Because certain Melee players wouldn't like it.I am more looking for an argument AGAINST adding ledge grab diminishing returns. I know it may not be necessary.
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Because certain Melee players wouldn't like it.I am more looking for an argument AGAINST adding ledge grab diminishing returns. I know it may not be necessary.
lol true, but certain melee players would be against any kind of change from melee.Because certain Melee players wouldn't like it.
You ought to read David Sirlin's article on why Guilty Gear is the best balanced fighting game. It'll teach you why this mentality is not a good one for game design.My friend thought that as well, then he met Wolf's d-smash. If it becomes that bad, a ledge grab limit could be put in the rule sets rather easily I imagine.
And with it being Melee, there are ways around most ledge stalling, and in general there are better ways of fighting, for both competitors, than ledge stalling. Unlike Brawl, the ledge isnt the safest place.
I used Marth and Lucas too, just for the recordHad a fun little round robin tournament at a smashfest here yesterday, thought I would post the results just cause.
1st/2nd*: Tmacc 13-9
(3-2 vs Hylian, 3-2 vs Geno, 3-0 vs Sam, 1-3 vs Darkatma, 3-2 vs Paul)
* Hylian wins if tiebreaker goes : Sets -> Wins/Losses -> Head to Head
* Tmacc wins if tiebreaker goes: Sets -> Head to Head -> Wins/Losses
I can just tell you I don't like the Idea: as much as you'd think it'd help, it'd add an unnecessary aspect to something that was already partly addressed. Ledge invincibility was reduced by 1 frame than Melee's, Melee's is 1 frame less than Brawl's. If you reduced it any more it could very well take the point out of refreshing your invincibility or the points of using it when you're doing something to get back on the stage (The first laser of ledge hop DL being invincible and stuff like this). But that's if you reduce it anymore, if we talk about the diminish idea I think that has issues as well. Well first off it's not like Brawl/Melee, but you're really taking away options as well: and I frankly think that's stupid (depending on the level of it). Ike's 2 WJ limit took away a lot of options, as well as the options the opponent had to deal with it. If you can't deal with ledge stalling in P:M (which is again 1 frame less than Melee's), then either it's slightly your character's inabilities or mostly you're inabilities as a player. Again though, the 1 frame thing does make a difference along with Sheik's Shino stall being much harder to perform: this isn't the same concepts when applied to Melee. In P:M you should be FULLY capable to deal with it, and if you're not then that's just stupid that the game deals with it for you by ripping out an in-depth aspect that's seen as just an annoying problem. You might think you're going to gain so many positive aspects about how you have to "think" about how many times you re-grab the edge, just like the phony statement Ike has to "space" his moves, but you'll see that it's artificial depth and subtracts other aspects and options from the game (Ike's spacing ideal isn't decent like Marth's, it's already a flimsy ideal that you have to hit with the closer portion of the move: but his moves are slow which adds to the issue in a lot of ways).I am more looking for an argument AGAINST adding ledge grab diminishing returns. I know it may not be necessary.
You know I'm willing to play with you, and then I can get 50% comboed in SG afterward lolSo who here actually plays on wifi lol
Disagree--Invincibility frames are generally a polarizing aspect of any fighting game, and the current ledge invincibility allows most characters to be in neutral position with invincibility frames still active for long enough to do an invincible grab, Jab, fast tilt/Smash, or just go back to the ledge, and I think that it could get to be a problem, especially when it makes every other ledge option obsolete.I can just tell you I don't like the Idea: as much as you'd think it'd help, it'd add an unnecessary aspect to something that was already partly addressed. Ledge invincibility was reduced by 1 frame than Melee's, Melee's is 1 frame less than Brawl's. If you reduced it any more it could very well take the point out of refreshing your invincibility or the points of using it when you're doing something to get back on the stage (The first laser of ledge hop DL being invincible and stuff like this). But that's if you reduce it anymore, if we talk about the diminish idea I think that has issues as well. Well first off it's not like Brawl/Melee, but you're really taking away options as well: and I frankly think that's stupid (depending on the level of it). Ike's 2 WJ limit took away a lot of options, as well as the options the opponent had to deal with it. If you can't deal with ledge stalling in P:M (which is again 1 frame less than Melee's), then either it's slightly your character's inabilities or mostly you're inabilities as a player. Again though, the 1 frame thing does make a difference along with Sheik's Shino stall being much harder to perform: this isn't the same concepts when applied to Melee. In P:M you should be FULLY capable to deal with it, and if you're not then that's just stupid that the game deals with it for you by ripping out an in-depth aspect that's seen as just an annoying problem. You might think you're going to gain so many positive aspects about how you have to "think" about how many times you re-grab the edge, just like the phony statement Ike has to "space" his moves, but you'll see that it's artificial depth and subtracts other aspects and options from the game (Ike's spacing ideal isn't decent like Marth's, it's already a flimsy ideal that you have to hit with the closer portion of the move: but his moves are slow which adds to the issue in a lot of ways).
