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- Feb 27, 2008
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SSE Jungle's iffy. The rest for sure.
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comments after dashes.From this then I'm guessing the stage list will be like:
STARTER:
Pokemon Stadium 1(Melee) - possibly, though it's grass trans right now only. would like to see the full stage return, but it'd probably be a starter/counterpick
Pokemon Stadium 2 - frozen, of course. this seems a little boring though
Rumble Falls+ - hells yeah (edit: strongbad says uneven enough to not be starter material)
Dreamland (N64) - hope they can get everything in. i wish the wind would return...
Metal Mario Stage (N64) - hells yeah. it's a somewhat small stage, so it and story on the same starter list could be a prob. less recovery platforms at least (edit: strongbad says too small, uneven terrain. bad for techchasers)
Subspace Jungle - this stage is huge with short sideways blastzones. it'll be at least starter/cp and at best starter for teams only (edit: better as cp/ban in singles, starter/cp in doubs?)
Fountain of Dreams (Melee) - no teams lag now too.
Yoshi's Story (Melee) - with randall and everything
WarioWare - frozen. you'd think that'd be a little boring, but it's one of the most exciting. combo platforming! and it's a little small
Battlefield - i wonder if they'll edit to melee or not
Final Destination - same as above. never liked this stage anyway, melee or brawl
Smashville - not much needs to be said. being bigger, i hope the platform isn't too high
Yoshi's Island - man, this variable platform is going to be interesting. i wish they'd make the ghost on a predictable timer (edit: strongbad says uneven terrain could cause probs)
COUNTERPICK:
Hyrule Castle (N64) - only if they can solve the green monster problem. if only you couldn't tech that thing, hahhh. plus, huge stage. and, maybe in the future, nados...?
Castle Siege - great stage, but some don't think the trans pass for fair play, specifically the walk-off part. love this stage though, all of it
Delfino Plaza - cool stage. the water might turn people away, but it's an interesting cp at least.
Frigate Orpheon - this stage is bull****
Halberd - also interesting, but i don't know what to say. a lot like a 'fairer' delphino...?
Lylat Cruise - tilts at a strange but predictable rate. annoying as hell, but not bannable, i guess...(edit: unless TO wants to of course, hah. totally cp/ban)
Norfair (+?) - n/a
PictoChat (+?) - i like this stage, in all its ridiculous glory. if only you could lower some of the dmg/KB on the hazards...and that spring despawn was more drawn out for observation
Pirate Ship (+?) - n/a
Brinstar - classic. it's also pretty bull****, but that's how these things go. it's definitely cp/ban though
Jungle Japes - cp/ban. you know how this one goes
Rainbow Cruise - cp/ban. same as above
BANNED:
Port Town Aero Dive (+?) - if it were +, it might not be as bad, but it wouldn't be as good as melee's. now, if you wanna talk about something like...falcon destination...(someone make that stage's sky swirl! it's just a stationary pic!)
Distant Planet (+?) - cool stage, but only if they can keep the water running to avoid walk-off problems. it could swing cp/ban
75m - yeah
Bridge of Eldin (+?) - let sleeping dogs lie. yep, bansssss
Flat Zone 2 - indeed
Green Hill Zone - if there was a + version of this with a destroyable 1-up box, i'd play it often
Hanenbow (+?) - n/a
Luigi's Mansion (+?) - same as GHZ. it's a huge stage, but that's okay. the mansion's always had a lot of proposed changes though. if they could stick to one, the most viable one, it'd totally be a cp/ban, more cp than ban
Mario Bros. - n/a
Mario Circuit - sadly, yeah. **** walk-offs
Mushroomy Kingdom 1-1 - indeed.
Mushroomy Kingdom 1-2 - they were working on a stage mod for this, but it never panned out in cause of bugs. too bad
New Pork City (+?) - yep, no doubt. even with +, it's just a bit too contrived for consideration
Shadow Moses Island - unfortunate. no gimp opportunities on this stage whatsoever...
Skyworld (+?) - hells no it's not gonna be a banned stage. well, + won't be. good stage with the right modifications! at least cp/ban, much more cp than ban!
