ValTroX
Smash Ace
I've been meaning to ask, what other stuff id LD messing up?(apart from Samus's bombs and I *think* Nana)
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in regards to fixing animations etc and the release of the patch:We've said it before, it messes with many animations that involve landing at any point during the move as well as moves that rely heavily on the Top N bone which is why some recoveries and moves may not function as they should in the air or on the ground.
And in some cases, the issues may not even be animation related like Samus' Down B and her jumps (which both have had animation fixes done to them and they are still not working properly).
Now introducing the toaster that curses when it makes you breakfast.For those who missed the stream: http://www.livestream.com/stprojectm/video?clipId=pla_a7872f13-1ef1-461a-8934-fd06991a3404
No need to point out any rage that I have. lol
Jackpot' pid='40164' dateline='1303517159 said:No yo-yo glitch? That's like Luigi without the long wavedashes, Samus without SWD, Fox without the shine, it's ridiculous! Sure, they don't need it to be "good/viable", but it's not Melee Ness. What happened to all that practice that went into it? It's not just some glitchy easter egg, it's a legit move!
See here: http://www.youtube.com/watch?v=YH-PiKPRzOA&feature=player_detailpage#t=154s
And here: http://www.youtube.com/watch?v=YH-PiKPRzOA&feature=player_detailpage#t=188s
And finally here: http://www.youtube.com/watch?v=YH-PiKPRzOA&feature=player_detailpage#t=208s
These are three examples of YYG very tactically pulled off (in the same match).It's not very situational, but also not very overpowered, yet VERY difficult to do, so I don't see any problem with it. So much effort went into restoring the high tiers, yet this one move isn't getting any love? I do understand there are programming issues, but it's already been partially done.
http://www.youtube.com/watch?v=3kGUhg65Kvk&feature=channel_video_title
I've watched the streams of Ness and I'm actually satisfied with pretty much everything else, but given that PM Ness is based off of S64 Ness, Project Melee Ness would be nothing like Melee without it.
Alot of melee ness will be preserved through other methods, i.e. if they ported over his throws, any dthrow combo or uthrow combo will be in tact. Also ness still has his fair, so that right there is pretty much melee ness' main offence/approach and zoning tool.But that wasn't the point, the point was that we needed to preserve at least a little bit of Melee Ness. With sufficient buffs, Falco would be fine without a shine too.
That brings up something I'm really curious about.What stage would fourside go over?
Also, iirc, I said that ness wouldn't need the YYG to be good. The way he is now is just fine IMO.
But most only have 1 stage.Also the stage expansion code is the greatest thing of all time, stages help make a fighting game great IMO
No, it won't be used in the patch. Would disrupt the large amount of work that was put into getting the SSS to what we wanted it to be.That brings up something I'm really curious about.
Will the patch include the stage roster expansion thing? Since iirc thats what was planned to be used in the final version....
The quality of the background image is hurting my brain.Also!
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=8192
While its not likely to happen, I think it would be epic if that was included in the final version, or maybe just a part of it (hyrule temple style.) I thnink we all would kill hanenbow for it...
It was like that back in Melee too.The quality of the background image is hurting my brain.