leelue
Smash Lord
Bbk you keep comparing everything he has to either fox or falco and if its worse than either you jump on it.
Which is an objectively stupid stupid way to evaluate a character. How many traits are you expecting him to have that are better than Both in Every way?
Then there are plain silly statements like
"even though if you miss offstage with it, you die"
Which miss the heart of the argument entirely. I am pointing out a tool that wolf has that the others dont. Which, by the way, can be used onstage in character positions that the other two simply cant do. Pointing out the consequences of poor planning/spacing does nothing to refute the foundation of my point.
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Again, you're saying "Why do non-Wolf spacees get to have everything that Wolf has but better" and Im saying that each individual spacie doesnt have everything wolf has but better.
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So yes, fox has the best smash out of the spacies. But it doesn't have the range that wolf's up smash does. Or that crazy gimping angle. There is tradeoff.
Fox's overall is better, but not in every way.
I could do the same thing for lasers. Falcos is Of Course better than wolf's but wolf can use his in a completely different way, especially because wolf covers more space out of a jump than falco which is then followed up by a waveland in or out depending on the events that have transpired since the player decided to press B. The tool is worse overall, but effective nonetheless for and has upsides over falcos in tangible ways.
"I highly doubt that's actually true, but I'll just take you at your word since I don't know P:M Wolf's exact frame data. Fox's uair comes out on frame 8, combos, and kills"
There's no reason to take my word for it, nor is there a reason for you to tell me what frame fox's comes out on. I actually check the frame data before I say things. Wolf's up air comes out frame 6. And for what it's worth, it combos extremely well and can kill too. Not only that, but it combos horizontally, which makes comparing the two moves even less of an exact science.
(EDIT: Ironically, I've since forgotten what frame his up air comes out on. Either it comes out on frame 6, or the timer that tells it when to come out ends on frame six. I'm no longer home to check, and my memory is terrible. So it may be frame 7 which is still better than fox's in that regard.)
"You're gonna be hard-pressed to prove that Wolf's dsmash is better than Falco's fsmash."
I actually believe it is, based on the number of times I've been killed by the move under 80% and the fact that the move is safer on block. It's close, though, and no sane/educated person could say that the two arent at the very least comparable in usefulness.
"Wolf's fsmash is also hella weak and pretty unsafe compared to Fox's and Falco's."
And this, right here, is why it's so notoriously infuriating to argue with you. I offer a point (wolf's has range) and you ignore the point and point out something about it you perceive to be worse.
Which is an objectively stupid stupid way to evaluate a character. How many traits are you expecting him to have that are better than Both in Every way?
Then there are plain silly statements like
"even though if you miss offstage with it, you die"
Which miss the heart of the argument entirely. I am pointing out a tool that wolf has that the others dont. Which, by the way, can be used onstage in character positions that the other two simply cant do. Pointing out the consequences of poor planning/spacing does nothing to refute the foundation of my point.
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Again, you're saying "Why do non-Wolf spacees get to have everything that Wolf has but better" and Im saying that each individual spacie doesnt have everything wolf has but better.
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So yes, fox has the best smash out of the spacies. But it doesn't have the range that wolf's up smash does. Or that crazy gimping angle. There is tradeoff.
Fox's overall is better, but not in every way.
I could do the same thing for lasers. Falcos is Of Course better than wolf's but wolf can use his in a completely different way, especially because wolf covers more space out of a jump than falco which is then followed up by a waveland in or out depending on the events that have transpired since the player decided to press B. The tool is worse overall, but effective nonetheless for and has upsides over falcos in tangible ways.
"I highly doubt that's actually true, but I'll just take you at your word since I don't know P:M Wolf's exact frame data. Fox's uair comes out on frame 8, combos, and kills"
There's no reason to take my word for it, nor is there a reason for you to tell me what frame fox's comes out on. I actually check the frame data before I say things. Wolf's up air comes out frame 6. And for what it's worth, it combos extremely well and can kill too. Not only that, but it combos horizontally, which makes comparing the two moves even less of an exact science.
(EDIT: Ironically, I've since forgotten what frame his up air comes out on. Either it comes out on frame 6, or the timer that tells it when to come out ends on frame six. I'm no longer home to check, and my memory is terrible. So it may be frame 7 which is still better than fox's in that regard.)
"You're gonna be hard-pressed to prove that Wolf's dsmash is better than Falco's fsmash."
I actually believe it is, based on the number of times I've been killed by the move under 80% and the fact that the move is safer on block. It's close, though, and no sane/educated person could say that the two arent at the very least comparable in usefulness.
"Wolf's fsmash is also hella weak and pretty unsafe compared to Fox's and Falco's."
And this, right here, is why it's so notoriously infuriating to argue with you. I offer a point (wolf's has range) and you ignore the point and point out something about it you perceive to be worse.