Well, I beat chip in winners and than lost in losers, got third at our huge monthly, chip getting second and bladewise getting first. went 1-3 against bladewise and was able to get him off diddy. (also got first seed in my pool)
Here is the stream.
http://www.twitch.tv/breadnbuttergames/b/558882969
My matches start at 2:59:00 against chip, and than i play 2 more people after this, one is the winner of the last monthly, and the other being bladewise. Btw, im 1 of 2 people (zerxion, the last months winner being the other) to beat chip in PM from our region.
On a side note, I need help against Metaknight. And be very specific.
Edit: This is my set against Chip :
https://www.youtube.com/watch?v=yM7hsZlByUs
Set against Zerxion:
https://www.youtube.com/watch?v=D1qvfHLRbCs
Set against Bladewise :
https://www.youtube.com/watch?v=ls4UoS1cnoo
Late reply, but whatev.
MetaKnight is a tough match up, but I think it's fairly even in the end. Throw out a lot of pivot grab for rush down heavy metaknights and maximize punishes. I'm fairly certain that fair is guaranteed off of Downthrow. You can follow up with a jab reset to combo extender at low percents, or follow up the jab reset with a charged downsmash, which really messes with MK.
You'll need to avoid shielding too much in the mu, and if you are caught, I'd suggest nair out of shield. MK's grab can just wreck pretty much anyone, especially Yoshi due to his weight.
If they DD camp a lot, you could throw out neutral B and egg roll as fast intruding approaches. Just be sure to mix up the egg roll (dont even approach sometimes with it, hop back with it and just pop out.) We all know how hard we can get punished for being predictable with egg roll.
Top platform is your best friend. Run off > DJ in the other direction into fast fall Dair moves very fast and can catch a lot of people off guard. It also leads into just about anything. Egg roll will pretty much always set up for a killing uair at high percents, same with down throw.
I find the hardest part of the MU is in the recovery, MK is fast enough to cover the high option and still drop down to cover the low option if you go for an air dodge to fast fall, not to mention that Bair can break our armor at fairly low percents. If you don't know how to Edge Cancel Eggs, learn it, it's very valuable in the MU. Yoshis get up options are pretty slow and MK can pretty much react to them all.
Edge Guarding is easier. be ready to downsmash if they pop above the ledge too much. I always steal the ledge with my double jump when they get close and then drop > rising nair to throw them off.
My most reliable kill options are downsmash, dthrow or egg roll to uair, and off stage nair gimps. I would not go for nairs off stage unless I had ledge invincibility though, MK is just too potent off stage still.
Sorry if I was a little broad, if there is a certain aspect of the MU you want more feedback on, I'll be happy to say what I know. Our number 1 guy, Chexr, in MN plays MK. Last time we played the Yoshi:MK matchup it went down to last stock, last hit, only for me to SD doing the ECE's... :/