Adding diminishes/limits to everything doesn't always add depth, it can create boring and uncreative (predetermined) play/characters; similar to Brawl thinking it was a good idea to make you think more about stale moves so it added direct KB staling upon already Melee's damage staling.
Lol we'll probably be even then cause I suck at P:M XDYou know I'm willing to play with you, and then I can get 50% comboed in SG afterward lol
We're trying to get in touch with Mr.Wizard or the Cannons to find out whether or not we qualify for a panel and/or booth like at Apex 2013.I probably already know the answer to this question, but will P:M have a panel at EVO?
I actually prefer itI'm still surprised no one else loves the Wifi light press air dodge
Just to create a baseline, have you ever had to deal much with Charizard's ledgestall infinite?General concerns about some internally imposed lgl.
We're talking about ledgedrop glide re-grab right?Just to create a baseline, have you ever had to deal much with Charizard's ledgestall infinite?
theres no question about it, Dean Harrington :DSo Pat Cashman (Brawl's voice for Master Hand), added me as a connection on LinkedIn. I left it up to Strong Bad to figure out how to hopefully seize this opportunity and get him to say the game's title.
However, Dean Harrington (Melee's voice for Master Hand) was REALLY interested in Project:M and was willing to voice overs if the community was willing to compensate him. Considering what we managed for EVO/Breast cancer, this will be a walk in the park.
So perhaps if sound replacement is possible for Project:M, you'll be able to pick between the Brawl and Melee announcers!
WHAT. MY POOR WALLET. Let's get him to do it without the echo effect this time, please.So Pat Cashman (Brawl's voice for Master Hand), added me as a connection on LinkedIn. I left it up to Strong Bad to figure out how to hopefully seize this opportunity and get him to say the game's title.
However, Dean Harrington (Melee's voice for Master Hand) was REALLY interested in Project:M and was willing to voice overs if the community was willing to compensate him. Considering what we managed for EVO/Breast cancer, this will be a walk in the park.
So perhaps if sound replacement is possible for Project:M, you'll be able to pick between the Brawl and Melee announcers!
Melee doubles with P:M side-tournament? Please?OK, here is what im proposing.
Apex ruleset. Ice climbers are free to wobble, pause disabled, 4 stock, 8 minutes, 2/3 games, warmups limited to 30 seconds (to make sure your controllers are working).
We will narrow it down to top 8 via one day, but you can play casuals and run side tournaments the other free day.
Thoughts?
Source ?So Pat Cashman (Brawl's voice for Master Hand), added me as a connection on LinkedIn. I left it up to Strong Bad to figure out how to hopefully seize this opportunity and get him to say the game's title.
However, Dean Harrington (Melee's voice for Master Hand) was REALLY interested in Project:M and was willing to voice overs if the community was willing to compensate him. Considering what we managed for EVO/Breast cancer, this will be a walk in the park.
So perhaps if sound replacement is possible for Project:M, you'll be able to pick between the Brawl and Melee announcers!
Let me see if I still have the emails, I doubt I do.Source ?
I know I mentioned emailing him in this thread a year ago.Source ?
-.-Let me see if I still have the emails, I doubt I do.
Because I used an email service that gives me 100MB of storage...-.-
Emails don't typically delete themselves, and I'm not sure why you would delete a message like that...