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He never really stopped.I miss when Da Ze still streamed :<
Huh. I never knew that.Auto-cancelling said:The forward airs of Donkey Kong and Ganondorf in Brawl cannot be auto-cancelled in the ending frames. By looking at the coding of the moves, it can be seen that they were intended to be, and they cannot due to a minor error of using the wrong type of timing function.
Yeah, its been known for a while, and it completely ****s up Ganon. If Ganon could auto cancel fair, hed probably be better than Zelda/Link/Jiggs. Doesnt affect DK too much though because DK has bair.Huh. I never knew that.
just because i have been inactive from the boards doesn't mean i dont stream, lol. the two aren't even related.I check this thread on a pretty constent base and haven't seen anything resembling a "streaming" post from you ~Da Ze☆ :<
old news is old
i play it for about 6 or more hours every day on average.I played Project M today. It felt good.
Yeah let's move on to asking when Marvel is.old news is old
Next?
Smooth Criminal
I get that, but most if not all the objectives in smash are met by clobbering people.I don't know why everybody feels the need to jump down his throat though. What he's saying isn't negative, and he isn't taking a side in this silly argument. I believe the main point he is trying to make is that Smash is more than the typical fighting game, which it is. Smash is an amalgam; it has too many options to be put under one single restrictive label.
Justin Bieber thoI wouldn't call Brawl a bad game. It just wasn't as good as Melee. In terms of all games in general, its pretty solid. And hey, its liked by a lot of people, which is generally the difference between a good and bad game.
thats a lot !!!i play it for about 6 or more hours every day on average.
it's always the best smash game i've ever played
If Brawl had been done right, we wouldn't need Project:M in the first place. lolYou know without brawl we wouldn't have Project M.
Of course that's the case, Garet. The last time Sakurai made Smash to be the game he wanted to make and play, we got Brawl.I still don't really understand Sakurai or his company. The way he talks about smash in interviews almost makes it seem like he either isn't interested in, or allowed to make the game he actually wants to. He always brings in talk about target audiences and how important it is to make the game the way they want or expect it to be and very rarely talks about how much he is enjoying creating it, or what direction he wants to go with the game. He just doesn't sound like he's making decisions based on what he wants smash to be anymore, and thats kinda discouraging lol. Maybe it is just bad translation or my imagination getting the best of me, but he seems way less excited about this iteration of smash than any other game he has been interviewed about or presented...