No, you have to delay it like in the NTSC version.Pretty sure 2.1 uses PAL.
EDIT: Yeah, or hold it. You guys added that iirc.
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No, you have to delay it like in the NTSC version.Pretty sure 2.1 uses PAL.
lol i see... should have quoted it or something...I was talking about drsusredfish's comparisons to 2.1.
Then please, by all means, change it from his walking animation to his running animation.I'd like to direct your attention to this clip of Wario running.
Anyways, not that it's off topic or anything, but this is why we have abstained from showing BR changes before releases in the past- people complain prematurely about things when everything is subject to change.
Anyways, for those of you who don't know, I will be streaming on Saturdaze at 6pm EST @ twitch.tv/dazee_ so follow me for more 2.5 preview streaming fun!
I use uthrow cg on fast fallers, that works at low %'s.What percent does it start working on fast fallers? It's much easier on floaties.
How? Can you show me a video of any link doing this? What characters does it work on? I tested it on DK and I couldn't get a grab below 50%, and even above 50% was extremely hard as you had to grab pretty much frame perfect until around 70%+ where it became easy. It seems like if your opponent DI's correctly they just tech away before your hitbox even comes out.link can cg the lighter/floatier characters at low percentage.
Is that what I think it is?Wario - Got an A+B move on the ground. He stomps his foot and opponents hit by it are buried in the dirt like DK side b. I doubt the A+B bury thing is going to stay in. His dash dance looks more useful. His dash grab has variable lengths depending on how long you hold down the grab button. his bite neutral B is manuverabe in the air now so he can move forward while doing the move. F-tilt has a new feture that if you hold A he winds up his punch longer and i assume he does more damage. F-throw got a new animation and charge feature. He throws the opponent like a football hold the grab button, i think, to charge the throw and the throw gets different properties. Down B looks like it has a bigger hit box. New run animation.
No it isn't. Charizard's walk is undeniably a walk. It's slow, heavy and (as any a walk should) he keeps one leg on the ground at all times (which is by definition a pre-requisite for a walk). The Wario Land "walk" isn't even a walk by any stretch of the imagination. It's a jog at the very least (a rather brisk one in the Shake Dimension from which it's primarily based on) which could easily be transferred into a run.The animation is much better than the dumb Brawl dash but it's still the same principle as Charizard using his Walk animation sped up to run.
So it does, I never knew. That's actually really good.2.1 uses PAL on hit NTSC on whiff.
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I'm curious about this too. I enjoy the remodeling of the Menu's in project M and I would love to see them go further. I just don't think the big colorful buttons fit well with the game anymore.So it does, I never knew. That's actually really good.
On another note: Has the PMBR any plans to change/improve the menu/hud even more to make the mod more obviously different from regular Brawl?
I would really enjoy for example new stock icons because I have difficulties seeing the regular ones in certain situations.
For the record i was just stating some of my observations so people have an idea of what to look for. Wasn't trying to sound official or anything.Drsusredfish's list of changes are unofficial and not accurate, just as Reflex has pointed out. Stay tuned to our website and on smashmods for future updates!
Also, I think it would be appropriate to drop this in here for you SWF users to see.
woah cool trick o.oSo, I may have discovered something useful for Charizard: it seems if you B-reverse/Wavebounce his Flamethrower after at least a medium-hop (needs a little more distance than a short hop from what I've experienced), you get this:
I've found it better when used from an uncharged fly to retreat with due to the sheer distance, but the cool thing here is that 1st flame, which can result in coverage like this when you land with it:
Not sure if this actually is anything, or even potentially useful with 2.5 on the horizon, but worth sharing *shrug*.
Should be in some of my videos, and it's easy to do, you can do it on another Link, DK, Ganon, G&W, Mario, Lucas is especially easy, and the list goes on... how did you not know this? lolHow? Can you show me a video of any link doing this? What characters does it work on? I tested it on DK and I couldn't get a grab below 50%, and even above 50% was extremely hard as you had to grab pretty much frame perfect until around 70%+ where it became easy. It seems like if your opponent DI's correctly they just tech away before your hitbox even comes out.
We're very limited with what we can do to the menu still, so... that's not something on the cards or is currently possible. What you see in demo 2.1 is what we still have in the current 2.5 preview build. Apologies, but it's the best we can do for the moment.I'm curious about this too. I enjoy the remodeling of the Menu's in project M and I would love to see them go further. I just don't think the big colorful buttons fit well with the game anymore.
It's not an issue as far as I'm aware. Magus looked at clanking a long time ago, only to find out it already matches Melee. It's based mostly on how much damage a move does, not so much how big a hitbox is (which tends to be a common misconception I believe, hence why people go nuts when they see something like Marth's Fsmash clanking with another character's forward tilt). I'm not sure if it's based on a certain threshold of damage or if it's just: "if this move does 7% and this move does 7% they clank".After playing some more PM 2.1 last night, my friend and I became aware that clanking seems to occur far more often in PM than melee.
