
In each one you'll find a Special Offensive collision but nothing else there..
And since you want the damage and Knockback to be fixed like Mewtwo.. Do this to each one..
Make the Damage 26 (1A in hex), And change the flags to be darkness effect and sound by changing the last number with 3 in every one (some will have 1, 5 or 9 next to them, IDK if you should touch that.) and finally match the Knockback with Mewtwo's Shadow Ball, Sorry dude, can't help ya with that, but you should know it by yourself anyways..
I hope this helps out!
Whoooaaaaaa kay. Took a little while but I think I understand, you did some general fixes and junk, in both animations and the actual moveset?I want to Help DarkDragoon!!
Everything its Ready Right?
You Have the Mewtwo Model (From BigSharkZ)
You Have The Textures (I don't Know who Make them!)
and The Only think That you Need is My Mewtwo PSA V1.0
MY MEWTWO PSA CONTAINS A LOT OF NEW MOVESETS LIKE:
MEWTWO Neutral-B: Yours DD
MEWTWO Side-B: I am Fixing it!! (Works Fine!!)
MEWTWO Down-B: (Its the Melee One)
MEWTWO N-Air: Fixed (Looks More Like in Melee Now)
MEWTWO F-Air: It has the Sheik one (I think that is Better than the Wolf One
MEWTWO B-Air: I need help in This One!!!
MEWTWO D-Air: I put The Lucario one (It will be Reemplaced in the Next Relase) Works Fine!!!
MEWTWO The Walk Slow Animation: (Its Like Melee)
MEWTWO Walk Fast Animation: (New Animation its Like Melee)
MEWTWO Run Animations: Are Like Melee (I use The BigSharkZ one, because mine sucks!!)
MEWTWO Neutral-A: Combo Its from you PSA DD (But I Fix it a Little)
MEWTWO Up-Tilt: Now Mewtwo Hits you with his Tail not with is Leg!!!
MEWTWO Forward-Smash: I Reemplace your Original Forward-Smash animation with My Own Version (Its the Melee one)
MEWTWO Down-Smash: I will Make it Later, based on ZSS Down-Smash
MEWTWO Shield: The Shield Its Bigger (Like Ganondorf's One) Works Great With the New Mewtwo Model!!!
MEWTWO Dodge Animations: Working On
MEWTWO Grabs: He Grabs you Like in Melee (The Enemy floats in the Front of Him!!!!, Its Like Melee)
MEWTWO F-Throw: Its Yours But I fix it a little
MEWTWO B-Throw: Its like the Melee One, Its Strong!!!
MEWTWO D-Throw: Its Yours
MEWTWO Up-Throw: Its My Custom Moveset (Its Like The Melee One, Try it, its Powerful)
MEWTWO S-Taunt: Big SharkZ's Mewtwo Animation
MEWTWO Up-Taunt: yours
MEWTWO D-Taunt: Yours too, Its Epic!!
MEWTWO Victories: Originals (I Think!)
And Another Cool Movesets....
Note: I Need Help with These Movesets:
1. MEWTWO: Neutral-B: I don't know how to Make Him Like The Mewtwo One Electric and Dark Effect You Know!
2. I Need A Walk Middle Animation for the Motion Pack!
Give me a Hand Please!!!
Here its the Download: REMEMBER This its The Version Number 1.0 (THIS IS THE ORIGINAL AND THE FIXED VERSION)
http://www.mediafire.com/?dmhimwz4ytz = ORIGINAL UNFIXED VERSION (HAS ERRORS!)
http://www.mediafire.com/?g2w3mmynvm5 = FIXED VERSION (WORKS FINE!)
Credit GOES TO BigSharkZ AND DarkDraagon FOR the New MEWTWO MODEL AND THE ORIGINAL MEWTWO PSA
INCLUDES A BONUS TEXTURE MADE BY ME!!!!
THE ORIGINAL MELEE MEWTWO TEXTURE!!!
more Info at The README txt from the RAR
Note1: Need some (1 or 2) Fixes But Don't Worry It Works Fine!!!
Note2: Glitch = I you are Fighting Pikachu (With Mewtwo) and You you use The N-Air Attack You will Hear the Sound:
''Pikaaaaaa'' Thats the Glitch
Extra: Look Some Demostration Pics of the New Forward-Smash:
1.Forward-Smash
http://img171.imageshack.us/img171/2005/al1004181319binout.jpg
2.Forward-Smash
http://img260.imageshack.us/img260/3127/al1004241619binout.jpg
3.and Take a look at the New Shadow Ball Effect
http://img18.imageshack.us/img18/2109/al1004161736binout.jpg
ENJOY THE MOST POWERFUL POKEMON OF ALL:
MEWTWO!!!!!!
The ears are really a problem, because they're stuck in his head. It took me a long time to get them as they are now. And, personally, I prefer my Mewtwo head over the other one. Mine is shown in this video: http://www.youtube.com/watch?v=6ByGqxSWW50Looking good, boys. Here are a few points of constructive criticism:
I'll need to check it out in-game, but something still isn't quite right with his 'ears.'
Can they be pointed backwards and just lightly outwards a bit more?
Also if it's possible to smooth out his thigh to shin transition any more to look even less like 'lucario pants' and more like meaty-*** space thighs it would improve it further.
Lastly, his head needs to be much larger and his neck much thinner. These head size, neck thickness, and ear/horn tweaks are really crucial to his profile. Right now his profile still looks like lucario with a tail, and in fighting games, profile is super important. The menacing shape and angle of M2's head should immediately convey at a glance that he his a psychic rapist.
(Compare this to this)
Cheers!
If you'd like any more hi-res reference shots just let me know exactly what animations/angles you want and I'll hook you up.
Good to see you like it!This is hot.
Will add tomorrow when I get down to work.