to show off the code better rite?The reason for the "warping" is because of the huge value Dantarion was using.
plz tell me i'm right (as usual)
jp... but srsly <_<
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to show off the code better rite?The reason for the "warping" is because of the huge value Dantarion was using.
Part of the reason for my curiosity in my post. As much as I'd like to see Dant make a post in detail about it, I understand if you decide to keep this in the BR until you do or don't make progress.People, calm down. Dantarion found something which may or may not solve our problems with some more work and luck. We don't have any fancy finished working code.
Ah HA! I knew I was onto something.The reason for the "warping" is because of the huge value Dantarion was using.
Your right. Marth can auto-cancel his DtiltNo, autocanceling will not be removed. It was also in melee. Technically the term Auto-Canceling refers to something else (landing during a certain part of your attack to automatically reduce the land lag without pressing shield) rather than just completing your aerial enough before you land, I believe.
Your right. Marth can auto-cancel his Dtilt![]()
Technically it's a cancel....Really I'm starting to think some of you just like arguing. There is no need to get that serious over nothing.umm... no Spam_Arrows
Autocanceling is landing from an aerial with no landing lag, when you still haven't met the aerial form of IASA.
which explains why sometimes i fast fall a short hopped d air with link and nothing happens (except me getting mad because that shot would have ended the match)Technically speaking, there's a variable present in all aerial A moves. This variable is set to be active only during certain frames. Touch the ground during any of these frames, you have landing lag. If you land before or after this period of time, boom. Autocancel.
Get it? It makes sense to me. =]
Down tilt can not be autocanceled....on any character. You can't land during a down tilt and have no landing lag. Tilts don't have landing lag. It's not getting serious over nothing, it's simply correcting someone who's misinformed.Technically it's a cancel....Really I'm starting to think some of you just like arguing. There is no need to get that serious over nothing.
Whatever Dantarion's discovery may be to Project M... it still shows you guys are really moving along. You basically outdated the trailer in less than 2 weeks.People, calm down. Dantarion found something which may or may not solve our problems with some more work and luck. We don't have any fancy finished working code.
melee physics transfer ftwThe trailer was outdated a week ago.
That's called IASA: Interruptible As Soon As. Marth can do stuff before Dtilt's animation is over.Your right. Marth can auto-cancel his Dtilt![]()
You called it an autocancel, I corrected you.Technically it's a cancel....Really I'm starting to think some of you just like arguing. There is no need to get that serious over nothing.
already done i thinkAre you guys going to have a melee camera for this hack? has anyone ever tried to hack the SSBB camera to be more like Melee's?
Is there a video?already done i think
Ha ha. Very true.The trailer was outdated a week ago.
agreed. Brawl victory themes are pretty limpAlso: I converted, for my own personal collection, all the Melee victory themes to Brawl's music format. They sound much better in my opinion.
http://www.youtube.com/watch?v=kBIwx5AWgF4For a person who doesn't know all the subtleties of the Melee to Brawl differences, what changed in the camera, exactly? What's the difference between the two? Examples, if possible, would be nice.
Ah yeah, I use the Melee FE and Mario victory themes. They both sound so much better. I never saw the Zelda series victory on hub so if you could do that, that would be awesome.Also: I converted, for my own personal collection, all the Melee victory themes to Brawl's music format. They sound much better in my opinion. I also muted the little loop that plays after the victory theme ends, which makes it sound much more like Melee. Would this interest the Project: M cause? I just like to help.
Tada.For a person who doesn't know all the subtleties of the Melee to Brawl differences, what changed in the camera, exactly? What's the difference between the two? Examples, if possible, would be nice.
That makes sense, the range of character quality might be slightly imperfect because it's done somewhat roughly, but there's nothing wrong with that, it's a part of the game.Well, sometimes it's just understanding the weaknesses that really hold them back unlike other weaknesses that otherwise leave some characters balanced like Fox and Falco being light-weight fast fallers. For example, Link's main issue is the lack of speed in the execution of his moves. He has all the tools, his recovery is fine, and he's got ****ing Nair. It's just that most of his moveset can't really keep up.
Huh. That IS quite a difference... Stunning actually. I guess it makes sense, though, as Brawl, being a slower game, doesn't NEED that much zooming out to be played, whereas Melee does.http://www.youtube.com/watch?v=kBIwx5AWgF4
And the differences are quite noticeable in this comparison.
Ah yeah, I use the Melee FE and Mario victory themes. They both sound so much better. I never saw the Zelda series victory on hub so if you could do that, that would be awesome.