In response to pmbr members' results at low tier city or w/e:
The issue of allowing developers to enter tournaments is really complicated and scary. Anyone who develops a game is going to have some sort of advantage in tournament, because of the extended time to play and learn about their character (which is a big part of why I chose not to reapply to the pmbr after sakurai can't save you now). As ripple said, there is also a risk of characters getting buffed/nerfed unnecessarily to benefit the players (which isn't currently an issue; as much as I think DK is stupid i would never accuse strong bad or anyone else of maliciously buffing him to win more). And believe me, if i thought someone was doing that i would call them out). There's also the issue of top players understanding the metagame enough to give more relevant changes to their character; for example, reflex might understand what his characters need to do well more than a designer of another character who isn't at his caliber, so then the changes reflex suggests end up being more relevant and the character ends up better, regardless of either developer's intent. This is fairly unavoidable, however: i think if we didn't let top players into the pmbr to change their characters then the game would be pretty bad.
Talking to Burnsy before the tournament about how it was unfair to him and heyseuss that they couldn't get a chance to play 2.6 but we could brought up the issue of pmbr members having that massive advantage to start. And really, aren't they always going to have an advantage this close to after any release? If they develop the characters, for at least one tournament they could just abuse changes that the opponents wouldn't have understood or known how to deal with. This advantage is always going to be there just because of the nature of the pmbr; all we can do is mitigate it. Which brings me to my final point regarding LTC:
The whole reason that this issue is even being discussed is because of how close 2.6 was released to Low Tier City. We did the best we could, but no amount of random smashfests or advice from sethlon is going to compare to having months to try the game out, study up on changes, and get in individual testing. In my opinion, the release should have been delayed to prevent this issue. My tournament was announced long before 2.6, so there is no reason that the announcement could have waited until after the tournament. I, nor anyone else to my knowledge, did not anticipate that this issue would even be a problem, so I blame myself for not thinking about what would happen.
I advise for future releases of project m, there should be at least two months of time between the release an any major tournament, to make sure that everyone is on equal footing. If the release for whatever reason is released in such close proximity to a national, then the previous version of the game should be used. Having a national with such high stakes only 10 days after a game's release is stupid as hell, and I really hope this doesn't happen again. If any version is released later than 2 or 3 months before low tier city 2, I will run the older codeset to make it more fair for everyone. Hopefully, however, the pmbr will take note of this suggestion and not create a similarly poor situation.
Side note: i'm not johnning for dfw's performance at low tier city. I don't want to discredit OOS performance; we got exposed. next time!