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He plays Falcon in Melee. He plays Melee at an average-ish level.Kind of interesting to see how one of the best Brawl players out there can actually do pretty well in P:M because he is such an insanely smart player.
His Falcon could be so much more technical and fast but being (IMO) the second best Brawl player (and the best Brawl Falcon) in the world gets him that far.
speechlessThe team just got done transfering Melee physics to Brawl.
Guess what? The unchanged values found in the Melee dat files match perfectly for Brawl. Perfect Melee physics, guys. Get hype.
Great to hear! Obviously going to be great news for the higher tier Melee characters. Though I'm still skeptical about what it could mean for the others without some adjustments. Trust you guys know what's best though, since all the progress without those values was already amazing.The team just got done transferring Melee physics to Brawl.
Guess what? The unchanged values found in the Melee dat files match perfectly for Brawl. Perfect Melee physics, guys. Get hype.
I agree. its a lot more fun when you don't get edgehogged at 20% cuz you did something dumb and falco dair'd you. the lack of consistent edgehogs in general are what makes your offstage edgeguarding that much more rewarding when its successful.with brawl edge rolls you have to time your ledge grab and use the invincibility or outright kill your opponent.
strictly objectively speaking, it adds more depth and creates a more skillful edge game.
theoretically speaking it can still happen, it's just not mindless "o i hit l or r when they're about to recover"now.I agree. its a lot more fun when you don't get edgehogged at 20% cuz you did something dumb and falco dair'd you.
Even a slight change in hitboxes/hurtboxes changes the gameplay, and thus vertex hacks must be either mandatory or banned.I'm fairly certain this statement is false. Tons of people are using vertex hacks as alternate textures, and they work fine. Unless there is some incredible bone renaming or resizing, vertex hacks play exactly like their normal counterparts. Even Mariokart64n's amazing Mewtwo vertex plays almost exactly like a normal Lucario.
The team just got done transfering Melee physics to Brawl.
Guess what? The unchanged values found in the Melee dat files match perfectly for Brawl. Perfect Melee physics, guys. Get hype.
^ What he said O_Ospeechless
HyyyypeThe team just got done transfering Melee physics to Brawl.
Guess what? The unchanged values found in the Melee dat files match perfectly for Brawl. Perfect Melee physics, guys. Get hype.
Obviously you aren't going to notice anything by just playing. What he means is that since the model isn't exactly the same, the character's hurtbox is slightly different.Although I haven't experienced a change in gameplay when using the Melee Ganondorf (but that's just me speaking).
This is so hype. :DThe team just got done transfering Melee physics to Brawl.
Guess what? The unchanged values found in the Melee dat files match perfectly for Brawl. Perfect Melee physics, guys. Get hype.
Also, when he uses his egg lay I don't think the opponent should get invincibility frames after the egg breaks. It would still require good timing to follow up on it.*Pimping Yoshi*
R U going to make Yoshi JC it's shield like in 64? And also JC'ing it's side+B will be great.
This would make Yoshi, more playable... not broken at all, as some ppl may think.
How R U going to decide which Brawl characters are going to be fast fallers? (like Fox, Falco and CF)
Why would you want that removed because it wasn't in melee on Ganon? I personally say keep it due to 1. Brawl has no character that does direct shadow damage normally. 2. It keeps him from being a Luigified clone of falcon. I say keep it. Not to mention it fits him. I was actually surprised in Melee the only shadow moves he had were warlock kick and warlock punch and Warlock (raptor boost). Again I say keep it due to it looks more like him and gives him a much more evil personality.Speaking of Ganon, would you please remove the dark effect from his fair?
Should give Yoshi his N64 Fair. That would be amazing with his DJC.Brawl yoshi tends to have a really good grab game, and some cool technical play (Dragonic reverse, perfect egg lay, etc.) What do you guys plan to do to make yoshi better, while removing his easy grab release chaingrabs?
Because it is an awkward and unattractive effect that looks odd and was never in any smash game for good reason. I agree ganon is the lord of darkness and should be feared by all, but he doesn't need purple flames to show it. And no, brawl doesn't have any character who normally does shadow damage, because its an unnecessary graphic effect that doesn't look good. Personally I don't like GFX if they are poorly done or unfitting, and brawl has no good looking darkness effects. To be clear, darkness is generally associated with black, not purple, and I don't know why it looks like flames. Purple fire is not the same as darkness, but that isn't even my main problem. It's just how misplaced it is on that move. Really, it adds nothing to the attack but distraction and makes it look weaker. I would say keep the shadow effects on Warlock Kick, his Choke, and Warlock Punch. Remove it from his up-B swipe as well, it doesn't look any better there. When its a physical attack like his tilts, aerials, smashes, etc. It looks odd to have shadow effects, and doesn't enhance him at all. Rather, it detracts, and I find it unnecessary and unappealing. Take note of his play in Brawl and Melee- neither game did he use the shadow effect for anything but his specials, and rightfully so. Few of his attacks are fitting to use GFX on. And Ganon is not a clone of Falcon at all, please banish the thought. He has a unique playstyle, and moveset, that vary from Falcon's in a number of ways. If you wanted to keep him from appearing too similar, the best way would be custom animations, not poor GFX. I would make the animations myself if it meant that they wouldn't abuse GFX (though I'd make animations for anything in P:M, given the opportunity.)Why would you want that removed because it wasn't in melee on Ganon? I personally say keep it due to 1. Brawl has no character that does direct shadow damage normally. 2. It keeps him from being a Luigified clone of falcon. I say keep it. Not to mention it fits him. I was actually surprised in Melee the only shadow moves he had were warlock kick and warlock punch and Warlock (raptor boost). Again I say keep it due to it looks more like him and gives him a much more evil personality.
Melee CGs were so much better because you could DI them, and if you mixed up your DI and your opponent misread, you could escape. In brawl, there is no such thing- once they grab, its just a guarenteed x amount of repeats until it stops working, or they want you to die. For solutions to the Brawl CG problem, I think its pretty obvious they need to be changed, and what they are changed to could vary.Also on a note about the CG (ChainGrab) thing I believe they said they are putting Chaingrabs back in but to I think its only Melee CG's so I think you have a better probablility at DIing them better. However I do agree with what you say but then again I can only watch from videos. A good solution to the characters though atleast I think if CG is not implemented would be make those toons either harder to kill or make them Rapid as hell like B+'s Bowser in the latest versions. I am not Claiming that they are in or not so don't take my word get word from the devs like shanus, or JC.
In addition to a texture and sound pack, they could add a GFX pack for people who would like to play with additional zany effects. Its easy enough to do in PSA, doesn't affect gameplay, and releasing it as a optional add-on ensures that those who want a more true Melee experience have the ability to do so, while those who would like some flashy GFX can have it as well. Its a matter of preference, so I feel it should be optional.i kind of like the purple fire...=[
I was sharing my input and personal opinion, and trying to think of a solution that would please everyone. If it is kept, then I'll just remove it myself later. However I doubt that I am the only one who isn't fond of it, and its not like its a gameplay change- its purely cosmetic, and I see no reason for it other then that some people like it, which isn't really a valid reason when the reason not to have it is that some people don't like it. Essentially, its a manner of preference, which is why I believe it should be optional.or just deal with it... since, you know, you're gonna have to do it anyway....