bubbaking
Smash Hero
Lolz, I wish...
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I really don't want to set out specific details... yet. But I will say that arrows were buffed, not nerfed. Feel free to speculate.What I heard had nothing to do with decay. It had to do with the precision with which the arrows could be guided...
Elaborate please?Magus was more than happy to provide plenty of "leaks" about Lucario for us XD
http://www.smashmods.com/forum/thread-4024-post-109507.html#pid109507Elaborate please?
Nice, haha.drinkingfood said:Trick to getting PMBR to leak: Insult their work
I wish there were more Falco players in P:M, but it seems that everyone is more attracted to other characters because they've been re-vamped or are new.
Can't blame them for that though.
Actually that's not the reason. At least as of 2.1 because of the differences in the mechanics you simply can't play like that with Falco. Hell...I don't think you can play like that with anyone in PM. That **** was like....wtf crazy.Well yeah, it's a choice between something that's been around for 11ish years, or a new shiny... there's a more popular option here
I feel like it would be very hard to balance them, especially after all this work to make sure that grabs don't last forever. What are they gonna do, eliminate wobbling and IC CG's? That's basically a lot of the ICs right there.I'm excited for IC's honestly. I feel like they won't come out for awhile, but I want to do crazy things with them.
You mean we need a Falco design in P:M that can do what a Falco in Melee could do.Also....I'm not completely sure about 2.5 but...we really need Falco's that can do what Dr.Pee Pee and Mango can do. That Grandfinals Set didn't look like it was played by men but by Gods.
Lolz, only Falco Phantasm is a meteor (and it's a meteor, not a spike). Fox Illusion doesn't even send you downwards. It pops you up.Yes, and I swear Mango meteor cancelled PP's side-b somewhere on the last or so battle on left side of Yoshis Story using his unkept power, even though I thought it was a spike while Fox's was the meteor, I didn't see any tech on Randall,and his damage was around 100.
http://www.twitch.tv/vgbootcamp/b/339231930
3:53:49 or so
Guess it's a meteor
Something that I would actually like more than that is the ability to WD OoS normally with the double trigger method. As of now, it's only possible if you light shield with one trigger while WDing with the other, and that's hella hard to do consistently in the middle of a match.Even if P:M can implement just two levels of shields (regular and the lightest [i.e. equivalent to holding Z in Melee]), as opposed to multiple varying degrees of light shields, then it'll be a huge improvement. We already have two different input levels for the shoulder buttons, afterall, so it's already a step towards this particular idea.
it's not just that.....and 2.5 seems to be much better but it's not out and I haven't played it so all i can speak of is 2.1 which is the public version everyone has seen and played.I don't see it as a big deal at all
And considering the massive improvements we have in pm, the fact that we have people that want to play their game with 5-6 viable characters, worse stages, worse music choices, and no sonic simply because the shields are somewhat different or some other minuscule nonsense is mind boggling.
Utterly
as it is the only way it's gonna kill anything is if you DI DOWNYou're saying that vBrawl Thunder in a Melee-esque environment needs a power buff? The audacity of some people...