wtf? lol. thats not really needed tbh. he has a better double jump, multiple up bs, and a directional airdodge. part of playing yoshi is dealing with his bull**** bad recovery. look at falco. just because his recovery sucks doesn't mean we have to make it better
I feel you overestimated yoshi and I was only giving a realistic suggestion for giving Yoshi (and bowser) improved vertical recoveries.
Also I think Falco is a fairly bad example when comparing recoveries, Falco has more than one option (upb and side b), and his side b can also spike making it more risky to intercept. He (and the majority of the cast) can also meteor cancel, so endless yoshi gets a third jump of some kind, he is completely defenseless when meteor smashed.
Not to mention, Falco has lasers, shine, and speed making him overall a more effective and appealing character than Yoshi. So I am sure its easier for Falco mains for dealing with his bull**** bad recovery than Yoshi mains dealing with his bull**** bad recovery.
You also said that Yoshi has a good second jump; sure it goes pretty far but characters like Peach, Jiggs, MK, Kirby and Pit all have much superior second jumps and horizontal recovery options. Now why is it fair that they also get an extra b move recovery? (jiggs is the only exception, but her side b is world's better than yoshi's up b)
I also completely doubt that giving yoshi a recovery that is probably equal to kirby's up b and Ike's up b in effectiveness would in any way diminish the core concept of the character. Its just giving Yoshi a true recovery and defense against meteor smashing.
Also, when I was talking about egg cancelling, I pictured the technique operating similar to samus's missile cancelling. It could be broken but so are a lot of things in melee.