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Yes and yes. Like I said, I just did it earlier today (on a hunch, no less), and I was extremely pleased. Even my custom sound effects loaded. c: It also fixed a problem I was having with the SSS freezing the game.If stack smash can load riivolution, is it possible to then load P:M through it? And have more cutomizability without having to soft mod my wii? I'm not sure how these things work tbh
Looking for Yuuka and Aya and Star Sapphire Arrangements to continue this avatar and signature thing.#confessions of a project m player
i have never intentionally shield stabbed another player be it human or computer
hi kling klang where have you been
Ike sucks, that's why.
While this sounds nice and all, does this make any difference for anyone using a USB Loader like myself?Yes and yes. Like I said, I just did it earlier today (on a hunch, no less), and I was extremely pleased. Even my custom sound effects loaded. c: It also fixed a problem I was having with the SSS freezing the game.
It's existence in brawl doesn't change the fact that it irks meIt's kinda been like that in Brawl. C4 Hitbox extended pretty far below the actual mine, has stage spiked people from underneath hit plenty of people who were under a platform etc.
USB loading people can insert files into ISO... Can load everything riivo can only faster...Hmm... Honestly, I had thought it would apply to USB loaders, but now that I think about it, you're right... Dammit, why'd you go and be a buzzkill. ;-;
(Honestly, I'd forgotten you used a USB loader. Now I just feel like a jerk. T~T)
Except that there's a certain limit to how much it'll let you add to the ISO, even after deleting stuff.USB loading people can insert files into ISO... Can load everything riivo can only faster...
From their faqIs there some technical reason that USB loaders don't support Riivolution codes? Someone should really get on coding that.
Yeah, an interesting tactic on SV was to plant a C4 on the moving plat and then blow it up when it passed over the opponent if they weren't paying attention to it or had forgotten about it. :3It's kinda been like that in Brawl. C4 Hitbox extended pretty far below the actual mine, has stage spiked people from underneath hit plenty of people who were under a platform etc.
Yeah, that confused me too. Are you guys talking about the C4 or the mine?Guys, C4 and the mine are not the same move.
You should, it's a great technique! =)#confessions of a project m player
i have never intentionally shield stabbed another player be it human or computer
hi kling klang where have you been
Try holding X+Y+Start for three seconds or unplugging and re-plugging your controller. If that doesn't work, then you might have to open up your controller as the bearings may be messed up inside. Happened to a couple controllers of mine...My C-Stick seems to always give a right input. Any way to fix that?
How exactly do you do this? Do you simply take out the SD card, change what you want, and then put it back in, all without turning off the Wii? If so, I didn't know one could do that...I still do prefer Gecko, though, since I can change stuff without restarting the system everytime.
Yeah, that's exactly what I do. It's been like that since FPC 3.5.1 was first released years back. o.oHow exactly do you do this? Do you simply take out the SD card, change what you want, and then put it back in, all without turning off the Wii? If so, I didn't know one could do that...
Ugh, I can't believe it! Puff's an aerial-based character, but her jump goes nowhere! I'm practicing on Metal Cavern and I notice that Jiggs can't reach the plat with a single jump, not even a FH, so I go to the highest point of the stage under the plat. Nope, still can't reach it.Ugh, I can't believe it! Wario's an aerial-based character, but his jump goes nowhere! I'm practicing on Metal Cavern and I notice that Wario can't reach the plat with a single jump, not even a FH, so I go to the highest point of the stage under the plat. Nope, still can't reach it.
Well that goes for any mod in general, not just P:M. Doing it on the CSS when it's just idle never harms anything. Now for the way you guys have P:M set up, if you take it out, then switch menus and put it back in, you won't be seeing the P:M CSS or SSS menus again without a restart cause you have it being loaded from common5.A warning about trying to do that with PM: we implement a very large number of files that get loaded and unloaded at different times, and some of them are incompatible with vBrawl versions of other files. If you like to hot-swap data on your card, be sure to do it while the game isn't going through any menu transitions, or to be completely safe, go all the way back to the title screen after reinserting the card.
There's not that much stuff the file patch code can't handle, though...Except that there's a certain limit to how much it'll let you add to the ISO, even after deleting stuff.
Why? I don't know. Ask Wiiscrubber. >>
Doesn't change the fact that you can only use 2GB SD cards, and that's just not enough space.There's not that much stuff the file patch code can't handle, though...
They've done that about 9225 times.PMBR should make a change to the engine that makes it more Melee-like, not tell anyone and see who complains/notices.