For example, in melee a jab would generally not clank with a ftilt,
In PM it's a common occurrence.
Is this a coding issue to do with brawl coding or am I going crazy?
Well that's a shame. How exactly does something like that work in Brawl? I'm thinking if it'd be possible to just make something more "visible" but still simple, something like a black circle wrapped in a white circle, so it wouldn't be TOO bad-looking.We're very limited with what we can do to the menu still, so... that's not something on the cards or is currently possible.
As far as stock icons go, they are extremely tiny, getting anything that'll look any better than the current icons is not easy. It's been looked at before and brought up many times, we're just blocked by doing anything worthwhile because of the ridiculously small size the stock icons have to be. And remember, we want to make sure everything has a natural and professional look to it. It can't just be any icon change for the stocks.
Additionally, before anyone asks, no we cannot bring back the Melee-styled head stocks. And yes, we've tried using the normal Smash circle logo the franchise has created. They didn't work out.![]()
Let's make Ness get rewarded for being hit by giving him the ability to spawn revenge bombs.Perfect example of why we don't have a more open system and why you can't have nice things.
Stop nitpicking Kink and talk about something else.
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Because I tested it and it didn't work at low %'s on DK. At all. I tested with no DI/DI and teching etc etc. I find it hard to believe when I've tested it and it didn't work and I've never seen someone else do it under 40% :/. I'm sure it works on some characters but I couldn't get it to work on DK till around 50%.Should be in some of my videos, and it's easy to do, you can do it on another Link, DK, Ganon, G&W, Mario, Lucas is especially easy, and the list goes on... how did you not know this? lol
You're doing it wrong then, that's all I can say :/Because I tested it and it didn't work at low %'s on DK. At all. I tested with no DI/DI and teching etc etc. I find it hard to believe when I've tested it and it didn't work and I've never seen someone else do it under 40% :/. I'm sure it works on some characters but I couldn't get it to work on DK till around 50%.
You mean you're running forward then reversing just before you jump and using b-air? If so then it should work, you're just not timing it right, try moonwalk > shffl b - air > turn around > jab > jab > d-smash, it's awesome pulling that offGuys, guys.
Link is really good.
On that note, why can't I do a reverse bair with Link on both hits? Do I just suck or is it not working in P:M?
A+B moves are a thing now? How many people are gonna get them?Wario - Got an A+B move on the ground.
What's with the Pit nerfs? He wasn't even top tier.pit - got a link style fsmash. can only glide once in the air if he started in the air. up b seems to be all sweet spot now and reliable for a kill. side B momentum looks smoother. Arrows look slower and may be even more weak at a distance. (they looped an arrow on smash ville and it hit a balloon and the ballon didn't pop which means it did less than 1% damage)
I can do that, I mean just your basic Melee reverse bair, like Fox or Falco would do.You mean you're running forward then reversing just before you jump and using b-air? If so then it should work, you're just not timing it right
sorry I'm not getting what you mean, I'm not that great with all the terminology, explain to me exactly what you're doing and I can helpI can do that, I mean just your basic Melee reverse bair, like Fox or Falco would do.
What's with the Pit nerfs? He wasn't even top tier.
Did you see Armada? LOL Pit is beast, but I think he'll still be goodWhat's with the Pit nerfs? He wasn't even top tier.
I'm not doing it wrong, your opponenets aren't DIing.You're doing it wrong then, that's all I can say :/
Try G&W you can CG from 0% lol it's hilarious
You mean you're running forward then reversing just before you jump and using b-air? If so then it should work, you're just not timing it right, try moonwalk > shffl b - air > turn around > jab > jab > d-smash, it's awesome pulling that off
Cutting his recovery in by a third isn't a nerf? (Considering each glide as a third and his jumps+up b as the last third)Stop thinking tweaks = nerfs.
Please.
This is aimed at you AND everyone else.
Dude you just said you tried it without your opponent using DI and still couldn't get it, I don't know what else to say other than practice, and I'll have to make one next time my friend comes over unless you wanna see it against a computer?I'm not doing it wrong, your opponenets aren't DIing.
I'm literally sitting here testing this on DK, I can NOT grab him below 40% even with no DI. When he starts DIing away and teching that % goes up. I've tested it several times, if you can show me a video of you doing it I will believe you.
Damn haven't tried this out, definitely gonna though, sorry man :/http://youtu.be/3KLRBM5Ps8c at 30 seconds, check out the Red Link. The player that the video features does this through out and it's pretty sexy.
Np, I'm glad to spread some knowledge around though. The whole combo video is actually pretty sweet.Damn haven't tried this out, definitely gonna though, sorry man :/