How the **** could you possibly forget about me?worst two pages I've ever read in this thread
and that's saying a lot.
http://www.smashboards.com/showthread.php?p=11804061#post11804061
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How the **** could you possibly forget about me?worst two pages I've ever read in this thread
and that's saying a lot.
It was intentional.How the **** could you possibly forget about me?
http://www.smashboards.com/showthread.php?p=11804061#post11804061
Gannons side B in Project M isn't Melee accurate, yet he gets it. It's a cool little buff that Link could get, and I'm sure it could change the game, but for the better.Bomb arrows aren't Melee accurate.
Ask the Brawl Minus team.
Could the items be made to not suck like in Melee?If anyone gives a crap, I am willing to make a common3.pac that balances the items out for the not always serious players.
Please for the love of OJ, UPDATE THE FAQ WITH ANSWERS TO THOSE QUESTIONS!
We will all be thankful.
I may not represent how the whole team feels on these questions (it would be better if shanus or someone else who has been around longer than me to answer) but I think I can give some decent answers to these.So here's a couple of questions/comments I'm anticipating. It would be cool if you guys could post some answers in a professional matter ala the 2nd post of this thread.
1. This is so clearly aimed at tourney***s (there will be LOTS of this)/ I'm a casual Smash player, will this still be fun for me?
2. Why are they making changes to Brawl characters? What gives them the right to do this?
3. Why are they replacing of all the stages? NOW THIS GAME IS JUST NO ITEMS, FOX ONLY FINAL DESTINATION HERP DE DERP
4. This doesn't feel like Melee, it's off (everyone's favorite! I know it's landing detection/DI, but is there any other major changes to the engine that will not be ready for the demo?)
That is completely different. Ganondorf retains his vBrawl forward B because it's better than his forward B was in Melee (compliments his playstyle better). Link getting bomb arrows is entirely new and would likely be ridiculously silly. The arrows were made differently to actually serve a purpose (gimping) so they were already buffed to do that job, they don't need to be bomb arrows to be good.Gannons side B in Project M isn't Melee accurate, yet he gets it. It's a cool little buff that Link could get, and I'm sure it could change the game, but for the better.
With OPENSA2 and a hex editor, it can happen, thought it will take time.Could the items be made to not suck like in Melee?
Don't know if that's sarcasm but I don't use the control stick to SHDL. Its not hard to use x/y for SHDL.You people who can't SHDL are noobs who don't use the control stick for jumping.
I believe they were Meleefied save for Blizzard and Squall Hammer which, IIRC, were better in Brawl.I have a question: Has Ice Climbers been worked on a little? If so, how much?
To balance all that wisely would be really nice. Now the big question is, what about final smashes?With OPENSA2 and a hex editor, it can happen, thought it will take time.
As of now, we can mod hitboxes of items.
When I learn more about command injections, we can do more with them.
Pokemon and Assist Trophies too.
Everyone I know finds it infinitely easier to do it with control stick. Not sure whyDon't know if that's sarcasm but I don't use the control stick to SHDL. Its not hard to use x/y for SHDL.
Where in the video was Link? And the range is approximately Brawl's, a tad shorter due to us making the hitboxes not as stupidly large as they were in Brawl in general.I'm watching this saved stream: http://www.ustream.tv/recorded/12314846
Now tell me, was Link's range for his standard attacks increased or am I seeing things?
because they are noobs that suck at pressing buttons fast... using y/x to shdl is basic tech skill stuff. not hard at allEveryone I know finds it infinitely easier to do it with control stick. Not sure why
I didn't say they can't SHDL with the buttons, I just said they find control stick easier.because they are noobs that suck at pressing buttons fast... using y/x to shdl is basic tech skill stuff. not hard at all
No problem, at least we get to watch something until the demo arrives.<standardtoaster> ok so basically i need to start and stop recording every ten seconds to not get it to skip a bit
I hope you guys can deal with how my vids are until I get a new computer. :/
I want to see you dash shorthop reverse double laser consecutively with the joystick.You people who can't SHDL are noobs who don't use the control stick for jumping.
so much wit...Streaming again: http://www.ustream.tv/channel/jcaesar-brawl
What if, we changed it so final smash ball things don't appear at all, but instead, if a player gets a 5 hit combo or something (as in, 5 distinct hits, not just spamming A or other multi-hit attacks like TL up-B) they go into FS mode and can then use a FS as a finishing move of their combo? However, if they don't use it within 2-3 seconds, it goes away. Of course, if FS is disabled in the item switch then this doesn't happen.I'm not sure at this point how we can do change how characters get FSes.
It might involve more than just changing the smashball parameters around, which is already tricky considering it's uses of many unknown variable bits.
Link starts at 27:30, but guessing from what you said, I'm just seeing thingsWhere in the video was Link? And the range is approximately Brawl's, a tad shorter due to us making the hitboxes not as stupidly large as they were in Brawl in general.