Having diffuculty finding info for Yoshi's matchups against other characters in Project M, so here's this. How do guys feel about Yoshi's matchups? What are the eggcellent, eggceptional, and eggscrutiacting ones?
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Egg lay to seperate them, and dsmash or dtilt to maintain their separation. It's actually a very good MU for Yoshi.Can someone help with the Yoshi vs Ice Climbers Mu
Im a Ices main thats why i need any advice for yoshi weakness to ices.Egg lay to seperate them, and dsmash or dtilt to maintain their separation. It's actually a very good MU for Yoshi.
Any grabs you can land are good, because your grab range far exceeds theirs. Once you snag one of them, it's basically an auto-separation, just follow up.
Oh, well ur ****ed man, Yoshi bodies ICs.Im a Ices main thats why i need any advice for yoshi weakness to ices.
Must've been nasty, I can imagine her doing well in teams.I don't have too much Peach MU knowledge, sorry. The one peach I remember fighting was teaming with Westballz at the last tournament I went to. They kinda bodied me and my teammate..
Been there done that X'DDon't CC her dSmash.
They we're beating us so bad westballz started attacking his peach teammate. X'D the peach player was peligro I think.Must've been nasty, I can imagine her doing well in teams.
Been there done that X'D
You're right, I feel like Yoshi is at a disadvantage to "Campier characters" except for a slightly neutral to Samus. I played Hugz and did quite well against him. However, I am not too well versed in the Link MU. Sorry.I feel like yoshi has problems against characters that have "better" projectiles than him (link), as long as their moves are on target you can't djcounter them as they will immediately grab or just be too far away to be hit (in my experiences).
But i'm not an amazing yoshi in p:m, he feels a little less deep than he was in melee (without parrying being viable enough basically), and all the other characters just seemed to get better buffs than him in the transition, I hope they make some changes regarding certain things (I won't start a war, hopefully), but I digress...
I only really play against a link (and a campy one at that). Yoshi is quite bad at approaching a campy character (with a good enough player or a bad enough yoshi against them) without sacrificing something in return, in order to get a chance at a combo or a killing move (dsmash): I always had to eat a boomerang or a bomb on the way in (sometimes I couldn't get in).
Keep in mind that I am a really bad yoshi playing against a really campy link (how else do you play him) and all my experience is about 1 month old. Please help me in this MU if you can, I want to improve.
I am. Nair beats boomerang (eggroll clangs it), bombs always bounce off of shield, arrows you can shorthop/DJC over. Link is very weak to grabs and downthrow leads to a fair, uair or nair (watch out for the boomerang on return if you jump over it). If you fail an approach, dtilt him away. Pick stages that have platforms and downthrow him onto platforms then techchase with an aerial of your choice (if they fail to smash-DI dair, then you get a free upsmash or downsmash off of the hitstun). Link has no options vs yoshi off the ledge (even though he can tether to it, he has a tough time getting back on the stage), eggthrow can beat his up-b recovery down and you can finish that kind of recovery with an overhead fair, an overhead nair, or a well timed downsmash (if he wants to sweetspot, the hitbox of Yoshi's down-b impact (the cloud on impact) is large enough to shut that down repeatedly). If link is on the edge, all you have to do is shffl nair or shffl DJC nair, It beats everything except his up-b off the ledge. Defensively, eggroll is great for getting around non-projectile approaches, grabs shut Link down pretty hard (pivot grab works wonders) and nair-out-of-shield will let you simply shield most approaches. If he starts to go for grabs, you can wavedash or dash dance back and grab him as a punish. If you read a grab that you can't avoid, Grab-Parry (https://www.youtube.com/watch?v=tVcSy-OoBMA), It works well against Link because the hookshot has low active frames (best done close range to him, in the middle of the hookshot). On recovery, try to eggroll over him or sweetspot the ledge, some Links will want to get the gimp off of a ground upb spin. If they do this, you can punish straight down with a dair. Link is a decent match for Yoshi, but he's not hard to kill, nor is he hard to approach.You're right, I feel like Yoshi is at a disadvantage to "Campier characters" except for a slightly neutral to Samus. I played Hugz and did quite well against him. However, I am not too well versed in the Link MU. Sorry.
That was something I wasn't aware of at the time. When I played melee yoshi's grab was pretty short (and a bit laggy) so I felt kinda limited in the grab department, but PM fixed that.Link is very weak to grabs and downthrow leads to a fair, uair or nair (watch out for the boomerang on return if you jump over it).