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maybe not absolutely, but model does = charactermodel =/= character.
Everybody knows Arceus = God. Mewtwo can't even learn Judgment.the joke was that mewtwo = God. hence the judgment
Whaaat...oh yeah ganon needs melee ftilt...brawl ftilt looks so dumb
What...I like his brawl ftilt better, but if you angled it up, it would just look freaky.....Whaaat...
Brawl ftilt looks so much better. All it needed was the ability to angle, which Shell took care of beautifully.
ftilt and side-B are the only attacks that DONT make brawl ganon look like he has arthritis, hence the only ones that ought be kept in.Whaaat...
Brawl ftilt looks so much better. All it needed was the ability to angle, which Shell took care of beautifully.
arceus is the antimew <_< he's come because it's the apocalypse. he shall DECEIVE!!!Everybody knows Arceus = God. Mewtwo can't even learn Judgment.
harharhar
Huh? That doesn't make any sense. Melee tilts would make him appear more of a clone, not less. But either way it's irrelevant - he plays completely differently than Falcon and anyone who can't see that has little business playing this mod.edit: i think melee tilts should be used to avoid all the scrubs saying OMGF YEW RE KLONED PEOPLE YOU SICK *******S!! THIS IS BLASPHEMY!!
my bad i meant brawl ~.~Huh? That doesn't make any sense. Melee tilts would make him appear more of a clone, not less. But either way it's irrelevant - he plays completely differently than Falcon and anyone who can't see that has little business playing this mod.
For the record I prefer most of Ganon's Brawl animations with the notable exception of his run, which has already been fixed. I could go either way on dtilt.
If you've been around this thread and read enough dev posts long enough, you would know that the moves in question (whether changed visually or mechanically) wereRhubarbo said:So no, Falco's tilts should not be altered to perform like his Melee's counterparts. Mario's down special should still be the FLUDD. Ganondorf should still have the Flame Choke. Sheik's Dair should stay the same. You get the point, right?
So giddy about this one... I check every day to see if it's finished.FLUDD isn't changing by the way. It's getting an awesome overhaul that actually makes sense.
Wait, so what is the benefit from the rocket nozzle for onstage? Because in the game the rocket nozzle shoots him 100 feet straight up.Mario's dair mocks Melee's. Mario's downB is in coding phase, we're attempting something newish. Grounded downB is rocket nozzle FLUDD and aerial is a "Fluddnado".
It's dependent on charge. In Super Mario Sunshine you had to continue holding until the bar maxed and you would shoot really high. In our interpretation, the longer you hold downB, the higher you go. You can use it for reach or to squirt a little water while you wavedash lol. Shieldcanceling it allows you to go higher with each tap of B during fluddnado.Wait, so what is the benefit from the rocket nozzle for onstage? Because in the game the rocket nozzle shoots him 100 feet straight up.