Marthmaster800
Smash Apprentice
- Joined
- Aug 27, 2007
- Messages
- 128
It'd really amaze me if someone found a way to make a Mewtwo without replacing Lucario before the end of august.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I Have all the Original Melee Portraits Extracted from Melee Itself in PNG Format.I'm doing this for all of the banished characters.
Is this enough action?I'm going to make my own portraits once I can import a model.
The old Mewtwo portraits are boring. I want action!
-DD
It doesn't work like that.why don't you ask help to immport a model? there are plenty of ppl who know how to do it.
why so paranoid?It doesn't work like that.
K thx bye.
Oops, I forgot explaining what's currently possible is being 'paranoid.' Silly me.why so paranoid?
what kind of a world do we live in that ppl don't want to help each other?
arg, well, i thought that that might be the case, but oh well.@ photos
i dont think you can get the mdlo from there. brawl and melee use different file types, i assume. or else mewtwo would be finished by now.
I like the sound of that. :DHehe..let's say that Mewtwo's pissed and that he took the road to Super Smash Bros. Brawl (5000 miles), at super speed. When is he going to be there?
Who knows, but I guarantee you that it's gonna be soon.
ohhhh, right. Giggity.Hehe..let's say that Mewtwo's pissed and that he took the road to Super Smash Bros. Brawl (5000 miles), at super speed. When is he going to be there?
Who knows, but I guarantee you that it's gonna be soon.
so basically, what you are telling me, is that mewtwo will be coming 2011??Well, RandomTBush compiled the source code for what Kryal finished for BrawlBox v.64, which I can confirm is capable of exporting .dae. Also, RandomTBush I believe confirmed that they will open fine in the trial version for Maya 2011. I have yet to confirm this, but I wouldn't doubt it. From there, editing Lucario to Mewtwo will become much easier than it is now. Then we'll just have to wait for dae to mdl0.
-BigSharkZ-. I love you."so basically, what you are telling me, is that mewtwo will be coming 2011??"
Maybe even sooner than that..
Ho ho ho..I'm such an evil boy..
*starts running away while shouting 95% for no explained reason many times*
I have no idea, but that would help if you had any idea of how to do it. Basically, I just wanted the deleted heads to be replaced with either the normal one, or the normal one with the eyes closed.Could modifying the .vis0 files maybe prevent his head from changing?
There has to be something that regulates this.
If there was a like button, i'd be clicking it like mad, but since there isn't, i'll say this:Alright, everyone's orgasming at the moment, right? You want a release, right? Well, I need one thing. It's related to the PSA. If anyone could make it so two graphic effects show on certain animations (Just a few), I'll release it. It's really the last thing I need, and apparently it's not hard. I've asked many people to do it, but either they can't because they're busy or away somewhere, or they don't do PSA. I myself tried but it resulted in a fail. If anyone's up to the challenge (Not really), please tell me here.
Here's the link to the PSA with my two head models.
http://rapidshare.com/files/37909135...cario.pac.html
Basically, I want the head models to go on animations which has Lucario with eyes half-closed, closed, or hurt. Since I deleted those polygons, when they try to show up in-game, they lag. It was either that, or Mewtwo with normal ears on some animations. So..yeah, for an example, when Lucario trips, his eyes close, but since the polygon of Lucario's ears that go with the polygon with Lucario's closed eyes is deleted, that polygon doesn't show up, so it lags for a slight second. So, a graphic effect should be called so the main head model shows up, along with the closed eyes one.
Couldn't that be done in a hex editor (making sure though that the polygons have the same size)?
EDIT: Scrap that idea.
I'll try to edit the .vis0 files and see what happens.
EDIT2: SUCCESS!
The .vis0 files indeed manage the head switching.
EDIT3: Here is the edited FitMotionEtc.pac (from the latest mewtwo PSA):
http://www.mediafire.com/?n2im5izwgmh
Now his head will always have the same ears.
EDIT4: I forgot to edit 2 animations.
Here is the fixed version:
http://www.mediafire.com/?mtmnyyymz1z
Hahaha. Thanks.If there was a like button, i'd be clicking it like mad, but since there isn't, i'll say this:
AAAAAAAAAAAAAAAAHHHHHHH!!! omg *hyperventilates* *faints* *asks for autograph* *faints*
Nope, not at all.That Mewtwo vertex in BrawlVault wouldn't happen to be a leaked beta of your work, would it BigShark?
Glad I could help (I helped with Mewtwo >:3 ).Finally! Thanks a lot! You will be credited once I release it. Seriously, thanks so much. Expect a release in an hour, maybe even less. I also will make a video.
Oh im sorry i didnt mean it like that. Its just good someone's getting round to doing thatSorry if I didn't release yet, I just got done typing a tutorial on using the sound effect hack, and I'm doing some portraits I forgot to do. Won't take long. I even made it user-friendly and added download links to the tools needed, and files to help you.
That sounds good (what kind of sound effect?).Sorry if I didn't release yet, I just got done typing a tutorial on using the sound effect hack, and I'm doing some portraits I forgot to do. Won't take long. I even made it user-friendly and added download links to the tools needed, and files to help you.