[TSON]
Hella.
That'd be me.why am i under the impression that you're the youngest of the entire project m dev team?
...Or Guy if you want to count him, but he's homeschooled so w/e
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That'd be me.why am i under the impression that you're the youngest of the entire project m dev team?
You would have been infracted for flaming, much like on any other forum.It wasn't. But too bad I didn't say this in sonic cage dome or I would have been banned.
*points to Falco?*I personally think something needs to be done about Diddy's recovery. Sure, his crappy up b balances out his dominance on the stage, but in a melee-like environment, he's going to be screwed 90% of the time...
His recovery is more than fine when you put it in a Melee environment, especially when there are still several characters with worse/easier to gimp recoveries. Some characters would kill for his Side B and an Up B with diverse distance/trajectories. He's recovery has to be absolutely perfect, but he's not alone in that respect either.I personally think something needs to be done about Diddy's recovery. Sure, his crappy up b balances out his dominance on the stage, but in a melee-like environment, he's going to be screwed 90% of the time...
Shanus already nailed it, however I've had to warn about this earlier in the thread; I'll re-up this for those that missed it: No flaming or trolling. Not to members, not to P:MBR, this goes for everyone involved.
Until somebody makes you recover verticallySora-Kun: Bionic Sonic was referring to Glöwworm.
DK's recovery is good though...
That's why you Spinning Kong them in the face from the side before they meteor smash you..oh wait I guess that won't work nearly as well in Melee...Until somebody makes you recover vertically![]()
W-what? o_OYour avatar is a troll.
I swear. It makes me want to punch something.
Psh, edgeguarding in Melee is too ridiculous anyway, it doesn't matter how good your vertical recovery is anyway. Besides, if they're dairing me I can meteor cancel or ledgetech.Until somebody makes you recover vertically![]()
Deep recoveries? Wat lol.Strong Bad, your Kong and tech skills may be good but I think Plum was referring to deep recoveries; a scenario any DK would have difficulty with.
For now, a glitchy fail version is ramrodded into Falcon and Sonic's pacs.
purple names with conflicting posts........I SO CONFUSEDit's not glitchy or fail.
Fox trotting doesn't work on the characters with the moonwalking codeit's not glitchy or fail.
Yes it does. You just have to time it, much like in Melee.Fox trotting doesn't work on the characters with the moonwalking code
<_<
idkHow well does foxtrotting work for most characters though?
Yes.Are you guys keeping RAR?
Since you can grab the ledge while facing away from it, this doesn't really. I do it by habit anyway.How would that affect edgehogging, being that you can go straight from a run, then RAR a wavedash off the edge and immediately grabbing the ledge.
Um... wow. If you mean Strong Bad, he's about as "far right" (in favor of pure Melee) as they come. So what are you even talking about?lol, this is the average project m developer, folks
RAR = an additional offensive option. A way to mixup your approach. It doesn't make sense to remove it when making the game more offense oriented is a major goal of this project.i still say no to RAR....i know most of you think it's an effective tech (and i totally agree) But so is Brawl airdodge. but sadly they just don''t belong in a Melee-esque environment.
....i don't see why the same can't be done for RAR
i don't think RAR adds competetive depth to the game. The way i see it, it just creates shortcuts for melee techs.Brawl Air Dodge doesn't add competitive depth to the game, while Melee Air Dodge does.
Same goes for RAR
uhhhh....i don't believe you could run across the stage and Bair a recovering opponent in Melee >>Melee has RAR lol. It just takes longer. I don't see how adding mobility options "doesn't belong in a Melee-esque environment."
don't put in rar jiggs can just approach with bair straight from a run now and its not necessary anywaysMelee has RAR lol. It just takes longer. I don't see how adding mobility options "doesn't belong in a Melee-esque environment."
I'm the only one in the entirety of the Back Room that wants reverse ledge grabbing to be completely removed outside of the Up-B's that could in Melee, or ones that are similar to those that could in Melee. I'm not the average Project M developer, that's for sure.lol, this is the average project m developer, folks
We're not "putting in" RAR. It's just there. We'd need to make a code to remove it.don't put in rar jiggs can just approach with bair straight from a run now and its not necessary anyways
Really? ****...I'm the only one in the entirety of the Back Room that wants reverse ledge grabbing to be completely removed outside of the Up-B's that could in Melee, or ones that are similar to those that could in Melee.
if you take away RAR then you leave a lot of characters approach and mixup options limited. I love using RAR with a lot of characters. RAR bair edge cancels are incredibly useful. Its used sparingly enough to where you won't see it all the time, or even nearly as often as brawl, I mean, you have to be past your initial dash animation to even do it, so thus you need space loli still say no to RAR....i know most of you think it's an effective tech (and i totally agree) But so is Brawl airdodge. but sadly they just don''t belong in a Melee-esque environment.
....i don't see why the same can't be done for RAR