Spear Pillar (+?) - cave of life. circle camping. neither ever go away on this stage...(edit: even in its mods. thing is incredibly resistant to fair modification)
Summit - n/a
Big Blue - n/a
Corneria - wait, what's this doing down here?
Green Greens - n/a
Onett - walk-0ffs aren't so bad here, but the no gimping might not be so hot.
Temple - n/a
Yoshi's Island (Melee) - i've seen a cool mod for this recently, but it looks a bit, uh...detached. but, yeah, bannable as is!
Hm... would Olimar benefit more from it then?But I <3 vBrawl pivot grab. It's Lucas' only good grab. Like the start-up and end-lag are fine and the actual grab box isn't extended much compared to standing grab.
the one thing the BBR did right, though, was copy the WBR with B+'s recommended stage list (note: i have no idea if b+ is the exact origin of this process of stage cp'ing, but it's defintely the first place i heard of it). basically, pairing stages up for the sake of players being able to ban stage strategies across the board, aka banning multiple stages for the same reason.Dang... no midair stadium? All well, I guess it is too similar to Final Destination and might be a HUGE advantage to characters that thrive on those kinds of stages because you can play both without breaking Dave's stupid rule.
hah, yep. so many stages have come along...this discussion was certainly inevitable, but with the stage list at present it's definitely a viable focal point now. great stages. give probs to GameWatching, FroBro, and Mewtwo2000!What monster have I crafted now? Did I just throw everybody into a discussion of stage legality?
*looks again*
It seems I may have... Or perhaps what I did was expedite the inevitable? Hard to tell with this thread sometimes.
Exactly, and the key word is execution. without proper execution you suck, and deserve to suck. Plain and simple. Also i like the variety of stages that might be tourney legal. I hate how nowadays at tourneys any stage that isn't neutral that gave spacies advantage is banned :-(Not related to the current topic, but the subject of L-canceling has come up recently and i'd like to touch on it.
Think of it like Thunder Knuckle and Seismic Hammer Canceling with C.Viper in SSF4. There's little reason not to cancel the lag on your pokes, when trying to create a high pressure situation, but the reward is so great, it'd be ridiculous if everyone could do it for free. Thus, a VERY high execution barrier is in place to keep scrubs from easily abusing such powerful and potentially overwhelming tools.
Don't look at L-canceling as an advanced tech. Look at it as simply an input for a move.
12:34 is a magic number!So some updates for peopple since people love updates.
WindOwl and I have been doing some coding lately:
-Z now triggers aerials instead of air dodge
-Removed rare occasional air dodge bug
-Jab reset code greatly improved, now supports options such as thunders combo since we got that action figured out
-CCing code additionally improved to feel more natural
Hype! Specially for Jab reset.-Jab reset code greatly improved, now supports options such as thunders combo since we got that action figured out
-CCing code additionally improved to feel more natural
Because people with poor tech skill are automatically scrubsExactly, and the key word is execution. without proper execution you suck, and deserve to suck. Plain and simple. Also i like the variety of stages that might be tourney legal. I hate how nowadays at tourneys any stage that isn't neutral that gave spacies advantage is banned :-(
In Melee they are lol.Because people with poor tech skill are automatically scrubs
um yeah for the most partBecause people with poor tech skill are automatically scrubs
No, but they shouldn't be playing on par with people who have good tech skill.Because people with poor tech skill are automatically scrubs
Of course they should. How else do you expect them to get better?No, but they shouldn't be playing on par with people who have good tech skill.![]()
he said they shouldn't be as good as them not that they shouldn't play with them lolOf course they should. How else do you expect them to get better?
then play jiggsI was never able to play Melee because I have a condition of impaired kinesthesis that makes it difficult to perform very precise movements in a quick consistent fashion. Call me Mr. Bubbles.
In melee, Jigglypuff is more technical than almost any Brawl character.then play jiggs
2nded.No, but they shouldn't be playing on par with people who have good tech skill.
*Shadic is not a good technical player.*
what are you trying to prove here?In melee, Jigglypuff is more technical than almost any Brawl character.
Just that tech skill =/= good player or vice versa really. It definitely helps, though.what are you trying to prove here?
My ******* was drawing a blank, yeah.Crouch Cancel
you guys should know this stuff lol