Kink-Link5
Smash Hero
I can give you any Charizard frame data you need.
Nair is super stupid and is only bad because it happens to be attached to a character like Charizard.
Hits on frame 4 with a massive disjoint, then wraps back around to make it safe on whiff, auto-cancels on a SH (If only Fair were so lucky) with that wraparound hitbox coming back around and hitting, combos into any one of his followups, including itself, which it can do for two or three repeated hits, as well as combos into an lolfootstool for what that's worth. Kills at 120%, deals a decent base damage alongside its multiple followups.
And they're making it even better in 2.5, with a nicer initial hitbox placement that can scoop up even crouching opponents when RAR'd, with the fastest startup for any move of anywhere close to comparable range and an extremely low cool down (Less than Puff's bair from when the move wraps back around) that makes is absurdly safe on whiff. It's not nearly as good on block if the initial hit is blocked, but it hits so far away there really isn't much that can be done to get in on him quickly (There are still things, mind)
I can give you his other moves but they are not nearly as "what the ****" as all of nair's stuff.
I call him Nairzard for a reason.
Sometimes Nair Jordan
Nair is super stupid and is only bad because it happens to be attached to a character like Charizard.
Hits on frame 4 with a massive disjoint, then wraps back around to make it safe on whiff, auto-cancels on a SH (If only Fair were so lucky) with that wraparound hitbox coming back around and hitting, combos into any one of his followups, including itself, which it can do for two or three repeated hits, as well as combos into an lolfootstool for what that's worth. Kills at 120%, deals a decent base damage alongside its multiple followups.
And they're making it even better in 2.5, with a nicer initial hitbox placement that can scoop up even crouching opponents when RAR'd, with the fastest startup for any move of anywhere close to comparable range and an extremely low cool down (Less than Puff's bair from when the move wraps back around) that makes is absurdly safe on whiff. It's not nearly as good on block if the initial hit is blocked, but it hits so far away there really isn't much that can be done to get in on him quickly (There are still things, mind)
I can give you his other moves but they are not nearly as "what the ****" as all of nair's stuff.
I call him Nairzard for a reason.
Sometimes Nair Jordan